Praetyre
King
What, functionally, is the difference between the Corporatism economy civic and the Corpocracy power civic?
What, functionally, is the difference between the Corporatism economy civic and the Corpocracy power civic?
Coroporcracy-->Corporatocracy. Much better name. Rolls of the tongue. What do you think, Volkarya?
Wow. That's more like it. A few things:
There's a problem, I think, with the prerequisites of those mega corp related techs. Multinational corporations would be better off, I think, stemming from globalization rather than applied economics.
Wow. That's more like it. A few things:
And conglomorates for megacorps? Conglomorates is way out in the middle of the current transhuman era where, in my opinion, it doesn't belong.
Do you think mercenary warfare should have a military unit production penalty of some sort? I'm not sure but i think it would be harder to raise a really big army if it's made of mercenaries.
I would also look into syndicates as organizations in a cybertech world. I believe a good bit of fiction literature references them.
Okay, I've been thinking about the whole Cybertech era, and I think this would work as a gateway project to kick off the era:
Cyberspace Matrix
National Project
Cost: 4000 hammers
Technologies required: Communication Networks, Virtual Reality (ideally--if not, drop Communication Networks)
Requires any player to have built the Internet
Effects: Grants the Cyberspace technology to the builder.
I've tried to write the XML code for this project, but the Civilopedia is not showing the project (the list cuts off right where the project should be), and if I go through the Virtual Reality tech in the Civilopedia, the game crashes when I mouse over the button. Any ideas what is going on? Are projects not modular the same way everything else is? I can post the XML code if it would help.
This is the Projects screen that is cutting off where the Cyberspace Matrix should be.
View attachment 308207
This is the Virtual Reality tech with the Cyberspace Matrix button as the second building in the bottom right. The game crashes if I mouse over this button.
View attachment 308208
Two other things that I'm not sure about:
Can a project require two different technologies? I didn't see this in any of the XML code for existing projects.
Can an event trigger off a project the way it can for a building? I know an event can grant an unresearchable technology, but I don't know if an event can trigger off a project. I think the only project that appears in an event is the Overwhelm Doctrine quest's use of the Manhattan Project, but that uses Python and I think this should be able to be done just in XML. The XML code seemed to parse fine, but I can't see the project working just yet.