Discussion: Boosted City Growth
Starting in
Classical era your cities get boosted growth when having a low total city count. This boost scales up while progressing through eras and maxes out in
Industrial era.
Since
Civ VI mechanics make it hard to grow big cities (at least much harder than having many medium sized cities) the additional boost should help to grow few big cities.
The fact that big cities will have more districts and therefore more food yields for internal trade plus some of the Dedication Buildings will further help to grow cities.
However, it is supposed to still be a challenge to provide enough Amenities, Food and Housing. There is no intention in making Tall play too easy.
Discussion: Yield Penalty
Yield penalty for
Science,
Faith and
Culture starts at 6 cities and gradually increases per city, capping at 25 cities. There are 4 types to choose from:
Minimal,
Low,
Medium and
High.The yield penalty will likely slow down the total game pace a bit. Yet, this is the most critical change of this mod and the hardest to balance.
Science and Faith
These yields play a major role for science and religion victory and should therefore be balanced out.
Why Penalty for Culture and not for Tourism?
Culture does not directly correspond to Tourism, but adding a raw penalty was too hard. More cities have more slots for great works and to counter that the Dedication Buildings do contain Slots for Great Works. While you might have more space for National Parks and Tourism improvements when going wide it may be easier to snipe some wonders when playing tall.
Why no Gold Penalty?
There are several argument for and against this. Having a great empire should result in more total available Gold, since you will likely need more units and buildings to maintain. With Dedication Buildings a tall player will have even more buildings to maintain per city. However it is supposed to be a challenge and he will likely get away with building less units to defend the empires smaller territory.
What about Production?
There is no penalty for Production. A tall empire will have less total Production than a wide empire. However, the Production per city will likely be higher, especially when building the Dedication Buildings in the Industrial Zone. This is a trade off to consider when deciding between wide and tall play.
Discussion: Dedication Buildings, Governors, Power, Trade Routes, GPP
Tall cities will soon be able to build all kinds of districts. One idea was to boost the yields when having few cities only. This seems unfair, since the total culture output of a science oriented tall empire would be almost the same as the culture output of a culture oriented tall empire.
Dedication Buildings
In order to force tall empires to make decisions and dedicate to one or few purposes the Dedication Buildings were introduced.Similar to choosing a dedication to a certain yield or victory when constructing your first District you dedicate your city when choosing your first Dedication Buildings.
Governors
A great metropolis needs to be managed well in order to function. Therefore Dedication Buildings are much more powerful when the city is currently under the supervision of a Governor.This limits the number of cities that can unleash the full potential of Dedication Buildings while not denying them completely to a great amount of cities.When you still want the Governor specific benefits of Dedication Buildings you will have to sacrifice some additional Governors for the sake of upgrading a few.
Power
Dedication Buildings are very power hungry. You will find that tall cities will require mush more power, just like irl. This is another challenge to come by when playing tall and it will further require good planning.
Trade Routes
More cities means more Trade Routes, actually one Trade Route per additional city. Since these play an important role there is a huge disadvantage when having few cities only. Therefore the Tier 5 Buildings for Commercial Hub and Harbor grant +1 Trade Routes.
Great People Points
Since the amount of buildings in a district are limited in the vanilla game the number of cities is proportional to one kind of district and therefore also proportional to the Great People Points you can earn of a specific type. To counter that, the Dedication Buildings grant additional GPPs (and even more, when a Governor is established).
Discussion: Policy Cards, Era Dedication
Policy Cards
Some Policy Cards were modified to also scale with Dedication Buildings:
- Frescoes
- Symphonies
- Military Research
- Military Organization
- Laissez Faire
- Science Foundation
- Third Alternative
Era Dedication
New
City Life Dedication boost city growth on your Capital's continent and yields 2 Food for domestic trade when in Golden Age and grants +2 Era Score when you Capital grows in Normal Age.
Discussion: Abandon City Project
Once the Nationalism Civic has been unlocked you may abandon cities with the Abandon City Project. This does not work for your capital. Since it may be of disadvantage at some point to have too many cities this change felt necessary. One idea was to emit negative loyalty while this project runs, but I haven't picked this one up yet.