Cute little "exploit" to steal workers.

oncable

Chieftain
Joined
Mar 10, 2004
Messages
52
Much of the game can be decided at a very early stage of you can do the following, even at very high levels. Take the Incan Quechua and kill a couple of barbs, or wild animals and get the promotions, take it as the forest bonus. Get two of them and you can move 2 spaces through the forest. Now find someone to declare war on who has workers. The AI doesn't know you can move 2 spaces so you can easily steal workers and since you have the Quechua advantage against archers they generally won't even attack you. If you have a few Quechuas you can prevent the neighbor from expanding altogether. If they send out a settler you can easily defeat the archer escort(s) and get another worker. This war can go on for thousands of years without war weariness. I have won numerous games even at Immortal level with this tactic and have had to build hardly any of my own workers. Just sit 2 spaces away from the enemy food resource and he will keep sending out workers to improve it and you can keep taking them.
 
Much of the game can be decided at a very early stage of you can do the following, even at very high levels. Take the Incan Quechua and kill a couple of barbs, or wild animals and get the promotions, take it as the forest bonus. Get two of them and you can move 2 spaces through the forest. Now find someone to declare war on who has workers. The AI doesn't know you can move 2 spaces so you can easily steal workers and since you have the Quechua advantage against archers they generally won't even attack you. If you have a few Quechuas you can prevent the neighbor from expanding altogether. If they send out a settler you can easily defeat the archer escort(s) and get another worker. This war can go on for thousands of years without war weariness. I have won numerous games even at Immortal level with this tactic and have had to build hardly any of my own workers. Just sit 2 spaces away from the enemy food resource and he will keep sending out workers to improve it and you can keep taking them.

You don't need Q's to do this, though they probably work best. And I know what you mean; if a warrior gets attacked by a couple of lions or whatever and hits Woody II, the AI will stupidly send its workers out anyway, not understanding that warriors can move 2 spaces and zap the worker. And you can keep poaching them over and over and over again until the AI gets strong enough units--or enough units, period--to chase you down. Still, this is not a real "strategy" as it requires much luck and proper timing.
 
I think proper timing is part of any good strategy.

However personally I haven't attempted this type of strategy, and I feel it's almost exploiting the AI. I wouldn't say that it's not alright though, it's just that the AI has lots of flaws like this that when abused, trivialize the game. Despite all that, I would use this strategy if I planned on a conquest win.
 
old strategy is old

Hall of fame players win a lot of games on Deity with this, using Quechuas to lock down 5 AIs by pillaging their resources and powerlevelling on their archers and nicking the settlers they guard, thus killing their expansion.
 
old strategy is still good strategy to those who haven't heared it before.

Thx Oncable

KKL
 
This one dates from Vanilla, and is a very good strategy, viable even without Quechas. It didn't work quite as well in Warlords as the AI tended to defend its workers more, and was more willing to attack the warrior immediatly it captured the worker. They don't seem to do this any more.
 
old strategy is old

Hall of fame players win a lot of games on Deity with this, using Quechuas to lock down 5 AIs by pillaging their resources and powerlevelling on their archers and nicking the settlers they guard, thus killing their expansion.

Do they still play with barbs off on HoF?
 
The Que rush is nothing new. And while they are great for stealing workers, you really should be just taking capitals with them right from the start. They are THAT strong.
 
The BtS AI is downright sloppy about preserving its road building workers during early wars - even against 1 move axes and swords.

Yeah but it's smart enough now to build stuff on the other side of a city if you camp out on one side of it. Before, the workers were terrified to go anywhere in the fat cross if you were anywhere in it. :lol:
 
I am sorry - there was a late response from server and I've pressed submit few times. MODERATOR - if there is any way to remove two posts above please help.

Two warriors instead of one quecha will do the job for different civs even if worker is quarded by archer and one of your warriors is killed. At least it works well on Emperor (BtS). After worker is captured do pillage and fortify somewhere in the forest and move here another warrior. AI will have a great delay in city development - his new workers will stay in the city. As soon as you've axemans, visit their capital and check how they are doing. Don't forget to say hello from alex sword :-). With quechas just capture the capital immediately with a little stack.

I think Incan have the best start due to their UU and UB but early warriors rush works well for any civ. Just forget that peacenik stuff "build worker first" or "build settler first" or "build bullZhit first". Warriors provide the best ROI if you manage them in a right way.
 
One thing that is very annoying, is when after I build the great wall, my workers still stop working their improvements EVERY turn just because a barbarian is wandering around outside. Even though it will NEVER be able to enter the culture borders!
 
One thing that is very annoying, is when after I build the great wall, my workers still stop working their improvements EVERY turn just because a barbarian is wandering around outside. Even though it will NEVER be able to enter the culture borders!

I don't think it's the case anymore in BTS ...
Pretty sure ...

And yes it was really annoying!!! :mad:
 
One thing that is very annoying, is when after I build the great wall, my workers still stop working their improvements EVERY turn just because a barbarian is wandering around outside. Even though it will NEVER be able to enter the culture borders!

You have complete control over your own workers. Excercise it. Early on especially, you don't want the computer controlling your workers.

Oh, if you mean, stop working and you have to click to get them working again, I apologise.

Cheers.
 
You have complete control over your own workers. Excercise it. Early on especially, you don't want the computer controlling your workers.

Cheers.

Perhaps he means the situation where you are manually controlling workers, but a worker is working a tile next to a barb who is juuuust outside your borders, so you have to keep telling him to mine that hill or irrigate that grassland or whatever.
 
Yes. I have to keep clicking 8 times or more when working on even mining a forested hill, despite my worker is supposed to be 100% safe. It is just one of those redundant silly and annoying things, which should NOT be an issue if coded right.
 
it seems to work with keshik and there terrain bonus too
 
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