I am currently trying to include a new type of Coast into my mod that provides less food than regular Coast (i.e. 2
instead of 1
2
) to represent polar regions of the map where cities are supposed to be less populated.
Game mechanics wise that worked without problems, but I also wanted to visually distinguish the new terrain type from regular Coast so I increased the brightness of the original texture. Unfortunately, the game does not seem to be able to render the border between the two types of coast as expected, and instead simply creates straight borders between them:
The only thing I did was take the CoastBlend.dds and CoastGrid.dds textures and increase their brightness with GIMP. Is there anything else I can do to create a smooth transition between the two types, similar to how it works for land terrain? Is there anything I forgot to do?



Game mechanics wise that worked without problems, but I also wanted to visually distinguish the new terrain type from regular Coast so I increased the brightness of the original texture. Unfortunately, the game does not seem to be able to render the border between the two types of coast as expected, and instead simply creates straight borders between them:
Spoiler :
The only thing I did was take the CoastBlend.dds and CoastGrid.dds textures and increase their brightness with GIMP. Is there anything else I can do to create a smooth transition between the two types, similar to how it works for land terrain? Is there anything I forgot to do?