ZergMazter
Prince
EDIT: Abandoned... Too difficult to achieve.
I was thinking of a way to animate my resources just to make my game feel more lively. I'm facing some drawbacks and was wondering if any of you smart people could lend me a hand. Obviously resource textures themselves cannot be animated, but I'm doing this as a workaround:
1- Using LM terrain for animated animals that appear on grass (More on this later).
2- I'm creating "LM" resources such as "LM Cattle". Same stats but empty icon so it doesnt show on the map.
3- Making a Cattle unit to pre-place on my map which will be immobile. Fortify animations will play moving animations. Can be captured and havent decided if hidden nationality or not. Having issues.
That's the idea and still have testing to do. I've tested some things in the past but not all this together.
Issues:
1- If I recall correctly on one of my tests if I make the cattle a hidden national then it's all good up to the point when airplanes come in. They bombard more and more unless I fortify another unit on top. It slows down the game.
2- If I recall correctly on one of my tests if I make the cattle a non-hidden unit then it's all good up to the point when a civ other than it's owner captures it, but it's still within the original owner's borders. Then when the time comes for a forced withdrawal it takes the cow to the new owners city. This defeats the immobile flag and leaves an "empty" tile that actually does have a cattle resource, just not visible.
In Progress:
1- The LM grassland I was hoping to use for the sole purpose of gaining access to LM forest if a forest is planted and making some changes to the yields. Anyways the question is what happens when you plant a forest on LMGrassland? LMForest?
Summary:
Cows are getting attacked if HN by bombardment unless defended.
Cows are getting withdrawn if non-HN after capture within foreign borders.
Does LMgrassland yield LMForest after planting?
1- Using LM terrain for animated animals that appear on grass (More on this later).
2- I'm creating "LM" resources such as "LM Cattle". Same stats but empty icon so it doesnt show on the map.
3- Making a Cattle unit to pre-place on my map which will be immobile. Fortify animations will play moving animations. Can be captured and havent decided if hidden nationality or not. Having issues.
That's the idea and still have testing to do. I've tested some things in the past but not all this together.
Issues:
1- If I recall correctly on one of my tests if I make the cattle a hidden national then it's all good up to the point when airplanes come in. They bombard more and more unless I fortify another unit on top. It slows down the game.
2- If I recall correctly on one of my tests if I make the cattle a non-hidden unit then it's all good up to the point when a civ other than it's owner captures it, but it's still within the original owner's borders. Then when the time comes for a forced withdrawal it takes the cow to the new owners city. This defeats the immobile flag and leaves an "empty" tile that actually does have a cattle resource, just not visible.
In Progress:
1- The LM grassland I was hoping to use for the sole purpose of gaining access to LM forest if a forest is planted and making some changes to the yields. Anyways the question is what happens when you plant a forest on LMGrassland? LMForest?
Summary:
Cows are getting attacked if HN by bombardment unless defended.
Cows are getting withdrawn if non-HN after capture within foreign borders.
Does LMgrassland yield LMForest after planting?
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