Curragh blockade

Quasar1011

King of Sylvania
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Was playing some Civ 3, was exploring around a new continent. I rounded the northern part of Rome, and there were 3 Carthaginian curraghs blockading Veii. I don't recall ever seeing a blockade with just curraghs before! Here is a screenshot:

(PS mine is the blue galley, and that is clay in my mod)
 

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I don't ever recall seeing the AI make curagh, period in an epic game, let alone blockade.
 
Something about the borders in that image seems a little odd...
 
I usually don't see the AI build them, either, but I've seen (and sunk ;)) two in my current game, one from the Romans and one from the Maya.
 
Sometimes the seafarers build curraghs, but Rome and Maya aren't. It's really random.
The AI blockade is really something I have never seen. Curious. On what difficulty level is this?
 
There's something even weirder. How does the AI produce veteran curraghs? It is impossible in epics (I think), they must promote. And 3 promoted curraghs is strange.
 
I'm guessing they got promoted by being attacked by Roman boats.
 
Sure, I see this answer too but unless they got home for healing and then would have been upgraded, it's a big coincidence to get 3 veterans (and no elite) or without losing any HP.
I'm sure that this is another AI trick... I mean building veteran curraghs.
 
From his post and his sig, it sounds like he plays modded games. The squiggly borders are just a graphics mod from this forum.

Vet curraghs may be explainable by the mod, but I've never seen an AI try to blockade. That's cool, and that can't be modded in. (Although modding the game indirectly affects AI behavior as many modders have found out.)
 
The squiggly borders weren't the 'odd' thing I was referring too. If you look to the west of Veii, it appears that the total culture of Veii is anywhere from 10 to 99. To the north, there are two tiles that, as far as I can tell, should not be withing Roman cultural borders. The border simply does not match any level of culture in the game. Can anyone explain this?
 
Mathias said:
The squiggly borders weren't the 'odd' thing I was referring too. If you look to the west of Veii, it appears that the total culture of Veii is anywhere from 10 to 99. To the north, there are two tiles that, as far as I can tell, should not be withing Roman cultural borders. The border simply does not match any level of culture in the game. Can anyone explain this?

It looks normal to me for a city with 100-999 culture.
 
I dont think so. Mathias is right!

The culture borders does not match with "normal games". There are 2 tiles in the North that should not be inside the Roman border!!!
Or others that should be...

RR
 
I think its right, his culture is stopped by the ocean, and the other city is pressing his border.
 
When you are realy annoyed you can ATTACK those Curraghs!
Your Galley is much stronger! In the worst case you can attack them with a second Galley!

Greetings, Dutch Leader1
 
A Galley is no stronger than a Curragh, in either attack or defence (both are 1/1 A/D). The difference is in the transport capacity and movement.
 
The cultural borders are correct, they have a 21-tile city radius but their border runs up against the greeks over at the edge.
 
I agree, seeing the AI blockade is really weird
in all my games they almost always stack any naval units that are at all close to each other.
 
Yoda Power said:
Why are you mixing those terrain graphics? It looks weird.
I have been too busy to correct it, mostly.

I have not messed with the AI values, or changed any values for the curragh. My civ doesn't even build curraghs; I have the Haida canoe unit. And galleys often lost against curraghs, I have found.

Besides, at that point I was exploring, and was far from home. I didn't need to attack them. I just found a curragh blockade to be curious.
 
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