CTR 0 -- 1 if by Air, 2 if by Sea

CTR 0 Log

Summary (A reminder for myself)
Civilization: the Vikings
Level: Monarch
Map size: standard, continent, random attributes.
AI: 7 random civs (Carthage, Greece, Celts, Ottomans, Aztecs, Persians, Chinese (Dead))

Special Rules:
Cities can only be captured by Sea or by Air. "By Sea" means Berserk and Marine units can amphibiously assault and capture a city from a boat regardless of the status of the defenders. "By Air" means the city needs to be bombarded by air and sea units (also some artillery units) until all defenders are redlined, and then paratroopers and/or ground, non-motorized units (i.e. no tank, armor, or mech. inf.) deployed by Helicopters can assault. Units brought in by Helicopter can only attack the turn they are dropped off; they must return to our territory for one turn before being redeployed as attacking units. That means no taking land-locked cities until Advanced Flight. Cruise missile/nuke use undecided.

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0: 710 AD, Preturn
Thermopylae stole our ivory from Oslo? When did that happen? I consider vetoing the market and rushing a colosseum instead to swing the culture back our way, but investiagtion of Thermopylae shows them simply too far ahead (up 28 culture and earning 2 more per turn) so it must have happened a while ago. That really squeezes Oslo as they can only work one more tile (mountain.)

10 turns on peace treaty with Greece. They and Celts know Astronomy but Ottos and Persia don't. The price is too ridiculous to consider trying to broker it, though. Celts and Greece currently do not have saltpeter although Greece is hooking some up outside Argos.

No WW and can't get Oea or Hippo for peace, so I will continue and take the other coastal city from Carthage.

Upgrade a spear in Birka; move stuff around

1: 720 AD
Reyk: Galley -> Galley
Starving old carthaginian cities for easier control.
Celts now have Printing Press too and Ottos have added both.

2: 730 AD
Trond: Market -> Musket
Ottos start Copernicus.
Bringing about half the galleys back West for a co-ordinated attack on the celts; I doubt that'll happen on my turn.
Sink a carth galley, promoting ours to elite.

3: 740 AD
Oslo: Market -> colosseum
Stockholm: zerk -> musket

5 galleys hit Leptis Minor:
Elite zerk kills vet numid (4/5)
Vet zerk kills reg numid (1/4)
Leptis Minor falls, 1 gp pillaged.
Oea alone for peace is now close, Hippo is still an insult. Move stack of zerks toward Hippo and a couple toward Utica as a threat to see if the deal will get better next turn.
Upgrade some spears.

(I) Hannibal comes asking for peace, no Oea yet. Adding RoP is completely off the table. Looks like we managed to trash our rep against Greece anyhow based upon the responses.

4: 750 AD
Bergen: zerk -> musket
Copen: musket -> zerk
Reyk: galley -> galley.

Ah, hell. I hit the weed :smoke: and fired our scientist a turn or two ago. Not used to this 40-turn research ;) He's back.

Hannibal still won't do the good deal so it's time to cut him off from trading.

5: 760 AD
Lose a zerk to a longbow near carthage.
Aarhus: Market -> Musket

6: 770 AD
Trond: Musket -> zerk
Reyk: Galley -> zerk
Stock: Musket -> Musket

7: 780 AD
upgrade more spears

8: 790 AD
Cope: zerk -> zerk
Birka: market -> musket

9: 800 AD
Bergen: musket -> musket
Celts build Sistine in Camulodunum, which is on the coast ;)
Kill longbow outside carthage, promoting zerk to elite.
Last spear upgraded.

