crossing sea

Barbarians only take civilian units as hostages, and Somali pirates have done this!


You wouldn't consider modern cargo ships "well-equipped"?

Unless they equip themselves with armed guards and have effective night-detection of raiders coming alongside and boarding, no. They are no better than a Phoenician galley in that respect.
 
I'm not sure. but you might be right. too late to fix my name now

Well, that is right. There is no question of that.

I'm having problems getting enough gold to pay my units, so there is no way I can build more sea vessels to protect them.

If you can't afford it then you can't afford it. It's not the game's fault that you don't have the money to pay for an over the sea invasion.
 
Well, that is right. There is no question of that.



If you can't afford it then you can't afford it. It's not the game's fault that you don't have the money to pay for an over the sea invasion.

true, but it's not my fault they have designed the game so poorly either :D;)
 
true, but it's not my fault they have designed the game so poorly either :D;)

How's that poor design?

Is it poor design that there isn't a 'Insta-Win' button?
Moderator Action: Please don't troll your fellow posters.
 
true, but it's not my fault they have designed the game so poorly either :D;)
If you don't have the money to provide your fleet with escorts, how is that poor design? Was CIV poorly designed because your stack of transports got sunk due to not having a single destroyer or battleship to defend them?

Both caravels and destroyers have huge lines of sight (i can't remember if frigates also have good LoS) so you don't really need that many to be able to intercept any enemy ship before it gets to your fleet, and when near the coast its just a matter of sending a few ships ahead to deal with whatever enemy ships there might be around and then sending in the army.

Like the above poster said, if you don't have the money to pay for a naval invasion, then don't invade. Nothing to do with bad design.
 
Yeah, I too wish units could form a stack of doom when in the open ocean, then having separate them again once reaching shallow waters. Individually moving a 20 unit invasion force across the sea is mind numbingly tedious and the reason I now mainly play on Pangea maps.

I mostly play on Pangea for the same reason. My previous games on "continents" would end with me dominating my continent, and another nation dominating theirs. Invading across the sea is too much pain, so I would just start a new game.

I like playing with navies, so I created a mod which allows to carry certain ground troops on the ship, but it's not an all-purpose transport. Importantly, it can't carry artillery, so you'd need to make that up by bombers and carriers. I might create a mod with a transport ship when I have a little time...
 
SO far, I've been able to more than adequately protect an embarked invasion force with just three Destroyers. A coastal city that's been built up with the intention of pumping out promoted naval units can produce three Destroyers fairly quickly. Moreover, the fact that you don't have to produce transports for your troops and the escorts for them has, for me, actually made over water invasions easier.
 
How's that poor design?

Is it poor design that there isn't a 'Insta-Win' button?
Agreed, so far the only rationale the OP has used that makes "Civ V sux" is that he does not know how to play the game and manage it's content in a way that he can achieve victory or certain other things.
Moderator Action: Please don't troll around.
 
Transport ships or not it will still take a couple of years to cross an ocean. That is the real stupidity.
 
Unless they equip themselves with armed guards and have effective night-detection of raiders coming alongside and boarding, no. They are no better than a Phoenician galley in that respect.
Didn't mean to start an argument :nope:; I was just pointing out that it's not completely unheard of for civilians aboard modern seafaring ships to be taken hostage by pirates in this day and age.

Transport ships or not it will still take a couple of years to cross an ocean. That is the real stupidity.
Haha, this may be the best point in the topic.
 
People love to forget that year time is just a decoration.

Yeah, naval invasions suck unless you go to the trouble of propping your cities up. :)

Its quite something to see your modest navy grow large and huge. with destroyers and subs and battleships being cranked out fast with land locked cities contributing land units and air units to the war effort. and send it all off to slap the douche down a notch or two. Preferably extermination. Don't forget to never let the factories rest. Supply line is LONG, keep the chain going just let yourself fall into negative chances is that you're obscenely rich anyways.
 
I deleted civ 5, trashed the game in the garbage and going to re-install civ 4, so don't need more advice. but THANK A LOT. you all have been very helpful. I might come back to civ 5 when they start rollin' out expansion packs and hopefully they will add transports and make it possible to have maybe 5 troops in the same tile.

THANKS ALL. appreciated your help a lot:-)
 
Do you burn your house down when you miss a particular piece if furniture? ...
Anyway, good luck with games you like.
 
I mostly play on Pangea for the same reason. My previous games on "continents" would end with me dominating my continent, and another nation dominating theirs. Invading across the sea is too much pain, so I would just start a new game.

It would be nice, even if just specifically for these large groups of vessels making a long ocean crossing, if you could select multiple units with a click-n-drag box, and order them en masse to go to a specific point. wouldn't even care if they were jumbled up like pixie sticks when they finally got there, just so long as i didn't have to manually move all 50 of them each turn for 20 turns.
 
It would be nice, even if just specifically for these large groups of vessels making a long ocean crossing, if you could select multiple units with a click-n-drag box, and order them en masse to go to a specific point. wouldn't even care if they were jumbled up like pixie sticks when they finally got there, just so long as i didn't have to manually move all 50 of them each turn for 20 turns.

Good point! I was really craving a means of moving units as a group and having them hold formation in today's game. Another thing that I would really, really, appreciate is a "Patrol" button that would enable you to have a unit, or units, go back forth between two points until you told them to stop.
 
It would be nice, even if just specifically for these large groups of vessels making a long ocean crossing, if you could select multiple units with a click-n-drag box, and order them en masse to go to a specific point. wouldn't even care if they were jumbled up like pixie sticks when they finally got there, just so long as i didn't have to manually move all 50 of them each turn for 20 turns.

When I started playing civ5, I was selecting units and clicking repeatedly on the mini-map, in disbelief that that wasn't causing the units to start moving :)

Group moving is a nice idea. I'll see what I can do. Check my LightTouch mod in two weeks, maybe it will be done ;)

Patrolling could also be good to keep track of enemy movements through a territory.
 
When I started playing civ5, I was selecting units and clicking repeatedly on the mini-map, in disbelief that that wasn't causing the units to start moving :)

Group moving is a nice idea. I'll see what I can do. Check my LightTouch mod in two weeks, maybe it will be done ;)

Patrolling could also be good to keep track of enemy movements through a territory.

Hmm patrolling was an option in earlier civs IIRC. Moving troops interface can be improved a bit but I normally zoom out max and press "m" click to move large groups.

And to OP. May I reccommend Civ 3 because it has ranged units and transports. And if you have railroads everywhere you can teleport your stack of doom all over the continent instantly lol. Although it really is your loss if you uninstalled.
 
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