Cyrinno's Building Balance

Cyrinno

Warlord
Joined
Oct 20, 2010
Messages
253
Hello Everyone, I have worked on this mod since Civ5's release and it's gotten a good amount of downloads on the in game system so I thought I would put it up here. It was made to fix what I felt were a few balance issues and to make what I thought was the most dull part of the game the actual city buildings more interesting.

This adds 6 new buildings and makes changes to a good deal of the buildings in the game along with some improvements and changes to the wealth system.

Implements a mini Palace building system by letting you build new upgrades to your palace at your capital city.

Definately would like people to give it a go and tell me /changes and /improvements they think I should do. The online in game system of mods doesn't give me that opportunity for feedback.

http://forums.civfanatics.com/downloads.php?do=file&id=15668

Latest Version fixes typos, removes wealth modifications as thats been officially patched and brings in market and stable changes. Buffs Imperial Guild Halls and Police Stations.

Version 5: Stable.

:c5goldenage:Palace Building System
:c5capital:Imperial Palace
50% :c5production: in Capital City.(Fixes Capital City Railroad Bonus)

:c5capital:Imperial GuildHall
1 Gold per :c5citizen: (Fixes Capital City Trade Bonus)

:c5capital:Imperial Gardens
+6 :c5culture: and +25% :c5greatperson: Great People in Capital City.

:c5goldenage:New Buildings
**Autobahn**
+4 :c5production:
Maintenance 4:c5gold:
+1:c5gold: per 4 :c5citizen:
Strategy: Build in big cities to offset costs
Requires: 2 Iron

**Racing Carnival**
+4 :c5happy:
+4 :c5culture:
Maintenance: 4:c5gold:
4 :c5gold:from horses
Strategy: Build in cities with horses to offset costs
Requires: 2 Horses

**Police Station**
+3 :c5happy:
+3 :c5production:
+10 :c5strength:
Maintenance: 1 :c5gold:
Strategy: Build in cities on the front lines to increase defense.
Requires: 1 Iron, 1 Horse

:c5goldenage:Modified Improvements
Farm: +1 Food on Freshwater
Mine +1 Production at Engineering Tech
Landmark 1 Food (was 0)
Citadel 1 Production (was 0)
Citadel 1 Gold (was 0)
Academy 7 Science (was 5)
Customs House 6 Gold (was 4)
Manufactory 5 Production (was 3)

:c5goldenage:Modified Buildings
**Watermill**
+1 Food on Floodplains
Maintenance: 1Gold(Was 2)

**Floating Gardens**
+1 Food on Floodplains
Maintenance: 0Gold (was 1)

**Granary**
+1 Food from DEER COW SHEEP BANANA WHEAT
+1 Food Oasis

**Lighthouse**
+1 Food from FISH WHALES

**Harbour**
+1 Gold from Sea

**Courthouse**
Maintenance: 3Gold(Was 5Gold)
Construction Cost: 150Hammers(Was 200)

**Colosseum**
Maintenance: 4Gold(Was 3Gold)

**Theatre**
Happiness: 5Smiles(Was 4)

**Stadium**
Happiness: 6Smiles(Was 4)

**Babylonian Walls**
Maintenance: 0Gold(Was 1Gold)

**Castle**
Defense: 10(Was 7.5)

**Maghul Fort**
Defense: 12(Was 9)

**Military Base**
Defense: 15(Was 12)

**Military Academy**
Requires Armory(Was Barracks)

**Workshop**
+2 Production

**Longhouse**
+2 Production
+20% Building Production
Keeps Forest Bonus

**Windmill**
+2 Production

**Forge**
+2 Production

**Stable**
+2 Production
+2 Production with Combustion
Keeps Mounted Production Bonus

**Hospital**
+2 Food

**Medical Lab**
+2 Food
Maintenance: 2Gold(Was 3)

**Market**
+1 Gold from DEER COW SHEEP BANANA WHEAT

**Stock Exchange**
Cost: 400 (was 650)
 
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