Culture Building Yield Change?

j51

Blue Star Cadet
Joined
Oct 22, 2006
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Ping Island
"culturebuildingyieldchange"

I was looking in the new xml files and I noticed this as an option for a civ's unique trait. I can't, however, find it in the new civ or the scenario civ abilities. Anyone have any idea what it does. Does it only modify the cultural output of culture buildings, or can it say give a science bones to culture buildings?
 
Can you provide context like: 1) on which traits you noticed this and 2) what's the full xml line including the value.
 
It's as yet unassigned to any particular trait as far as I can tell:

Spoiler :

<Column name="CultureBuildingYieldChange" type="integer" default="0"/>


That seems to be all there is.
 
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