Cultural Deity before 1000AD is possible

I can either win the race to liberalism (by using scientists and libraries), or build up 6 cities with 3 good legendary candidates (by building settlers and workers), but not both.
 
Mh, while working a Scientist, you don't grow, so you should build settler or worker anyway.

If you have the problem, that the AI wins before you do, you should focus more on culture.
 
I have now decided that it is not important to win the race to Liberalism, because that does not help you get any more Great Artists. One or two more Great Artists seem to make much more difference than a few more turns of Free Speech.
 
heh, I haven't won the race to liberalism yet...my AI seems perfectly willing to research paper on its own, so I'm not even going to bother with GS next time. All GA, all the time!
 
I still like the Great Scientist to found Philosophy because sometimes you just have to wait too long for other religions to reach you. At least that guarantees you one. Plus the AI seems to be really slow at learning Philosophy sometimes, so it can mean a good enough tech trading haul to keep you going for the rest of the game.
 
huh...Taoism seems to be founded by one of the AI well before I can get a GS out from anywhere other than my capital, which I try not to stagnate like that while trying to build settlers/workers.
 
I find that I am struggling with health issues then anyway, but yes, there is a sacrifice that comes from an early Great Scientist, which could be part of the reason why I am still doing so badly at this. It just feels like an achievement when you can found the religion and then sell the tech for loads of cool stuff.
 
Re: Quechua cultural.

Yeees, cometo the dark side... Actually, I'm thinking of trying it out - only not Inland Sea, the distances there are too great for Quick.

As for #6, Salad starts with Wheel and Myst - you'll have to research both Agri and Mining to occupate your worker before Religious techs.

:lol: That was hilarious, mate! Dark side, indeed... :D

That's why I like Mao with starting mining and agriculture. Phil/org is similar to Liz phil/fin as well.

jesusin,

Come to think about it I always build a library in the capital before granary. That way I can run a scientist before I get Caste. Now if I can just assimilate all that I have learned, Obiwan. :scan:
 
Actually, I've tried 6 Quick Inca starts om Pangea recently. Usually the AI is far enough to produce a settler for their third city and get more archers before your guys arrive. The key point is therefore catching them just after the settler has left with escort, when they have 1 archer in capital (often) - during your first turn in their territory they make another! Therefore need four quechua, need to hope they've left or an observing point, hope there's no hill city (often build them in warlords), etc. So far only 1 was close to capturing the city. I'll try some peaceful starts for now on quick, but might return to the idea later on Terra.
 
I just had an idea pop into my head last night that could help here. I think it may be one of my better Civ related ideas. Then again, I may not have actually thought it through, and it could wind up being stupid. Anyway, on to the idea...

I think a significant boost could be obtained if a permanent alliance were to be signed with an AI. The possible advantages are access to previously unobtainable techs/wonders (biology and mass media in specific would be huge). The only disadvantage I can foresee is the slight relations hit with the other AIs. But perhaps a PA is unobtainable in the time frame of a cultural victory. I would be interested to see someone try it out (not me, I'm nowhere close to being good enough to do Deity) .
 
I think a significant boost could be obtained if a permanent alliance were to be signed with an AI.

That sounds quite interesting!

I don't have experience with PA. Can someone help me?

1.- Will required culture (50000 normal speed) grow when the DP is signed?
2.- Can 2 AI sign a DP between them and build half the spaceship each?

EDIT: :blush: In both questions I meant PA, not DP.
 
1. No
2. yes, if you mean PA by DP
 
I think a significant boost could be obtained if a permanent alliance were to be signed with an AI. The possible advantages are access to previously unobtainable techs/wonders (biology and mass media in specific would be huge). The only disadvantage I can foresee is the slight relations hit with the other AIs. But perhaps a PA is unobtainable in the time frame of a cultural victory. I would be interested to see someone try it out (not me, I'm nowhere close to being good enough to do Deity) .

