Curiosities in my first BTS game

MacPhearson

Chieftain
Joined
Jul 30, 2007
Messages
7
Hey all,

I just finished my first complete game of BTS and a lot of things seemed odd. I have posted the game near the end for ya'll to take a look at and give some feedback. (btw, if you take the final city on the Korean home continent and make peace, the game will end as is in 1999).

A few comments about it:
I usually play islands or multiple continents, standard size, prince level. (I know Blake and the boys claim that the AI's don't rely on tech trading to stay with the human, but being spread out initially really does slow down their devlopment until caravels). I usually do not win by military conquest, although I often fight at least 1 opponent. In this game Fredrick and his lackies the Greeks decide they wanted a piece of me, and after I had gutted their empires, I realized that world domination was within my grasp (I had enough population, but only 43% of the world's land mass; turns out the Koreans held 21% of the world's land mass, and since you need 64% to win.....).

As I said, some things seem odd. Normally I run 80-100% science at the end game, while maintaining a large standing army. In this game I was running about 40% science and still out researching the AI in terms of turns til completion on various techs. Is my income just that good that I can research at such a low rate and still have enough beakers to keep up the research rate?

During war, unhappiness is not uncommon, but I have never seen it to this extent. The save I loaded should be 1992, with the Koreans having 1 city left on their main continent (they have 1 city hidden within Victoria's island kingdom). I can't recall the exact number now that I am out of the game, but I had over 30 unhappy faces in my capital from war, and I have jails and Mt rushmore complete. It was even worse before I wiped out the Germans (who had become vassels of the Koreans). At this point in the game I am running 0 science and 40% culture to minimize my losses, which are around 400 gold per turn; they were over 1k per turn while the Germans were still unassimilated. I started the war with the Koreans with 100 turns to go, and have not fought them previously in this game; it is less than 15 turns into the war, so why is my unhappiness so high that its killing off my citizens?

I founded Sid's Sushi in my capital and spread it to my 2nd city, mainly to test it out but also to possibly grow my smaller cities. The Sushi icon in the city screen says my cost is -41 gold, but when I look at the maintainence costs, the break down says its -82 before courthouse, ergo -41 with the courthouse. It is costing me ~40 gold in each city in maintanence fees, thats 80ish total, yet it brings in a total of +10 to my capital. With all of the city improvements and Wall Street, thats +30 gold. It is not even covering the cost it is imposing on just my capital. Does this seem right? Now that I can see the inflation numbers, and reading here, I realize how this has been changed, but the overall cost of the corporation seems a bit excessive. Has any one else seen values like these?

I also realize from reading here that this is probably one factor as to why I am staying competitive in the research deptarment, because the AI has built several corporations too. And if they have spread it, I am sure they are feeling a drain as well.

A few other comments:

The AI does seem better at warfare, with some combine assualts (although Fredrick came calling with macemen and trebs to my riflemen). Korea's planes tore up some of my bombers; I have now learned to attack their cities with planes first, so that their planes might get shot down during interception, and then hit with the bombers.

Korea was being a pain with the spy's until I popped a Great spy and place it in their capital. I also kept a spy behind their lines for the entire war checking on their troop movements.

Asoka approached me at the end of the original conflict with the Germans and asked to be my vassel; I have not seen this before.

It seemed like every turn at least one newly aquired city asked to be turned over to Asoka (and occationally the Koreans), even though I am clearly winning score wise, powerwise and culturally. I know people have reported this here already, but it seems really odd that they didnt ask to be returned to the German empire, even though it still existed on the same continent.

All in all it was a good game, and tight even though it was on noble and I have been playing prince for a while. The tide definately turned when the veterans of the Germanic-Greco war recieved upgrades to modern armor and a free cruise to the Korean home lands.

In conclusion, the war weariness and the cost on my empire during wartime were a big surprise. I realize that maintaining an entire other continent is cost prohibative in BTS, but I wanted to see it for myself. Inflation was a real kick in the butt too. Thanks for taking a look at it, and any comments are appreciated.

MacPhearson
 

Attachments

-Re: Teching. The AI puts a lot into espionage and ends up teching much slower. I can see this being patched.

-Re: War weariness. Did one of your opponents have the statue of zeus? It increases war weariness against you. Alternatively, try to have some periods of peace mixed in or try to have sufficient power that you can take out your opponents quickly. Don't get drawn into long protracted wars with lots of kills or you will get a lot of WW. Don't forget you can use the culture slider to combat WW as well and police state also helps!

-Re: Corporations. Yes, they are costly. You MUST spread them to opponent cities to offset their costs. They pay the maintenance for those branches and you get $ in your HQ. Try and spread them around. However, I also see corporation * inflation getting patched.
 
-Re: Teching. The AI puts a lot into espionage and ends up teching much slower. I can see this being patched.

-Re: War weariness. Did one of your opponents have the statue of zeus? It increases war weariness against you. Alternatively, try to have some periods of peace mixed in or try to have sufficient power that you can take out your opponents quickly. Don't get drawn into long protracted wars with lots of kills or you will get a lot of WW. Don't forget you can use the culture slider to combat WW as well and police state also helps!

-Re: Corporations. Yes, they are costly. You MUST spread them to opponent cities to offset their costs. They pay the maintenance for those branches and you get $ in your HQ. Try and spread them around. However, I also see corporation * inflation getting patched.

Good news, the future patching of corporation maintenance has just been confirmed by alexman :goodjob: (see the thread under 'bug reports')
 
Is war weariness cumulative over the course of the game? Because I don't think the Statue of Zeus will cause more than 2 unhappy faces per turn over a 15 year war...............

My only other conflict was with the Germans/Greeks and that short, simultaneous incident with the British. I did not time how many turns I took to retaliate, but it was not excesses by my normal game standards.

I have fought multiple conflits throughout games before but I have never seen the negative effects pile up like that. I'll go see who built the SoZ.

Edit: I should mention that as of this save, 1992, its 19 unhappy faces; previously in the war it was more than 30 in my capital. I did check, and the SoZ is in Pusan, which I have captured by '92.

When I went back to war with Fredrick, I can understand there being some unhappiness added on from the previous conflict. I just have not seen it to this extent before.

Does anyone recall off hand the link to the discussion on war wearniness? I guess I need to review it.
 
Is war weariness cumulative over the course of the game? Because I don't think the Statue of Zeus will cause more than 2 unhappy faces per turn over a 15 year war...............

My only other conflict was with the Germans/Greeks and that short, simultaneous incident with the British. I did not time how many turns I took to retaliate, but it was not excesses by my normal game standards.

I have fought multiple conflits throughout games before but I have never seen the negative effects pile up like that. I'll go see who built the SoZ.

War weariness is cumulative, but you get no war weariness from fighting a defensive war, that is on your own territory. If you can get the battles to take place in neutral or your own territory then the enemy will take massive war weariness just as you do.
If you would like to test this, get high espionage on an opponent with a decent offensive millitary so that you can see their cities. DW on them and wait for their millitary to arive. Slaughter it inside you're borders and watch the frowning red faces pile up on their cities.
 
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