Culture accumulation during warfare

vorlon_mi

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I'll get to the main question first: Is there any difference in the rate of culture accumulated while at war, vs. peace? Does mobilization make a difference in culture accumulation (I know it makes a difference in what your cities may build)?

Background: I was going for a 20k culture win (my first attempt at that victory condition), and not doing too badly -- regent difficulty. Bad news: I made some mistakes in my construction of wonders (not soon enough) and in city management (didn't build a factory in the 20k city, so it doesn't have enough shields to make the later wonders fast enough).

Good news: I had built enough cultural buildings across the rest of my empire, that a 100k victory was still possible. I used cash-rushing to build lots more cathedrals, and packed in some little towns which also got temples. I was (and am) number one in score and technology. Better news: number 2 decides to invade and thoroughly trash number 3, both located on the other continent.

Bad news: I realize that I've let number 2 grow too much culture of its own; over 50k, and approaching 60k. That means I'm going to have to over-produce culture, to get more than 2x the culture of the number 2 civ.

Good news: I am gaining culture at a *much* faster rate than number 2 is, so I should double them before time runs out. I hope :( I'd win via histographic anyway.

Question: I've been building up my armies in my outpost cities on the other continent, and could invade the number 2 civ. It would be an epic war, with my goal of razing his high-culture cities. But if I slow down my own rate of culture accumulation by declaring, I'll risk losing the race and have to settle for histographic.
 
afaik being at war has no impact on culture. Being in Mob does, it cuts it in half. Culture already accumulated is retained, even if you take towns. You will reduce the amount of culture gained though.
 
I did not know that mobilization cut culture gains in half. I thought mobilization just forced you to build military units and buildings.
 
I thought that mobilization only allowed you to build certain buildings and units, I dont think it cuts culture in half but it does restrict cultural buildings from being built. Doesn't a facist government affect culture? I think I have seen somewhere that the cities population declines when you change over for a facist govt and culture is not pruoduced until you gain a popular majority in your civ.
 
It cut culture in half as well as disallow most non mil builds. Yes iirc Facism you get rediced culture, never used it though. Playing CCM, so it works diferntly than std C3C.
 
Does beeing in mobilization mode exclude the opportunity to start a golden age? Could be so powerful...
 
Does beeing in mobilization mode exclude the opportunity to start a golden age? Could be so powerful...
Does not matter/one does not exclude the other. :goodjob:
Take this time machine to go back 10 years and read:
http://forums.civfanatics.com/showthread.php?t=28793

I do War-time Mobilizations all the time when I am at war at a civ
Qitai is right: you do in fact get both bonuses at once, so long as you are building a military unit. It's rather amusing to see a mined plains produce 5 shields.
Wow. This could create a "super-GA" for those of us who prefer warmongering with Industrial-age GAs.
All I know is that in my last game I was mobilized for war during my golden age and within 5 turns I had a HUGE army
cities were cranking out units every one or two turns
 
It cut culture in half as well as disallow most non mil builds. Yes iirc Facism you get rediced culture, never used it though. Playing CCM, so it works diferntly than std C3C.

Culture from captured cities doesn’t get added to your total in a facist government until such time as the city is more than 50% occupied by persons of your own nationality. So capture, starve and then add a worker.
 
Culture from captured cities doesn’t get added to your total in a facist government until such time as the city is more than 50% occupied by persons of your own nationality. So capture, starve and then add a worker.
You don't get another civ's culture.
When you capture a city, the city goes to 0 culture. (when it's captured back - the city get its old culture back.)
If you are in Fascism, the city won't start to produce culture until more than 50% of the population of that city is of your nationality.
 
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