Grassland Farm
Prince
> "Tourism is more than a victory condition : it also helps your trade routes and preserves the buildings and population of conquered cities.",
More exactly I think it should be mentioned that Tourism greatly increases the Food% of the origin city of the trade route ; the extra gold is rarely noticeable by the time you're climbing up the tiers of Tourism.
Haven't played VP in a while so I don't have any good tips off the top of my head. Maybe:
"Villages that aren't passed by a trade route and Forts can still have better yields than a Farm or a Mine"
" Missionaries lose strength if they end a turn on a civ without Open Borders. Try to end their turn just outside their borders"
"Technologies have their cost lowered when other players have researched them"
More exactly I think it should be mentioned that Tourism greatly increases the Food% of the origin city of the trade route ; the extra gold is rarely noticeable by the time you're climbing up the tiers of Tourism.
Haven't played VP in a while so I don't have any good tips off the top of my head. Maybe:
"Villages that aren't passed by a trade route and Forts can still have better yields than a Farm or a Mine"
" Missionaries lose strength if they end a turn on a civ without Open Borders. Try to end their turn just outside their borders"
"Technologies have their cost lowered when other players have researched them"