Creativity dead in game industry?

Agreed on the chess comparison, but then I think the whole point of this discussion is this: If you can't make games as good as or better than the classics (chess etc), why make games at all?
 
Agreed on the chess comparison, but then I think the whole point of this discussion is this: If you can't make games as good as or better than the classics (chess etc), why make games at all?

Because how else will you stay in business long enough to make the classic?

Letting the perfect be the enemy of the good or even the pretty decent, will get you nowhere.
 
To make money?
I don't buy crappy games. :)
Because how else will you stay in business long enough to make the classic?
This is assuming your first game is not a classic. I would like to draw your attention to Team Ico and Nuclear Monkey Software.
Letting the perfect be the enemy of the good or even the pretty decent, will get you nowhere.
That is not at all my intent.
 
Agreed on the chess comparison, but then I think the whole point of this discussion is this: If you can't make games as good as or better than the classics (chess etc), why make games at all?

Who's to say what will become a classic, before it's even been put on the market?
 
* Hearts of Iron 3
* Aliens vs Predator 3
* Football Manager 2009
* Sims 3
* Battlefield 3
* Call of Duty: Modern Warfare 2
* Starcraft 2
* Diablo 3
* Empire: Total War
* Grand Theft Auto 4
* Fallout 3
* Tales of Monkey Island
* Sam & Max Episodes
* Secret of Monkey Island Remake
* Sim City Societies
* Civilization 4
* Europa Universalis 3
* Heroes of Might and Magic 5
* Far Cry 2
* Neverwinter Nights 2
* NHL 2009
* FIFA 2009
*Old Republic
* Silent Hunter 4
* Settlers 5
* Bioshock 2
* Mafia 2
* Command & Conquer 3
* Command & Conquer: Red Alert 3
* Tomb Raider Anniversary
* Silent Hill 4
* Need for Speed: Undercover
* Alone in the Dark 4
* Operation Flashpoint 2
* GTR 2
* FEAR 2
* Thief 4
* Deus Ex 3
* Medal of Honor: Airborne

Anyone feel the game industry is just milking their old franchises, and that creativity and originality is close to 0? As much as I despise "Spore", at least it was a fresh, original title! Smaller games like "Plants vs Zombies" and "World of Goo" should also be credited. How many new, fresh game franchises have started the last 3-4 years? :mad:

The problem is though, you will always have sequels. If a game has made money then obviously the people making the games will want to get more money.

I agree that there are not enough unique games out there but that's only because for the games that tend to sell really well (FPS for example on the 360), it's difficult to be original. You can implement a new technology or interesting "quirk" to make it feel fresh, or you can have a good story. The thing is, once you've done that and if it sells well (GoW, Bioshock et al) you're going to end up doing sequels cause that's what the public wants.

Not being original sells (so to speak), alot of games on the list there are going to be huge games when they come out (or are already) Originality is good but it does put you or whoever is making the game under alot of risk for your money, same goes for films too.
 
Speaking of milking franchises and originals and so on ...

And getting back to chess ...

The game of chess that we play is almost certainly not the original. There used to be dozens of different ways the game was played, sometimes with different pieces or different boards. The original was probably the game of Chaturanga. Our version of chess is a variant, developed in late 15th century Italy. In early modern Europe, it was just one variant among many; there were dozens of different games similar to chess being played contemporarily. For instance, Gala:

http://www.chessvariants.com/historic.dir/gala.html

Or Marinelli:

http://www.chessvariants.com/historic.dir/marinelli.html

So ... "original" is not necessarily a synonym for "classic".
 
Ah right that would be why the 2ndname was familiar.

Never heard ofIco.

But it. Now. Or shadow of the colossus, I personally thought that it was better, but many feel ICO was superior.
 
Well, for starters how about a FPS set in WW1?

Because everyone's idea of a fun FPS is spending six hours standing in a single spot staring out into no man's land under penalty of death for dereliction of duty, bar the occasional mortar requiring ducking, before fixing bayonettes, climbing over the trench top, and walking at a very slow pace towards large emplacements filled with well armed Germans, not being able to fire due to standing orders, before being mown down after walking three and a half feet.
 
Because everyone's idea of a fun FPS is spending six hours standing in a single spot staring out into no man's land under penalty of death for dereliction of duty, bar the occasional mortar requiring ducking, before fixing bayonettes, climbing over the trench top, and walking at a very slow pace towards large emplacements filled with well armed Germans, not being able to fire due to standing orders, before being mown down after walking three and a half feet.

Ummm.....who says it has to be realistic?
 
Well if you're going to do it properly it would have to be at least somewhat more realistic.

Althoguh you would have to have it set up so it's when you are not in formatino and actualyl fighting, keeping people in formation is impossible.

Well except I did see the 51st clan in Battlegrounds 2 manage it on their 64 player line-battle server, but they had to keep banning and kicking people.
 
Ummm.....who says it has to be realistic?

They tried unrealistic WW1 when they done that game, World War Zero or something like that where WW1 hadn't ended and lasted all the way to the 1950's.

A Vietnam FPS is possible but if memory serves me correctly, when Battlefield tried that it didn't do so well as their other BF games.

The point of the matter is, when unoriginal games sell in buckets, why is there need to be unique or original? I agree that the games industry is missing a Monkey Island type game, but for every Secret of Monkey Island(tm) there's a Day of the Tentacle or Maniac Mansion following on in it's success. All classic games but not pushing the boundaries of what's new.
 
They tried unrealistic WW1 when they done that game, World War Zero or something like that where WW1 hadn't ended and lasted all the way to the 1950's.

A Vietnam FPS is possible but if memory serves me correctly, when Battlefield tried that it didn't do so well as their other BF games.

The point of the matter is, when unoriginal games sell in buckets, why is there need to be unique or original? I agree that the games industry is missing a Monkey Island type game, but for every Secret of Monkey Island(tm) there's a Day of the Tentacle or Maniac Mansion following on in it's success. All classic games but not pushing the boundaries of what's new.

I honestly think its just like movies, and music. It just cant last, you can only do the same song and dance for so long until people get to there breaking point and it all just collapses one day. This whole FPSs is dominanat jig wont last forever, I just wish they would freaking hurry up and let it fade already.
 
Because everyone's idea of a fun FPS is spending six hours standing in a single spot staring out into no man's land under penalty of death for dereliction of duty, bar the occasional mortar requiring ducking, before fixing bayonettes, climbing over the trench top, and walking at a very slow pace towards large emplacements filled with well armed Germans, not being able to fire due to standing orders, before being mown down after walking three and a half feet.

Why not in the eastern front? Or you could start out in the western but then get shipped out to fight the turks in the middleeast.
 
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