[R&F] Cree UU Okihtcitaw - Any use for it?

I tried a Okihtcitaw rush, and it actually worked really well in the end, though it was really hard to just keep building scouts and not anything else. One crucial thing I noticed: the survey policy provides +50% XP for recon units from combat as well as exploration. In other words, although the text on the card has changed to be exploration only, the card still functions as it did prior to R&F. This policy alone is why the Okihtcitaw rush can work. I built 20 of them, and had five of them to level 3 by the time I built the terracotta army, which gave me ten lvl 3 oki's. They were still not quite as useful as knights (which they were fighting against at that point) and they are seriously squishy, but it was a fun game.
 
I tried a Okihtcitaw rush, and it actually worked really well in the end, though it was really hard to just keep building scouts and not anything else. One crucial thing I noticed: the survey policy provides +50% XP for recon units from combat as well as exploration. In other words, although the text on the card has changed to be exploration only, the card still functions as it did prior to R&F. This policy alone is why the Okihtcitaw rush can work. I built 20 of them, and had five of them to level 3 by the time I built the terracotta army, which gave me ten lvl 3 oki's. They were still not quite as useful as knights (which they were fighting against at that point) and they are seriously squishy, but it was a fun game.

You built 20 of them??? What difficulty was this on? I can't imagine that there wouldn't be a better use of hammers than that.
 
You built 20 of them??? What difficulty was this on? I can't imagine that there wouldn't be a better use of hammers than that.
He had terracotta army at some point, which is a construction tech wonder. I'm guessing this would probably be prince, even on king I can't imagine having any success with a 20 strength unit that far into the game.
 
You built 20 of them??? What difficulty was this on? I can't imagine that there wouldn't be a better use of hammers than that.

It was on Emperor, but on Epic Speed. Yes, obviously this was not optimal play, but I was trying the Oki rush out. My point was that the survey policy doubled recon unit's combat XP for the entire game, despite the new R&F wording.
 
My point was that the survey policy doubled recon unit's combat XP for the entire game, despite the new R&F wording.

That's truly stunning.

I'm continually fascinated by the lack of management control in this game. Someone changed the wording of the card text, but no one changed the way the card functions??? Which did they actually intend?

Anyway, I'm glad that the policy doubles XP from combat as well as exploration. It gives the policy a purpose, like the way you've used it. Hopefully it stays this way. It would be nice if the wording on the policy card was restored, but that's less important than the functionality.
 
It was on Emperor, but on Epic Speed. Yes, obviously this was not optimal play, but I was trying the Oki rush out. My point was that the survey policy doubled recon unit's combat XP for the entire game, despite the new R&F wording.

Just checked this in-game with Poundmaker. Survey is giving double exp for combat on recon units despite the card wording on version 1.0.0.229.
I was receiving 8 exp w/ survey and 4 exp w/o survey.
Exp form barbs after 1st promotion is still hard capped to 1 exp even with survey.

Honestly, I like the policy with the exp on combat as it presents a meaningful choice for Poundmaker.
 
The Aztec start with their unique unit.

Duh! my bad. And they get the +4 Era score bonus upon starting the game! (I hadn't played with the Aztecs since R&F). Which is exactly the issue with a civ starting with their unique unit.

I'm continually fascinated by the lack of management control in this game. Someone changed the wording of the card text, but no one changed the way the card functions??? Which did they actually intend?

Agreed, I get that lots of things are more complicated to fix/change than most people think, but this kind of thing is just sloppy and seems to occur on a regular basis.
 
Duh! my bad. And they get the +4 Era score bonus upon starting the game! (I hadn't played with the Aztecs since R&F). Which is exactly the issue with a civ starting with their unique unit.

I don't think that it's really an "issue". What's wrong with getting +4 score right away? You were going to build one anyway.
 
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