I'm going to leave it here to even out the turns. Notes on what I'm doing:
- There are workers planting forests outside Stockholm to max production since they can't grow anymore until a hospital.
- We are still at war with Carthage because he won't give what I wanted him to give, and there's no WW currently.
- There's a musket outside Utica on a road between that and Theveste. I'm hoping that once that gets snipped he'll be more reasonable about peace. If not, get what you can I suppose.
- There are 6+ galleys chilling in Leptis Minor with enough troops to fill them; the rest of the galleys are in or were on their way to Ephesus. Within a few turns a full-scale assault on the Celts could be made.
- There's a little caravan of muskets working their way along the East coast to fortify the ex-greek cities. Most of those still have zerks in case the Greeks get nasty since they still hate us.
- All spearmen have been upgraded; Astronomy has been for sale but everyone kept asking over 800 for it. Maybe if someone builds Cops soon the price will go down. It has limited use for us with the lighthouse and plenty of galleys, so I didn't bother paying for it. PP is available too but that has no use at all if we are staying a Republic.
- Carthage and Theveste should probably swap from Musket building to temples (probably rushed) since I brought some muskets over and they're pressured by Utica. I forgot about that until now.


Here's the save
 
FYI: I've started playing, but not going to be able to finish tonight. War with the Celts is imminent :D
 
Turn 0 -- 800 AD
I rush Temples in Carthage and Treveste
Everything else looks good

TUrn 1 -- 810 AD
Carthage Temple>Granary
Theveste Temple>Harbor
Greeks are building Cop (hopefully in Corinth :groucho: )

I get the Galleys in position...2 more turns until war with Celts

Turn 2 -- 820 AD
Stockholm Musket > Market
Ephesus Temple > Harbor
Celts are building Magellan's Voyage

Peace with Carthage...I get Hadratemum(sp?) and a Worker. Had's purpose will be to take Oea (I know the Computer is hiding something there--maybe it's just the nearby Iron)

Turn 3 -- 830 AD
War with Celts.
We take Lugdunum

Turn 4 -- 840 AD
Burdigala falls

Turn 5 -- 850 AD
We lose Burdigala...and get it back again
We take Gergovia
We take Augustodurum
We take Camulodunum...and get Sistine Chapel!

Turn 6 -- 860 AD
Alesia falls

Turn 7 -- 870 AD
Persia declared war on Aztec
Lugdunum is lost to us
Thermopylae gets Cop

We take Agedincum

I make peace with the Celts...I get Ratae something or other in the peace


I'm going to stop at this point; the turn is unfinished. I wanted to pass the game on at this point so the next player can concentrate fully on re-constituting our forces and infrastructure (and I fear I may have done some :smoke: moves while worrying about the war)

Celts have wicked big culture still, so we'll need to get Temples and such built to help prevent flips (I'm also starving our conquests)

Here's the save:
http://www.civfanatics.net/uploads4/CTR0-870AD.SAV
 
Time to abandon the game?

Guys, I've been thinking about it, and I think we should abandon this game. Here's my reasoning:

1) If Persia is successful in taking out the Aztecs, there's a good chance that we will lose to them, or at least go into a stalemate. The whole point of this game was to learn naval/aerial tactics, but if we can't put ourselves into position to do it, there's no point. The layout of the Civs was unfortunate in this regard.

2) There's only the 3 of us. When we get into Modern Era Warfare, each turn is going to take an hour. Even if we drop to 5 turns a turn, that's still a healthy chunk of time; we'll be hard pressed to complete 15 turns a week...the game could go on for a looooong time

3) There is no third thing :groucho:

I'm willing to keep going if y'all are, but I'm beginning to think that this game is not well-disposed towards our aims. What do you think?
 
I am confident that we would be able to get to the age of naval and areal tactics. So I'm not too worried about us getting into a stalemate.

However, we are indeed with three and turns will take long (maybe not an hour, but long enough). I also have another game with only a few active players and it is difficult to keep it going... I don't mind abandonning the game.

But not because we aren't able to win this, not at all. I just finished a OCC to domination on emperor SG and this is one level easier...
 
I can agree to abandoning the game because of the time issue. Between my work on DyP, the conquests beta, and my personal projects, my time for SGs has become very small and this will need a larger and larger time commitment as we go. Like Aggie, though, I still see this as winnable. After following LK48, I have come to believe that just about anything is winnable ;)
 
Well, we're in agreement:

We would have won anyway, but it's just not worth our time :D

It's a shame we couldn't get a larger team (and a better continent to start on)...but it was fun while it lasted.

CTR0 IS OVER
:cry:
 
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