CTR 0 -- 1 if by Air, 2 if by Sea

And I added myself as 5, although here's the catch: I can't start playing until Wednesday of next week (perhaps Tuesday night), and I'm out of town from tomorrow through Monday. So here's what we can do:
1) Wait until I get back. In the interim, discuss what Civs you'd like to play against and what type of worlds we should work with. When I get back, I'll play the first 20 turns
2) Start now. Aggie, if you want to get the game rolling, go ahead. There should be enough info for you to start.
In any case, it'll be 20 turns for the first rotation, then 10 afterwards. I'm a little more casual with my SG speed, so it's a 36-hour got it/72-hour play unless we determine that it's taking too long.

If we go with option 2, do not skip me :)

Let me know what y'all think
 
ChrTh, I can start the game tomorrow. I have a holiday then [party]

My catch is that I'm free from May 17th to May 31th.

Are you going to set up the map or do you want me to do it?

I would make:

Civilization: the Vikings
Level: Monarch
Map size: standard
Shape: continent (to avoid an easy game with lots of berserk attacks)
other map features: random
AI: random civs

I vote for: artillery assault is allowed, as long as the rest of the troops, to capture or raze cities, is flown in by air
 
Sounds good to me! Before you start, though, we need a confirm from everyone...so please confirm that you're in this thang

:band:
 
I'm still in. I agree with continents to make sure there's a good deal of cities for us to have to use Aerial Assault on. Other map features seem fine.

Aggie, so your suggestion for artillery is that they can pound the land-locked cities but that the cities have to be taken by paradropped troops or coptered-in troops? I could go with that although I'd still like to see artillery be strictly defensive and force city assault to be by naval and air bombardment.

What about cruise missiles? Are they allowed or not? I'd lean toward no on that.
 
I guess that it doesn't hurt to start the game already, although not everyone confirmed. I hope you agree ChrTh. ;)

I vote for using cruise misseles, tactical nukes and ICMB's

Turn 1 (4000 BC) 4000 BC: I think we got a beautiful starting point. We have foodplain with wheat, grassland with wheat and silk.

Turn 2 (3950 BC) 3950 BC: Trondheim founded. Workers irrigates the foodplain with wheat.

Turn 3 - 6 (3900 - 3750 BC BC) :sleep:

Turn 7 (3700 BC) We get a settler from a goody hut and meet the Carthaginians.

Turn 8 (3650 BC) :sleep:

Turn 9 (3600 BC) Trondheim finishes scout, starts new scout.

Turn 10 (3550 BC) :sleep:

Turn 11 (3500 BC) Bergen founded. Starts warrior.

Turn 12 (3450 BC) We meet the Greeks. We have two neighbours with early 3-defense units. I trade Warrior Code and Pottery for Masonry, Alphabet and 50 gold with the Carthaginians. Greeks give us Bronze Working and 10 gold for Masonry.

Turn 13 (3400 AD) Trondheim finishes scout and starts warrior.

Turn 14 (3350 AD) :sleep:

Turn 15 (3300 AD) Trondheim finishes warrior and starts settler. A goody hut gives up world map.

Turn 16 (3250 AD) Bergen finishes warrior and starts worker.

Turn 17 (3200 AD) :sleep:

Turn 18 (3150 BC) Trondheim is struck by disease.

Turn 19 (3100 BC) Again disease in Trondheim

Turn 20 (3050 BC) Another map from a goody hut :mad:

3050 BC save
 
Our land. Red dot looks to be our 3rd city. Blue dot is also nice. Other suggestions?

CT2map3050BC.jpg


This is what we know of the world:

CT2overall3050BC.jpg
 
Red Dot should be priority--we need boats! We should also strive for more than 2 coastal cities.

Carthage is a primo target, the sooner we get there the better :)

I'm gone til Monday night, so Aggie, please keep the game going until I get back. Thanks!
 
hi guys, please rearrange the roster. i wint be able to play until late tomorrow. thanls
 
Yeah, Aggie. I suppose I got it then :)
 
I'm fairly new to SGs and rusty on standard rules games so I'm gonna take things slow and careful ;)

About the dot map, what do you think of Pink and Light Blue as opposed to Aggie's Red (Edit: On my screen, what was red seems to have become orange) and Blue? (I'll post the map in the next post because it's ridiculously wide.) The Pink would still be coastal and have the cow in its starting radius. Blue would then become Light Blue which keeps the river and game but adds the Elephants into the starting radius. It's probably wise to uncover the fog west of the Blues before settling those though to see if a nice coastal spot is possible there. I also like Green to grab dyes if we can beat Carthage to it (probably unlikely) and Yellow could be decent depending on what the fog reveals (it'd be coastal/river with no overlap.) My priorities would be pink/red, green, blue/lt blue at this point.

Also, what is our early tech strategy? We seem to be moving toward Monarchy at this point as we are currently on burial and mysticism is queued. Are we going to beeline to Poly/Monarchy and hope to trade them off for other techs? Go for Literature and make a run at the Great Library? Or go for MapMaking and get some early exploration done since we'll want intelligence on the coastlines to plan the Berserk attacks?

For cities, Trondheim looks to be an excellent settler farm and pink/red could do so as well. I suppose they could fuel expansion while the later cities build units.

Comments?
 
I choose the monarchy route, because I didn't want to pop those techs from a hut. I understand that scouts will pop techs that you are not researching, starting with the cheapest. I'd go for the Great Library, as this is Monarch level and very possible to get.

Pdescobar, I like your dotmap. Imho Pink and (light)blue are great choices.
 
