Gyra Solune
King
- Joined
- Jul 1, 2013
- Messages
- 942
Recently I attempted to play a game as Greece, to get a feel for how one could properly use Hoplites and Companion Cavalry.
I ended up quitting after I was in an inescapable -20 GPT and reduced to 0 Science from that deficit, when my units consisted of a mere 2 Cavalry, 2 Hoplites, a Warrior, three Scouts, and a Worker, which totaled up to, if I remember right, 15 GPT maintenance.
I feel like the big actual factors on preventing larger early-game armies is just the fact that they take very very long to produce, and cost a huge amount for a number of units that won't get you anywhere. Hoplites and Companion Cavalry should easily be very sturdy and defensive units for their era, given their combat strength boost, but two each is going to do anything against even a 1-population city on flat land.
At the absolute least, Honor should do something about the maintenance part. I'd been going full Honor from the get-go, but there is nothing in the policy tree based on organized, efficient militaries that allows one to actually maintain something like that. And unit production costs should be cut down significantly across the board, it seems silly that giving a bunch of people some clubs is just as intensive on your civilization's production infrastructure than erecting a titanic monument to your achievements.
I ended up quitting after I was in an inescapable -20 GPT and reduced to 0 Science from that deficit, when my units consisted of a mere 2 Cavalry, 2 Hoplites, a Warrior, three Scouts, and a Worker, which totaled up to, if I remember right, 15 GPT maintenance.
I feel like the big actual factors on preventing larger early-game armies is just the fact that they take very very long to produce, and cost a huge amount for a number of units that won't get you anywhere. Hoplites and Companion Cavalry should easily be very sturdy and defensive units for their era, given their combat strength boost, but two each is going to do anything against even a 1-population city on flat land.
At the absolute least, Honor should do something about the maintenance part. I'd been going full Honor from the get-go, but there is nothing in the policy tree based on organized, efficient militaries that allows one to actually maintain something like that. And unit production costs should be cut down significantly across the board, it seems silly that giving a bunch of people some clubs is just as intensive on your civilization's production infrastructure than erecting a titanic monument to your achievements.