Creating new Ethnicity, but assigning it old Ethnicity graphics

Joined
Apr 11, 2015
Messages
438
I am making a New World city-states mod for use with the vanilla Terra map script, which places all city-states in the New World.

I was hoping to try and use the culturally-linked starts option in YnAMP to settle the city-states on the map in three groups: North American city-states, Mesoamerican city-states and South American city-states.

The Ethnicity used for indigenous American civilizations in the game is "South American", which gives them their own unit graphics.

So I'd like to create two new Ethnicities - North American and Mesoamerican - so that YnAMP will group them together on the map. Apart from the name, the Ethnicities would be the same and all using the "South American" unit graphics.

The relevant files for Ethnicity graphics would appear to be:

Icons_UnitPortraits (and DLC Expansion versions of the file)
ScoutCat_Icons

So I could create and assign new Ethnicities by using the following code, and changing Ethnicity to, for example, 'ETHNICITY_NORTHAM':
Code:
UPDATE Civilizations SET Ethnicity = 'ETHNICITY_SOUTHAM'    WHERE CivilizationType = 'CIVILIZATION_BUENOS_AIRES';

How would I tell the game to use 'ETHNICITY_SOUTHAM' graphics for 'ETHNICITY_NORTHAM'?
 
Back
Top Bottom