Lord Bayushi
Chieftain
- Joined
- Jan 23, 2007
- Messages
- 44
So here I am in the late game again, and every computer player in sight has replaced the majority of his armies with Arquebus units. The mighty gun is destined to conquer all other weapons in a real game of civilization, but in FFH, where the crossbow is more difficult to research and produce, and is more powerful to boot, this just seems like something went wrong somewhere. Guns are a rarity in (most) fantasy settings, and so should they be in FFH, I would think.
I would purpose that a change be made to make Arquebus units into national units, and upgrade their power and cost, as well as their requirements, to make them superior to Crossbowmen. They should require Machinery, though I feel that the Gunpowder prerequisite should be enough without the Machine Shop being needed to produce them. They should have upgraded power (maybe a 12 to bring them in line with the Weapons promotions of other units), a first strike or two, and keep their ability to ignore defensive bonuses. They should also have a bonus against archery units, as guns are superior to arrows in ranged engagements. These differences should offset the fact that they are a national unit, and would bring them more in line with the genre of the setting. Cannons should likewise be upgraded and given national unit status.
Dwarven cannons should also be upgraded, though Dwarves should not have the national unit restriction, and there should be a Dwarven Rifleman unit instead of the Arquebus that gives them some more punch and removes the national unit restriction on that as well. That would be a nice boon for the sometimes underpowered Khazad Civ.
I would purpose that a change be made to make Arquebus units into national units, and upgrade their power and cost, as well as their requirements, to make them superior to Crossbowmen. They should require Machinery, though I feel that the Gunpowder prerequisite should be enough without the Machine Shop being needed to produce them. They should have upgraded power (maybe a 12 to bring them in line with the Weapons promotions of other units), a first strike or two, and keep their ability to ignore defensive bonuses. They should also have a bonus against archery units, as guns are superior to arrows in ranged engagements. These differences should offset the fact that they are a national unit, and would bring them more in line with the genre of the setting. Cannons should likewise be upgraded and given national unit status.
Dwarven cannons should also be upgraded, though Dwarves should not have the national unit restriction, and there should be a Dwarven Rifleman unit instead of the Arquebus that gives them some more punch and removes the national unit restriction on that as well. That would be a nice boon for the sometimes underpowered Khazad Civ.