CTR 0 Log
Summary (A reminder for myself)
Civilization: the Vikings
Level: Monarch
Map size: standard, continent, random attributes.
AI: 7 random civs (Carthage, Greece, Celts, Ottomans, Aztecs, Persians, Chinese (Dead))
Special Rules:
Cities can only be captured by Sea or by Air. "By Sea" means Berserk and Marine units can amphibiously assault and capture a city from a boat regardless of the status of the defenders. "By Air" means the city needs to be bombarded by air and sea units (also some artillery units) until all defenders are redlined, and then paratroopers and/or ground, non-motorized units (i.e. no tank, armor, or mech. inf.) deployed by Helicopters can assault. Units brought in by Helicopter can only attack the turn they are dropped off; they must return to our territory for one turn before being redeployed as attacking units. That means no taking land-locked cities until Advanced Flight. Cruise missile/nuke use undecided.
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0: 400 AD, Preturn
OK, we're in a GA that'll go until 570AD. Research is minimal with a lone scientist in Stavanger since we've got our invention. We have 1 berserk and 10 archers who want to be berserks along with 6 galleys. Our 2 coastal cities are producing more galleys, we have the FP, one market, and one courthouse going, and everyone else is 'zerking. Since we're making 129 gpt and archers cost 100gp to upgrade, I should be able to fashion them all with axes by the end of my set. Currently, we have 493 gp in the bank.
Originally, I was thinking we should take out Carthage first, but they are the weakest. We probably want to hit Greece instead because they are closer and a greater threat. That will also give us the lighthouse for later assaults on Carthage and Celts. So, my suggestion would be to have a zerk in each border city for potential counter-attack, send a few (4-6) to Trondheim to board 2-3 galleys and assault Ephesus and send the rest to Stavanger to work our main assault up the coast. For now, I will make sure the border cities have one and gather the rest in Oslo. Eventually, we may want some spearmen for defense and flip suppression since they're cheap, but during the GA I think we should stick primarily with zerks.
Going through the cities, I change Copenhagen from galleys to zerks. They are bringing in 18spt which is a zerk every 4 turns with no waste while it'd be a galley every 2 turns wasting 6 shields. I think it's more important to get zerks out during the GA and worry about adding more galleys later, especially with 6 already built. Reyk will stay on galleys for the moment. Birka MMed from 3 xfpt/5 spt to 2 xfpt/7spt. That means growth drops from 9 to 14 but the current zerk goes from 11 to 8; it also loses one coin. Everything else looks great; I wish I could get the FP from 3 turns to go instead of 43, but I can't.
Checking Diplomacy, we're even with the Ottos, Greeks and Celts tech-wise, Persia is down Invention, Carthage is down Mono and Invention, and the Aztecs are down Mono and Engineering. I decide to initiate a small fund-raising campaign through map sales, netting 18 total gp and a updated map.
(IT) Athens finishes Leo's. Keeping those cities from flipping is gonna be hell.
1: 410 AD
Oslo: zerk -> zerk; they only pull 11 spt which is overall 4 shields short of 6-turn zerks. I will partial-rush 8 shields for a settler on the way to cut that.
Reyk: Galley -> Galley; Best I can do here is 14spt, which means 3 turns. Rather than waste the shields. I will do one turn of 14, partial-rush a spear, then kick it back to 10 with a bit extra commerce to get them in 2. The FP should fix that for the next one.
2: 420 AD
Trond: zerk -> zerk
Bergen: Market -> zerk
Aar: zerk -> zerk
24 gp spent to get galley next turn.
3: 430 AD
Reyk: Galley -> galley
32 gp spent to cut Oslo's zerk from 5 to 4.
4: 440 AD
Copen: zerk -> zerk
Stockholm: FP -> zerk
[dance] Commerce lost to corruption is nearly halved and Reyk gains 7 spt from 14 to 21. Stockholm can pull 20 on its own at the moment which will give me a zerk in 3 with a forest falling this turn. I will also stop that partial-rush business in Oslo since that's up to 12 spt.
5: 450 AD
Reyk: galley -> zerk; there are 9 galleys out (3 in copen, 6 here) and with a strong growth 18spt in reyk now, I am zerking for the rest of my set.
With the FP nearby, Stavanger is now only losing 1 shield to corruption, so their courthouse becomes a zerk due in 6. All 9 cities are on these now with 11 (+4 archers) built.
(IT) Greece is all about disrespecting our territory by walking workers through, but I see no reason to bug them about it right now.
6: 460 AD
Trond: zerk -> zerk
7: 470 AD
Bergen, Oslo, Stockholm, Birka, Aarhus: all zerk -> zerk
8: 480 AD
Cope: zerk -> zerk
9: 490 AD
Reyk: zerk -> zerk
10: 500 AD
Trond: zerk -> spear
Trond is at 21 spt, so I figured some one-turn spears could be useful. Everyone else is still on zerks. We have 25 zerks built and all the archers were upgraded. 6 are in Trondheim, 1 in most border cities, and 12 in Reyk with another nearby. Reyk has 6 galleys so they can all be filled now; Copen has 3 galleys for the Trond zerks as well, so if you want to start some trouble, everything is ready to be loaded. We should have about 7 turns left on the GA and there are 2 greek workers slowly moving north SE of Trond. We have a serious buildup of cash (987 banked, +171 pt) because I stayed on the 40-turn gunpowder research I inherited the whole time; there are 29 to go.
Here's the save