FinnMcCool
Crazy in the right way...
I'm lost. I tried making my own unit, and the static icons (city, civpedia etc) were fine, but when I use
the unit in-game, it gets stuck.
I thought I figured out the .INI file, but now I think I'm on the wrong track. I went to
http://forums.civfanatics.com/showpost.php?p=1980093&postcount=781
which is a thread by someone who obviously knows what he's doing. I can't even find any .INI files.
I thought maybe the "configuration settings" file in the units folders would be it, and I edited one in
Notepad, and saved it as "TeslaMissile.ini" and at least the game ran without the greyscreen of death.
But when I build a Tesla Missile, it doesn't work. Won't do anything. Just sits there.
I love this game, especially because it lets me build my own units, but this is frustrating. I've made
several units using the in-game graphics, and have succeeded, putting in-game entries to PediaIcons.
Slavemaster, using the Inquisitor animname. Field Agent, using the Explorer animname. But I wanted
to make my own graphics for Tesla Missile, and it doesn't work.
Please. I'd love to know what step I went wrong.
The Tesla Missile works just like a Cruise Missile, only much more damage. I created a test scenario, and
made the Tesla Coil (which produces the Tesla Missile) and when the first TM appeared, it would be on
the gameboard, with the bombard button displayed. Pressing it does nothing.
How I made this unit:
1. Opened Cruise Missile in PSPAnimationShop 9.
2. Overlayed each frame with my own Tesla Missile image.
3. saved as Art\Units\Tesla Missile
using PSPA, at this stage there is a settings window, I chose maximum image quality settings. I asked
myself if the pallette needs to be local, or is the Octree default good? (Also, transparency came to my
mind, since there is some in my image. Does this preclude the graphic from being used in Civ3?)
4. Opened the Configuration Settings file in Cruise Missile with Notepad. Changed all entries from
"CruiseMissile" to "TeslaMissile" and saved it as "TeslaMissile.ini" (please note, I made sure all spaces and
caps were identical to the original Cruise Missile file, I'm just not looking it up as I write this.) I saved it
in the Tesla Missile folder, of course.
5. Ran the game. Built the unit. No greyscreen of death. YIPPEEEE! Clicked on unit. Nothing happens.
Arrrrg! Am I in the doghouse or what. Do I need to make each frame in Paint with no transparency, then
c-p them to each frame in ASP9?
the unit in-game, it gets stuck.
I thought I figured out the .INI file, but now I think I'm on the wrong track. I went to
http://forums.civfanatics.com/showpost.php?p=1980093&postcount=781
which is a thread by someone who obviously knows what he's doing. I can't even find any .INI files.
I thought maybe the "configuration settings" file in the units folders would be it, and I edited one in
Notepad, and saved it as "TeslaMissile.ini" and at least the game ran without the greyscreen of death.
But when I build a Tesla Missile, it doesn't work. Won't do anything. Just sits there.
I love this game, especially because it lets me build my own units, but this is frustrating. I've made
several units using the in-game graphics, and have succeeded, putting in-game entries to PediaIcons.
Slavemaster, using the Inquisitor animname. Field Agent, using the Explorer animname. But I wanted
to make my own graphics for Tesla Missile, and it doesn't work.
Please. I'd love to know what step I went wrong.
The Tesla Missile works just like a Cruise Missile, only much more damage. I created a test scenario, and
made the Tesla Coil (which produces the Tesla Missile) and when the first TM appeared, it would be on
the gameboard, with the bombard button displayed. Pressing it does nothing.
How I made this unit:
1. Opened Cruise Missile in PSPAnimationShop 9.
2. Overlayed each frame with my own Tesla Missile image.
3. saved as Art\Units\Tesla Missile
using PSPA, at this stage there is a settings window, I chose maximum image quality settings. I asked
myself if the pallette needs to be local, or is the Octree default good? (Also, transparency came to my
mind, since there is some in my image. Does this preclude the graphic from being used in Civ3?)
4. Opened the Configuration Settings file in Cruise Missile with Notepad. Changed all entries from
"CruiseMissile" to "TeslaMissile" and saved it as "TeslaMissile.ini" (please note, I made sure all spaces and
caps were identical to the original Cruise Missile file, I'm just not looking it up as I write this.) I saved it
in the Tesla Missile folder, of course.
5. Ran the game. Built the unit. No greyscreen of death. YIPPEEEE! Clicked on unit. Nothing happens.
Arrrrg! Am I in the doghouse or what. Do I need to make each frame in Paint with no transparency, then
c-p them to each frame in ASP9?