Hi,
playing this sunday as we usually do, I found that the civics tree was changed in version 0.40 so that the sacrifice the weak and liberty civics are now mutually exclusive. This breaks the "evil cultural" strategy I was trying to devise, which works as follows.
The outline of the strategy is off the top of my head, as I have neither the save-game nor my notes on me at the moment. Forgive any omissions
We usually play as noble.
1. After setting up basic defenses and settling your part of the land, set up a cottage based fast-research economy, neglecting offense and defense as far as possible. For example, in the current game I had 1 city producing settlers and workers exclusively and 5 commerce-generating cities of which 2 could act as half-assed production cities to get a minimum of warriors for defense.
2. Research to ashen vale, taxation, mercantilism. After this you should be able to switch to republic, liberty, caste system, and formerly sacrifice the weak, going via god kind and slavery, of course. This gives you smilies, + %culture, culture per specialist, unlimited bards, and LOTS of food.
3. Reseach feudalism and drama for the threatres and wonders. Build or whip/buy these as appropriate, and theatres, monuments, freak shows and temples in each of your designated culture cities if you don't have them already.
4. This is "The Switch": Move the culture slider up as far as possible. Raze all cottages around your designated culture cities, and replace them with farms, completely switching to a specialist economy to produce +10 culture per bard specialist. Some of the other cities should be switched to production cities as gold income allows, to produce troops for defense. Your culture cities should finally arrive at sizes of 27-30, producing ~700 culture/turn.
The problem with the current strategy is gold income, as you cant have unlimited merchants with this civics setup. At least some gold must be produced with cottages, and a cultural slider below 100%, which might drop as low as 70%. That has an impact on the happines production of the theatres, which in turn impacts the happines in the culture cities.
The eventual goal is a cultural win at 350, actually possible was 390 with v034, 370 would have been a goal for this game.
Now that I can't use the sacrifice the weak civic any more, that strategy is broken as I have much lower food resources available, and city growth will be eventually limited by health, not by happiness as it used to be. I expect a final city size in the lower 20, and a cultural production of ~500, which is too low for a cultural victory.
I'm looking for advice, since I would like to salvage the basic strategy, since my only other option for a quick cultural victory seems to be the "good cultural" strategy, which is cottage-based with Kuriotates.
I'm suspecting I'm overlooking something, since the Balseraph civ "feels right" to attempt a cultural victory.
playing this sunday as we usually do, I found that the civics tree was changed in version 0.40 so that the sacrifice the weak and liberty civics are now mutually exclusive. This breaks the "evil cultural" strategy I was trying to devise, which works as follows.
The outline of the strategy is off the top of my head, as I have neither the save-game nor my notes on me at the moment. Forgive any omissions
We usually play as noble.
1. After setting up basic defenses and settling your part of the land, set up a cottage based fast-research economy, neglecting offense and defense as far as possible. For example, in the current game I had 1 city producing settlers and workers exclusively and 5 commerce-generating cities of which 2 could act as half-assed production cities to get a minimum of warriors for defense.
2. Research to ashen vale, taxation, mercantilism. After this you should be able to switch to republic, liberty, caste system, and formerly sacrifice the weak, going via god kind and slavery, of course. This gives you smilies, + %culture, culture per specialist, unlimited bards, and LOTS of food.
3. Reseach feudalism and drama for the threatres and wonders. Build or whip/buy these as appropriate, and theatres, monuments, freak shows and temples in each of your designated culture cities if you don't have them already.
4. This is "The Switch": Move the culture slider up as far as possible. Raze all cottages around your designated culture cities, and replace them with farms, completely switching to a specialist economy to produce +10 culture per bard specialist. Some of the other cities should be switched to production cities as gold income allows, to produce troops for defense. Your culture cities should finally arrive at sizes of 27-30, producing ~700 culture/turn.
The problem with the current strategy is gold income, as you cant have unlimited merchants with this civics setup. At least some gold must be produced with cottages, and a cultural slider below 100%, which might drop as low as 70%. That has an impact on the happines production of the theatres, which in turn impacts the happines in the culture cities.
The eventual goal is a cultural win at 350, actually possible was 390 with v034, 370 would have been a goal for this game.
Now that I can't use the sacrifice the weak civic any more, that strategy is broken as I have much lower food resources available, and city growth will be eventually limited by health, not by happiness as it used to be. I expect a final city size in the lower 20, and a cultural production of ~500, which is too low for a cultural victory.
I'm looking for advice, since I would like to salvage the basic strategy, since my only other option for a quick cultural victory seems to be the "good cultural" strategy, which is cottage-based with Kuriotates.
I'm suspecting I'm overlooking something, since the Balseraph civ "feels right" to attempt a cultural victory.