No worries. Although I do understand that the issue with the Incan culture had something to do with Llama not working properly, thus it was switched to potatoes. My game still reflects the old version, as I have just been waiting on the new version of the mod rather than using the SVN.
I'll switch examples to...uhm...French! I don't want to be French at the beginning of the game, and I am completely okay with it taking a lot of effort on my part to be French! I just want to make sure that it actually is possible to build the French culture on any normal map (Obviously ones which require forests won't happen on some sort of all desert map, and that's okay).
In my case, I usually play Native American civilizations, like the Aztecs. Having played several games, I was only ever able to build the Iroquois, Creek, and Sioux cultures without having to crack open world builder and make special city sites for the more demanding cultures like Toltec. Don't get me wrong, I like the Iroquois, Creek, and Sioux cultures, but having played with them in no less than 15 different games, I wouldn't mind a little spice and variety without having to crack open the world builder to do it. Cracking open world builder kills part of the fun for me, because you can't help but have the map revealed to you by doing that.
The system works fine as it is, I just feel that the cultures with really finicky requirements should be toned down, as they're rarely available to build under most circumstances, which denies most players access to a huge portion of the mod. A lot of work went into these cultures after all, and I especially love having access to the lesser known cultures, like Indonesian and Nepalese.