Cruise missiles?

daftgeordie

Chieftain
Joined
Aug 12, 2004
Messages
17
Hi everyone.............does someone know if, after I build a cruise missile, I can transport it to another land mass (across the sea)? If so, how? I can't get them on to transports or aircraft carriers.......or submarines. Or am I doing something wrong?
On the subject of cruise missiles............I love using them as they target military units in cities so I don't end up wrecking everything in a city before I capture it. But, and it's a big but............surely one of the main advantages of a cruise missile is its range? In Civ, the range is hopeless.....one square! I mean, these things fly for hundreds of miles for god's sake and they're given less range than a battleship's bombardment from its main guns. Anyone else think that they could do with giving them greater range?
 
Normally you should be able to transport them on regular transports, they are considered as regular bombardment units. :)
And yes, they should have a larger range, if it really bothers you, you can change it in the editor ;)
 
Really ? I had no idea you could actually transport cruise missiles onboard a transport. I knew you could employ tactical nukes and transport them in nuc submarines à la CTPII, but not cruise missiles. Is this a new feature of C3C ?

Cruise missiles are great for sinking warships.
 
You can load them in 'transports', where you would load other land units. You cannot load them in battleships, aegis cruisers or subs by default.
 
Zeekater said:
Normally you should be able to transport them on regular transports, they are considered as regular bombardment units. :)
And yes, they should have a larger range, if it really bothers you, you can change it in the editor ;)
I can do what? You mean there's something I can do to increase the range of it? Can I also change other things too? How do I go about doing that? Is there a thread somewhere else where I can find out? thanks.
 
I see you haven't the magical world of 'modding' yet ;)

Listen up, young padawan, and ye shall learn ...

to start with, copy the 'conquests.biq' into the 'scenarios' folder.
So, copy 'civilization\Conquests\conquests.biq' into 'civilization\Conquests\scenarios' :)
Now open the 'civilization\Conquests\scenarios\conquests.biq' and have a look around, you can alter stuff, and then save it.
In order to play a random game with your new rules, ingame you go to 'civcontent' and in the list there, choose 'conquests' :)

There are many many more things that could be said about modding, but this should get you started. The best way to get used to it is just explore it a bit, and ask any questions you should have :)
 
Zeekater said:
I see you haven't the magical world of 'modding' yet ;)

Listen up, young padawan, and ye shall learn ...

to start with, copy the 'conquests.biq' into the 'scenarios' folder.
So, copy 'civilization\Conquests\conquests.biq' into 'civilization\Conquests\scenarios' :)
Now open the 'civilization\Conquests\scenarios\conquests.biq' and have a look around, you can alter stuff, and then save it.
In order to play a random game with your new rules, ingame you go to 'civcontent' and in the list there, choose 'conquests' :)

There are many many more things that could be said about modding, but this should get you started. The best way to get used to it is just explore it a bit, and ask any questions you should have :)

Padawan? Maybe........but young? Unfortunately not.........

Thanks for the help explaining how I modify the game. I had no idea!
 
Did they change cruise missiles in conquests? In PTW I seem to remember them having a big enough range (3-4 tiles?) and being very well suited to sinking boats...
 
citizen001 said:
Cruise missiles should also be able to bombard naval units. i'm puzzled why they can't :confused:
They can't??? Don't take my word for it, because the last time I used cruise missiles was a long time ago: they could bombard units with more than 1hp, and I used to hold down "B" to sink/destroy all land/sea units(without "B", I couldn't get that white-target to bombard from the command-buttons).
 
Zeekater said:
You can load them in 'transports', where you would load other land units. You cannot load them in battleships, aegis cruisers or subs by default.

I don't think this is right. In my last game I was building dozens of CM's, just because I hoping to use them against Japan's navy, which was quite powerful. Once built, you can reassign a CM's base city by clicking one of the command buttons at the bottom of the screen--a list of available cities pops up and you choose one. The new city seems to have to be on the same continent; I was not able to reassign missiles to cities on a different continent. You can't move a CM across the map (like a land unit) and onto a transport; all you can do is choose from a set of commands--fire, reassign base, maybe one other, I forget what. And I'm sure you *can* fire them at ships; you can hit anything within their limited range.

Granted, this was prior to installing the most recent patch of PTW, but I doubt the patch radically altered how CM's are used.

Unfortunately, I won the game by score before I could blow the Japanese out of the water (literally).
 
What are u talking about?
CM's are like ordinary bombard-units 'xept they've got a slightly greater range and can only be used once. -Period!

And YES, they have "Lethal bombard" against both land and sea-units.
-Reassign base?!! No! U CAN indeed move them like ordinary units... that's infact the only way to move cruise missiles... and u CAN move them onto transports, but not onto anything other than transports.

Dirkonium; U must eighter be talking about airplanes or you've been playing a modded game.
 
Yes, but how do you make a "fire from a ship or submarine" opton?

I suggest the following (never tested myself): In the Editor, for the tactical missile use "tactical missle" and "nuclear weapon" lines, plus mark "tactical nuke" box.
For cruise missle, use "tatical missile" (!!!) and "cruise missle" options, plus mark "cruise missle" box.

Then, if you have "transports only tactical missles" option selected for the naval unit (like nuclear submarine; I also like to give this option to the AIGIS cruiser), it should carry and fire BOTH tactical nukes and cruise missiles. It would make sea combat much more interesting.

Sound logical, does it? Or are there any other way?

SVAN
 
SVAN said:
Yes, but how do you make a "fire from a ship or submarine" opton?

I suggest the following (never tested myself): In the Editor, for the tactical missile use "tactical missle" and "nuclear weapon" lines, plus mark "tactical nuke" box.
For cruise missle, use "tatical missile" (!!!) and "cruise missle" options, plus mark "cruise missle" box.

Then, if you have "transports only tactical missles" option selected for the naval unit (like nuclear submarine; I also like to give this option to the AIGIS cruiser), it should carry and fire BOTH tactical nukes and cruise missiles. It would make sea combat much more interesting.

Sound logical, does it? Or are there any other way?

SVAN

Hmm, toying with those flags can have unwanted results...
Plus, you don't know that a 'transport only tactical missile' can carry a unit that is flagged 'tactical' and 'cruise', perhaps they negate each other.
Or perhaps you have checked it and it works? :)
 
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