CTIV-1: The Turtle Game

Yeah, space race isn't happening; not enough time to research all the techs, and unless the AI suddenly teams up to each research their own path and trade across, no one is getting it.

Once we finish Radio/Fission, I think we should research Satellites first in the next row. Besides revealing the map, it'll also allow us to build SDI--which we should do asap. I don't trust the AI with so few turns remaining. If we get through the game with only one war, I would be highly shocked (then again, I predicted early warfare among ourselves, Hattie, and Liz, and that never happened, so what do I know? :crazyeye: )

Diplomatic: My guess is that GW will be the one to build UN. If so, that may be beneficial as I'm guessing Monty won't be voting for him (and he wouldn't normally vote for us) ... it'll be interesting to see how that plays out.

So it looks like Score victory is our best bet.
 
Wow, I go a night without checking in and there are a ton of posts. I like the UN decision, it seems like the one that makes the most sense. On nukes and SDI, I've never seen Manhattan Project. Not by me or the AI. Though it does seem a bit more plausible with space probably out of the equation.
 
Yes, now I have it. Sorry, I was absent during weekend, will play it today evening.
 
Precheck:
Everything seems to be OK. Switched Granary in Portland to Bud Temple, so we can build Stupas in some cities.
Poor aligment comparing for example to Ucel01, where we won diplo already in 1st voting :) and I don't know if we can change it. :(
So let's start it!

1) 1976
The Band With Rocks In starts a tour through the Turtle-Land. And the Unseen University started to learn about Fusion.

Jaipur: Coal Plant->Research: Fussion 8->7
Karachi: Wealth->Culture
Lahore: Wealth->Mt. Rushmore (just in case)

IBT: Monty wants us to make phony war with GW. I see no interest, so decline.

2) 1977
Bombay: SAM->Coal Plant

I knew I must have missed something. Why are ouf fighters not in "Intercept mode"? Don't put F on fighters. Instead push I to start guarding the air!

3) 1978
zzzz...
GW and Hatsy are up plastics. She's eventually willing for trade :)

4) 1979
Liz want Fascism from us. If it makes you happy...
But the problem is she's friendly towards GW :cry:

5) 1980
Calcuta: Apollo->Supermarket
Karachi: Culture->Casing
Delhi: Wealth->Casing
Jaipur: Research->Casing

6) 1981
Lahore: Rushmore->Casing
GW is 2 Casings up

7) 1982
Calcuta: Supermarket->Casing
GW: 3 Casings
Liz: 1 Casing

IBT:
Someone knowcked the door. I opened them wide expecting Hatsy, but...
CTIV-1_GW.jpg


I kicked him out :mad:

8) 1983
Fission is up. I decided to start Computers instead of Satellites. Why? AI favourizes it. Developing tech known by more AIs is cheaper than tech unknown to AI. And Computers give us Laboratories and additional hammers for SS construction.

IBT: Izzy offers Spices for Aluminium. Yes, sure, but you know, turtle and so on...

9) 1984
Bombay: Coal Plant->Wealth

10) 1985
Kolhapur: Factory->Uni

Still only Hatsy and GW are up plastics, but she miss 4 techs we have.
GW has 4 casings, Liz 1

We are running on small deficit, but we get casings in 2-3-4-4-7 turns, so the appropriate cities can start making money again.

To discuss:
Where we want to build Red Cross?
We have 2 scientists. We can use one to help developing computers (+1971, about 2-3 turns).
The next someone, probably merchant comes in 4 turns in Delhi. Ankh has 1053 GPP, but only +11 production. We get the one from Delphi at 1200, that means that the one from Ankh (rather not prophet) comes in 32 turns. So, very poor chances for the final GA :(.

I see no sense attaching the map, but I attach the save :)
 
Is it worth building the casings, etc., if we don't think the space race has enough time to happen?

Roster:
ChrTh
mjj55409
Dreylin
Ucel -- Just Finished
chriseay -- UP
scowler -- On Deck
 
Ha, I'm up again in two SG's Monday night. I see it, but I can't get to it until at least tomorrow evening (24 hrs) but more likely will be Wednesday evening. If you can play Scowler, I'll take a swap with you gladly, just to keep the game moving.
 
Okay chriseay, I've taken it. I'll have my report up in a moment.
 
Turn 0 (1985 AD)
- I micromanage some of the cities to remove the deficit, then it's time to start.

