wanderm
Chieftain
One of the many things I love about this mod is the fan-generated content, which (as below) Xyth has calmly taken on board.
I've done all of this, and am at time of writing approaching halfway of my first game on a Massive map with 28 AI Civs (early Medieval era).
The purpose of starting this thread is to document how doubling the number of AI Civs might alter the core mechanics, and flag the concern of running into MAFs or excessive turn lag.
I have turned on Raging Barbs, and was thinking also of turning on Aggressive AI for my next game (when I get time).
I'm not on a high difficulty level ("Prince"... the one below "Monarch"), which may deny the AI the force it needs. The AI is most competitive, if not particularly aggressive. I've adopted a rather passive style too, in order to make sure I reach the late game and ascertain what affect this game will have on my system.
Current save game is 2,091 KB, and the turn lag is about 57 seconds. I believe the save game size is something of a predictor for likelihood of MAF, and reaching 2,400 KB or so is about the natural limit of BTS? The lag time also could become annoying before long.
(My system is 64-bit Windows with a dedicated graphics card).
In sum, this has been my best gaming experience since Civ III (with modmod)!! I would be really interested as to how these changes go on other systems, or whether enabling Aggressive AI would warp the game!
Just a little thing. I am another that is really impressed with the "World" random map, and have tried the Massive size for the first time. Given that I have installed extra RAM on a newish computer for this very purpose, I was wondering whether there was a way to increase the total number of civs from the default 16? I feel the map size can and should support 24 or more, but appreciate that this may be too heavy for a lot of PCs.
One thing you can do though (if you haven't already), is to unpack the files HR_Structures.fpk and HR_Units.fpk using Macapaka (Mac) or PakBuild (Windows). This will severely increase the time the mod takes to load but it will also help BTS make better use of memory and reduce the occurrence of MAFs. Let me know if you need any help with this.
As for adding more civs, you can start a custom game which allows you to add or remove civilizations to a map. Note though that BTS has a hardcoded limit of 18 civilizations (including the human player) on any one map. If you're on Windows you can search around for a custom DLL that allows more than 18 civs. So long as the DLL contains no other changes that might interfere with History Rewritten you can just drop it into the Assets folder and it will work. On Mac, however, this is impossible as Mac BTS doesn't support custom DLLs.
Try the one at this link, it seems to only affect the civ limit and nothing else:
(EDIT: Link is broken... relevant file is attached below).
If you want to permanently change how many civilizations are on any particular mapsize you can edit the file /History Rewritten/Assets/XML/GameInfo/CIV4WorldInfo.xml. The tag you need to change is <iDefaultPlayers>X</iDefaultPlayers>, where X is the number of civilizations not counting the human player.
I don't know how much of an effect adding more civs will have. BTS loads much of it's graphics in advance (which is part of the problem) so in theory it shouldn't matter what civ all those graphics belong to, just the quantity. In practice... well, I'd be interested to hear how you get on.
I've done all of this, and am at time of writing approaching halfway of my first game on a Massive map with 28 AI Civs (early Medieval era).
The purpose of starting this thread is to document how doubling the number of AI Civs might alter the core mechanics, and flag the concern of running into MAFs or excessive turn lag.
I have turned on Raging Barbs, and was thinking also of turning on Aggressive AI for my next game (when I get time).
I'm not on a high difficulty level ("Prince"... the one below "Monarch"), which may deny the AI the force it needs. The AI is most competitive, if not particularly aggressive. I've adopted a rather passive style too, in order to make sure I reach the late game and ascertain what affect this game will have on my system.
Current save game is 2,091 KB, and the turn lag is about 57 seconds. I believe the save game size is something of a predictor for likelihood of MAF, and reaching 2,400 KB or so is about the natural limit of BTS? The lag time also could become annoying before long.
(My system is 64-bit Windows with a dedicated graphics card).
In sum, this has been my best gaming experience since Civ III (with modmod)!! I would be really interested as to how these changes go on other systems, or whether enabling Aggressive AI would warp the game!