Tested mod on normal map, worked very nicely and interesting. Great job!
But not sure if it will work same in harder situations, like next map.
http://forums.civfanatics.com/showthread.php?t=393637
Wasn't able to start game on it. Can anybody confirm problem?
UPDATE:
after 700-turns gameplay (renessanse era) looks like it's perfomance is connected to cityes amount. On crowded large map can take 10sec from total 20-40 sec of turn. No crashes or save-load problems, but advances gamplay in very interesting way. Must have mod!
Especially interesting to combine with healing only on friendly territory, or to gifting newly-conquered cityes ideas
P.S. 've played with disabled neutral-conquer.
But not sure if it will work same in harder situations, like next map.
http://forums.civfanatics.com/showthread.php?t=393637
Wasn't able to start game on it. Can anybody confirm problem?
UPDATE:
after 700-turns gameplay (renessanse era) looks like it's perfomance is connected to cityes amount. On crowded large map can take 10sec from total 20-40 sec of turn. No crashes or save-load problems, but advances gamplay in very interesting way. Must have mod!
Especially interesting to combine with healing only on friendly territory, or to gifting newly-conquered cityes ideas

P.S. 've played with disabled neutral-conquer.