Turn 1 (1986 AD)
- The highlight of my round:

turtle1.jpg


- Washington has started a Golden Age. This is not good news to have during the space race. He has also now finished his 5 casings.
Karachi finishes: SS Casing

Turn 2 (1987 AD)
- Worse news is that Washington has now made peace with Monty, leaving him free to concentrate on the space race.
Lahore finishes: SS Casing
Portland grows: 5

Turn 3 (1988 AD)
Kobo-Daishi (Great Prophet) born in Delhi
Calcutta finishes: SS Casing
Jaipur finishes: SS Casing
Hyderabad finishes: Bank

Turn 4 (1989 AD)
Hyderabad begins: Granary
- We get a Great Prophet: no Golden Age for us...
Karachi's borders expand

Turn 5 (1990 AD)
:coffee:

Turn 6 (1991 AD)

turtle2.jpg


Tech learned: Computers
Delhi finishes: SS Casing

Turn 7 (1992 AD)
Research begun: Satellites
- That's our 5 casings built. We're currently neck-and-neck with Washington.
- I'm now able to turn science up to 80% with only -4gpt, which shaves a turn off Satellites.

Turn 8 (1993 AD)

turtle3.jpg


Fascinating notion, but this would lose us the science bonus on our specialists so it's not really an option.
- Washington's Golden Age has now ended. I wonder how far he got with it.
Hyderabad finishes: Granary

Turn 9 (1994 AD)
Hyderabad begins: Laboratory

Turn 10 (1995 AD)
:coffee:

Current state of play:

turtle4.jpg
 
Roster:
ChrTh -- On Deck
mjj55409
Dreylin
Ucel
chriseay -- UP
scowler -- Just Finished
 
You've met Hatsy and didn't get Plastics from her???

We have Prophet, Scientist and Artist. All we need for GA is an engineer. Chriseay, could you try to align Ankh for producing engineer? Just change the specialists.
Or forget this, the city will produce a mechant, it'll fit as well.
 
ucel said:
You've met Hatsy and didn't get Plastics from her???

In all fairness to Scowler, I didn't get that's what you meant either :crazyeye: ... but yeah, if anyone is Friendly with us and they dial us up, see if they have a Tech to donate to the cause (what that cause may be is beyond me :D )
 
Interesting. If someone else had done this I probably would have raised an eyebrow as it seems counter to the variant - too shy to ask - but perhaps I am being overly strict in my interpretation.

I wonder whether Plastics would actually make a difference at this stage. There don't seem to be enough turns left to research the other techs AND build the necessary parts, even with a Golden Age, but then maths was never my strong point. Moreover, any techs we supply will only increase the trading potential for our rivals, ultimately benefitting them more than us. Better that they should have to research everything themselves, no?
 
Not exactly. The rule is we cannot dial up. But when someone dial us up we can make every single turn trade we'd like to.
 
Scowler said:
I wonder whether Plastics would actually make a difference at this stage. There don't seem to be enough turns left to research the other techs AND build the necessary parts, even with a Golden Age, but then maths was never my strong point. Moreover, any techs we supply will only increase the trading potential for our rivals, ultimately benefitting them more than us. Better that they should have to research everything themselves, no?

But we wouldn't necessarily be providing any techs. My understanding is that when a Civ is "Friendly" with you, you can ask it for assistance (a tech, a resource, etc.) and it will give it to you. However, I haven't tested that out so I don't know for sure whether or not it works all the time, there's a chance for it to work, etc.

But yes, I wouldn't TRADE techs at this juncture.
 
Sometimes if you ask, they will give. Not reliable, however. My only idea was that maybe we should research Mass Media and then give it to anyone who turns up in the hope that someone builds the UN in time for us to get a Diplo victory.... :mischief:
 
It seems in my experience even a friendly civ will only give you a tech it deems unimportant. As such, plastics (with it's wonder and space race implications) is probably one that would be hard to pry away for free. Besides that, I was under the impression we couldn't alter deals offered to us. If so, not only would we have the difficulty of having them be willing to give it to us, but they'd also have to dial us up and ask. Is this true?
 
chriseay said:
It seems in my experience even a friendly civ will only give you a tech it deems unimportant. As such, plastics (with it's wonder and space race implications) is probably one that would be hard to pry away for free. Besides that, I was under the impression we couldn't alter deals offered to us. If so, not only would we have the difficulty of having them be willing to give it to us, but they'd also have to dial us up and ask. Is this true?

We can not initiate conversation with another Civ. However, if one calls us up, we're allowed to do any trading we want presuming it's not a per turn trade such as resources, etc.
 
ChrTh said:
We can not initiate conversation with another Civ. However, if one calls us up, we're allowed to do any trading we want presuming it's not a per turn trade such as resources, etc.

Ok, guess I was thinking too strict on the rules. Still though, getting anyone willing to give up techs is difficult at best.
 
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