tchristensen
Emperor
An idea occurred to me last night while playing about having unique technologies, and even in the same vane technologies that can't be learned, by certain cultures. In the Civilization XML you can can disallow technologies, thus you could create particular civilization that have access to specific and unique tech.
My thinking would be for example that certain arctic civilizations could have access to Arctic Survival, that could then unlock Igloos to be built on snow covered lands. Consequently, Tropical Survival could give the culture the ability to cut down Jungle before the invention of Iron (or perhaps build an improvement that adds a bonus). Ocean Propensity tech could give the civilization a boat that could travel in ocean much earlier than other cultures (which would be prohibited from ever learning the technology).
All new areas of strategy and game mechanics could be opened up with /DisableTechs.
My thoughts for example of the Mayan could be realized by giving them a Jungle Technology that would allow them access to jungle trimming much earlier than Iron Working. Polynesians with access to Ocean Propensity could be sailing the oceans 500 years before others learned Compass. The Inuit (which I don't think is in your mod at the present) could have access to the tech Arctic Survival with the benefit of Igloos and improving ice and snow covered lands. The Arabian empires could gain access to Desert Survival and build tents in the desert for commerce and food.
Furthering this direction, many techs could be scattered throughout the long tech tree that is allowed or disallowed by cultures, creating a unique experience for each culture more appropriate to their real world developments. I even wonder for example, because the Maya never had a working wheel, iron, or even access to horses (before being destroyed by the Spaniards) you could disallow those technologies with alternate paths to later technology)?
Troy
My thinking would be for example that certain arctic civilizations could have access to Arctic Survival, that could then unlock Igloos to be built on snow covered lands. Consequently, Tropical Survival could give the culture the ability to cut down Jungle before the invention of Iron (or perhaps build an improvement that adds a bonus). Ocean Propensity tech could give the civilization a boat that could travel in ocean much earlier than other cultures (which would be prohibited from ever learning the technology).
All new areas of strategy and game mechanics could be opened up with /DisableTechs.
My thoughts for example of the Mayan could be realized by giving them a Jungle Technology that would allow them access to jungle trimming much earlier than Iron Working. Polynesians with access to Ocean Propensity could be sailing the oceans 500 years before others learned Compass. The Inuit (which I don't think is in your mod at the present) could have access to the tech Arctic Survival with the benefit of Igloos and improving ice and snow covered lands. The Arabian empires could gain access to Desert Survival and build tents in the desert for commerce and food.
Furthering this direction, many techs could be scattered throughout the long tech tree that is allowed or disallowed by cultures, creating a unique experience for each culture more appropriate to their real world developments. I even wonder for example, because the Maya never had a working wheel, iron, or even access to horses (before being destroyed by the Spaniards) you could disallow those technologies with alternate paths to later technology)?
Troy