Zotmeister
Chieftain
Because culture is that important in the mod I'm working on, there are a number of elements of how C3C does culture that I'd like to tweak, but I don't know if they can be. I tried searching the forum here for this kind of thing, but failed, so these may be previously unasked questions. Given the existence of four "unknown" fields in the RULE tab of Steph's Enhanced Editor, these may be previously unanswered as well, but I figured I'd ask before I spend hours testing and screwing around with Things Civ Players Were Not Meant To Know:
1) Is the "1000 years" it takes for a culture-generating Improvement to double its culture output hardcoded? If not, how is it changed? Either way, does that number actually take the time scale into account, or is it just some set number of turns? If the former, does it adjust for the base unit?
2) Is the "1000 years" it takes for an eligible Wonder to become a tourist attraction hardcoded? The exact same followups the previous question has apply here, and then some... (Note the help file for the Firaxis editor says that this is a set number of turns...)
3) Is the "no other civ at half your culture" requirement for a full-civ Culture Victory hardcoded? Can that fraction be adjusted/eliminated? If not, then why the hell doesn't the Civilopedia say anything about it?
What I'd like to do for my scenario is make it so that the time scale is about a thousand years in all, but the culture-doubling occurs after fifty turns. I'm undecided exactly how I want to handle tourism, as it were, but I'm pretty sure that how it works now is not what I want (unless how it actually works isn't how it says it actually works). And as for the victory condition, well, it isn't the only error in the Firaxis Civilopedia I've taken the time to correct for my mod , but I'd prefer to correct it by eliminating that horrendous condition in the first place. Those unknown fields - especially the '2' and '1000' - lead me to believe that perhaps these things aren't set in stone, and I was wondering if anyone else wondered the same thing before I try to mess with it (or would like to join me on this venture into the depths of the Unspoken Variables). - ZM
1) Is the "1000 years" it takes for a culture-generating Improvement to double its culture output hardcoded? If not, how is it changed? Either way, does that number actually take the time scale into account, or is it just some set number of turns? If the former, does it adjust for the base unit?
2) Is the "1000 years" it takes for an eligible Wonder to become a tourist attraction hardcoded? The exact same followups the previous question has apply here, and then some... (Note the help file for the Firaxis editor says that this is a set number of turns...)
3) Is the "no other civ at half your culture" requirement for a full-civ Culture Victory hardcoded? Can that fraction be adjusted/eliminated? If not, then why the hell doesn't the Civilopedia say anything about it?
What I'd like to do for my scenario is make it so that the time scale is about a thousand years in all, but the culture-doubling occurs after fifty turns. I'm undecided exactly how I want to handle tourism, as it were, but I'm pretty sure that how it works now is not what I want (unless how it actually works isn't how it says it actually works). And as for the victory condition, well, it isn't the only error in the Firaxis Civilopedia I've taken the time to correct for my mod , but I'd prefer to correct it by eliminating that horrendous condition in the first place. Those unknown fields - especially the '2' and '1000' - lead me to believe that perhaps these things aren't set in stone, and I was wondering if anyone else wondered the same thing before I try to mess with it (or would like to join me on this venture into the depths of the Unspoken Variables). - ZM