PA's work nicely for space race, but culture is too fast. You need Communism, among other things, and time for them to agree to sign. But OCC culture wins sure are fun with PA's!!
 
PA's work nicely for space race, but culture is too fast.

That was what I was afraid of. Isn't it 20 turns of shared war or defensive pact (I assume this is one of those things that does not scale with game speed)? If that is the case, it might be doable on marathon.

You need Communism, among other things, and time for them to agree to sign.

Do you need communism, or does only the AI need communism?
 
Sadly, the turns do not scale and are more like 30 or 40 instead of 20.

True, only the AI needs communism, but the AI can't get communism much faster than you can.

It's a good idea (trying the PA) and should be fun even if it can't compete for the top spot due to the advantages on quick speed. If you're going to try it, go for Epic (not marathon...that's just overkill.)
 
I just had an idea pop into my head last night that could help here. I think it may be one of my better Civ related ideas. Then again, I may not have actually thought it through, and it could wind up being stupid. Anyway, on to the idea...

I think a significant boost could be obtained if a permanent alliance were to be signed with an AI. The possible advantages are access to previously unobtainable techs/wonders (biology and mass media in specific would be huge). The only disadvantage I can foresee is the slight relations hit with the other AIs. But perhaps a PA is unobtainable in the time frame of a cultural victory. I would be interested to see someone try it out (not me, I'm nowhere close to being good enough to do Deity) .

Damn I thought you guys would not get into this just yet (damn I shouldnt posted that PA guide before I got to use it in gauntlet for winning score). I made few attempts with PA and it skyrockets my game... But theres few caveats in it. Ill post on my game when I get time... Btw you get easily less gp if you get PA unless you manage empire well!


-Dracandross
 
Sadly, the turns do not scale and are more like 30 or 40 instead of 20.

True, only the AI needs communism, but the AI can't get communism much faster than you can.

It's a good idea (trying the PA) and should be fun even if it can't compete for the top spot due to the advantages on quick speed. If you're going to try it, go for Epic (not marathon...that's just overkill.)

Yes on quick theres problem that you need dp or war for 40 rounds or so to get PA. Its doable if you pick Monty etc to get some war in that you dont have to take part but declare it. But when AI goes for war it slows research and it wont get communism so fast... Ive gotten PA on mara around 700ad but on quick it was more like 1200 ad (tried once though just and that wasnt too good start). Ill try to improve that quick still some....

Ill just say that you'd be fool to play ANY peaceful game without PA option checked because it's allways good option to have. You don't have to make one if its not good. AI could make it and you could lose too because of that but then again you are not going fast enough as AI wont make PA before you could either win by diplo/culture/space mostly anyway. Time is out as it will make you lose points...

-Dracandross
 
PA would not win you this gauntlet, I think. It can give you Corporation for extra trade route and Biology for extra food and specialists, but at the same time obsolete Parthenon - and to win you usually finish whn most advanced AI just start to get Infantry.
 
PA would not win you this gauntlet, I think. It can give you Corporation for extra trade route and Biology for extra food and specialists, but at the same time obsolete Parthenon - and to win you usually finish whn most advanced AI just start to get Infantry.

You might be right as PA is so hard on quick to get early enough. It's not true on other speeds. But you forget that you 1) have to get parthenon to lose it (also parth will not give much at that stage anyway anymore, max +1 gp that can be easily gotten over with +1/farm) 2) you can also rip AI cash and then if you have it in time can switch to suffrage to get rushing option 3) AI might get SoL / +2 culture for artists / Eiffel tower or broadcast towers / flight for extra traderoute. And at least in my games Ive been going for those pre 1k ad. All you lose is parthenon's +50% and ability to build monasteries (huge penalty if you dont have ability to build most of the missionaries well if you go for org rel but need to be spi then) and possibly fewer GA as when AI gets GP your gp cost goes up 1/2 of that if youd gotten one.

-Dracandross
 
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