I'm gonna be away till thurday, so skip me if i come up
 
CTR 0 Log: 3050BC - 2190BC

Summary (A reminder for myself)
Civilization: the Vikings
Level: Monarch
Map size: standard, continent, random attributes.
AI: 7 random civs (Carthage, Greece, ...)

Special Rules:
Cities can only be captured by Sea or by Air. By the former, Berserk and Marine units can assault and capture a city from a sea unit regardless of the status of the defenders. With the latter, the city needs to be bombarded by air and sea units (also some artillery units) until all defenders are redlined, and then paratroopers and/or ground, non-motorized units (i.e. no tank, armor, or mech. inf.) deployed by Helicopters can assault. Units brought in by Helicopter can only attack the turn they are dropped off; they must return to our territory for one turn before being redeployed as attacking units. Cruise missile/nuke use undecided (I'm leaning toward No, Aggie votes Yes.)

I'm fairly new to SGs and normally play DyP, so please let me know when I'm :smoke:

0: 3050 BC, Preturn
Preferences changed: All animations except battles off, Show our moves off, Always Renegotiate off, Cancel Orders off, Always build previous unit off.
MM Trondheim from (Growth in 2; Settler in 9; 7 commerce) to (Growth in 3; Settler in 3; 8 commerce). Our treasury stands at 86gp, T/S/L is 9/1/0 giving +9gpt and Ceremonial Burial in 23 turns. Hmm. Greece is Cautious with us and have Cere Burial and are broke. We're up pottery. Carthage is Polite with 60 gold and we're even in tech. Buy Burial for 34 gp from Greece leaving us with 52. Carthage would pay all 60 for it but I want to gamble and wait a few to see if they come up with something better. Switch to writing. Writing will cost ~215 bulbs which means 40 turns / +9gpt @ min or 24 turns / +1gpt @ max. I'm going to go with min research and 40 which'll build the treasury for trade or future unit upgrades.

1: 3000 BC
(I) Barb shows up near Bergen.
Bergen: Worker -> Warrior.
Worker to BG for mine and road. Scout sees unescored Carth settler moving South of Carthage.

2: 2950 BC
(I) Barb moves toward Carth.
Not much happens.

3: 2900 BC
Trondheim: Settler -> Settler
Move this Settler toward pink dot with Trond warrior. Bergen warrior will go to Trond.

4: 2850 BC
(I) Carth settler moves back home as barb is probably menacing it. Scout hits saltwater just N of Carthage.

5: 2800 BC
Scout in SW pops a hut. Yep, you guessed it: maps.

6: 2750 BC
(I) Carth warrior kills barb near Bergen.
Bergen: Warrior -> Barracks
Our scout cuts through Carth territory to avoid the barb.

7: 2710 BC
(I) Hannibal asks our scout to leave. I say we will.
Found Copenhagen at pink dot. Set to settler.

8: 2670 BC
Scout finds some furs SE of Elephants. Another scout confirms Carthage is on the East coast of this continent.

9: 2630 BC
(I)Greece founds Thermopylae 2 SE of lt. blue dot, sucking up all the ivory. :(
Worker arrives at Copenhagen cow and irrigates.

10: 2590 BC
Hmm. Carthage has a worker at home who will cost Cere Burial and 34 of our 135 gold. I expect he'll be able to buy it for 60 from Greece soon so I do it. I'm a big fan of slave labor when soloing so I do it. Hannibal's mood improves from Cautious to Polite. Slave goes to road the silks.

11: 2550 BC
Scouts reveal yellow dot to be all jungle aside from hill and mountain. This leaves green dot, someting on the coast West of blue dots or something further south at the furs. I'm leaning toward green but there's still a couple turns before settler is built and the terrain around blue dot isn't completely revealed yet. Greece has learned Mysticism and bankrupted Carthage with it.

12: 2510 BC
Nothing

13: 2470 BC
Settler due next turn. Decide to go South. Theres a spot on the coast which will have BG and 2 game in immediate radius and can get furs with 1st expansion. It also has no overlap with Copenhagen.

14: 2430 BC
Trondheim: Settler -> Settler
Bergen: Barracks -> Spear

15: 2390 BC
(I) Carthage finally founds a second city, SE of their capital.
Scouts in NE are menaced by barbs.

16: 2350 BC
Nothing

17: 2310 BC
Worker finishes irrigating Copenhagen cow. Moves toward wheat.

18: 2270 BC
(I)One scout gets trapped by a pair of barbs.
Another hut. More maps. See the edge of another border in NE (Celt?)

19: 2230 BC
(I)Barb kills scout in NE. Hannibal wants to sell Mysticism for 70 but I don't see a need right now.
Bergen: Spear -> Spear

20: 2190 BC
Reach edge of celt territory in NE, although he's not on F4 yet.
Settler arrives at intended spot for next city. I suggest founding there next turn.
Copenhagen has reached enough shields for settler this turn but they are 3 turns short of growth.

I think this set of turns was OK but it didn't really seem that great. Any comments/suggestions would be appreciated, especially with regard to going with min research and buying the worker. Map in next post.

Download save (2190BC)
 
I suggest the following roster, looking at the availabilty of us all:

Aggie
pdescobar (just played)
bewareofgnomes (up now)
ChrTh (on deck)
smurf
*open spot*
*open spot*

OK?

I agree with the switch to writing/literature. Like I said: I hoped to put techs fromhuts, but we were unlucky. Now tech popping seems out of the question. The expansionist trait didn't help us.
 
got it, will play tonight. so the goal is to go writing/lit and to get the great lib. if so, do i floorboard the research or go at 40 turns. i prolly wint play till later on tonight, just to let you know
 
Back
Top Bottom