How about instead of complaining about how unimaginitive the game developers are, you come up with some creative game ideas?
Well, for starters how about a FPS set in WW1? Or a Heart of Iron-game set in modern ages or WW1? Or why not in a fantasy setting? Or a Sims-game set in the Middle Ages? A racing-game with all sort of weapons and equipment to blast your opponents/win the races like the old "Supercars"-games?
Most of all though I am annoyed by the way RPGs work. You know the drill, you walk around, talk with people, maybe join up with some of them, get some quests, kill some badguys, get the girl and end the game.
But what both the Sims-games, adventure games and RPGs need to do is to create a dynamic, believable world that is not just a movie set for you. Both Morrowind and Neverwinter Nights have huge number of quests and a big world to explore, but there is no sense that you are interacting with a living world that have an independent life of it´s own. If you visit a tavern, people are just standing there, doing nothing. If you come back later, the same people are still standing there doing nothing, just waiting for you to interact with them. If you do, they will just tell you the same thing you heard last time. The illusion of a real world where time passes and things happen independently of you is never there.
Here is what I would propose instead:
* Limit the world size and number of important NPCs!
* Less resources on graphics!
* No or just a few major quests!
And now you say: WTH are you talking about? What lame kind of game would that be?
But what if we instead had something like this?
You may have a general plot, but the rest of the game is completely open. All NPCs have an advanced AI that enable them to make independent decision and do adventures on their own! They would act depending on the role-player characters and the personality the game has given to them, but would also spontaneously do things based on what you are up to and what happens in the game world.
For example, say that you are playing Morrowind. You visit a cave, and are giddy with excitement for what riches you may find inside. You enter the cave, and find the beasts already slain inside and the riches already taken! Somebody has beat you to it! You visit the local tavern and hear rumours that old Griggy Hafbunk had fond treasure. He also bought the last sword in sale. The barkeeper said he was heading south!
Ooops...what was that? A dynamic quest that was not scripted but was acted out dynamically by an intelligent, advanced NPC? A world which is dynamic and ever changing independently of yourself? A world with competitive AI-characters, where NPCs may loot YOUR caves, buy YOUR equipment and solve YOUR quests? A world which is completely new every time you start a new game? A world without a scripted story and ending?
Now THAT would be something to impress me!!