Cyrinno
Warlord
- Joined
- Oct 20, 2010
- Messages
- 253
Hello Everyone, I have worked on this mod since Civ5's release and it's gotten a good amount of downloads on the in game system so I thought I would put it up here. It was made to fix what I felt were a few balance issues and to make what I thought was the most dull part of the game the actual city buildings more interesting.
This adds 6 new buildings and makes changes to a good deal of the buildings in the game along with some improvements and changes to the wealth system.
Implements a mini Palace building system by letting you build new upgrades to your palace at your capital city.
Definately would like people to give it a go and tell me /changes and /improvements they think I should do. The online in game system of mods doesn't give me that opportunity for feedback.
http://forums.civfanatics.com/downloads.php?do=file&id=15668
Latest Version fixes typos, removes wealth modifications as thats been officially patched and brings in market and stable changes. Buffs Imperial Guild Halls and Police Stations.
Version 5: Stable.
Palace Building System
Imperial Palace
50%
in Capital City.(Fixes Capital City Railroad Bonus)
Imperial GuildHall
1 Gold per
(Fixes Capital City Trade Bonus)
Imperial Gardens
+6
and +25%
Great People in Capital City.
New Buildings
Modified Improvements
Modified Buildings
This adds 6 new buildings and makes changes to a good deal of the buildings in the game along with some improvements and changes to the wealth system.
Implements a mini Palace building system by letting you build new upgrades to your palace at your capital city.
Definately would like people to give it a go and tell me /changes and /improvements they think I should do. The online in game system of mods doesn't give me that opportunity for feedback.
http://forums.civfanatics.com/downloads.php?do=file&id=15668
Latest Version fixes typos, removes wealth modifications as thats been officially patched and brings in market and stable changes. Buffs Imperial Guild Halls and Police Stations.
Version 5: Stable.


50%


1 Gold per


+6



**Autobahn**
+4
Maintenance 4
+1
per 4 
Strategy: Build in big cities to offset costs
Requires: 2 Iron
**Racing Carnival**
+4
+4
Maintenance: 4
4
from horses
Strategy: Build in cities with horses to offset costs
Requires: 2 Horses
**Police Station**
+3
+3
+10
Maintenance: 1
Strategy: Build in cities on the front lines to increase defense.
Requires: 1 Iron, 1 Horse
+4

Maintenance 4

+1


Strategy: Build in big cities to offset costs
Requires: 2 Iron
**Racing Carnival**
+4

+4

Maintenance: 4

4

Strategy: Build in cities with horses to offset costs
Requires: 2 Horses
**Police Station**
+3

+3

+10

Maintenance: 1

Strategy: Build in cities on the front lines to increase defense.
Requires: 1 Iron, 1 Horse

Farm: +1 Food on Freshwater
Mine +1 Production at Engineering Tech
Landmark 1 Food (was 0)
Citadel 1 Production (was 0)
Citadel 1 Gold (was 0)
Academy 7 Science (was 5)
Customs House 6 Gold (was 4)
Manufactory 5 Production (was 3)
Mine +1 Production at Engineering Tech
Landmark 1 Food (was 0)
Citadel 1 Production (was 0)
Citadel 1 Gold (was 0)
Academy 7 Science (was 5)
Customs House 6 Gold (was 4)
Manufactory 5 Production (was 3)

**Watermill**
+1 Food on Floodplains
Maintenance: 1Gold(Was 2)
**Floating Gardens**
+1 Food on Floodplains
Maintenance: 0Gold (was 1)
**Granary**
+1 Food from DEER COW SHEEP BANANA WHEAT
+1 Food Oasis
**Lighthouse**
+1 Food from FISH WHALES
**Harbour**
+1 Gold from Sea
**Courthouse**
Maintenance: 3Gold(Was 5Gold)
Construction Cost: 150Hammers(Was 200)
**Colosseum**
Maintenance: 4Gold(Was 3Gold)
**Theatre**
Happiness: 5Smiles(Was 4)
**Stadium**
Happiness: 6Smiles(Was 4)
**Babylonian Walls**
Maintenance: 0Gold(Was 1Gold)
**Castle**
Defense: 10(Was 7.5)
**Maghul Fort**
Defense: 12(Was 9)
**Military Base**
Defense: 15(Was 12)
**Military Academy**
Requires Armory(Was Barracks)
**Workshop**
+2 Production
**Longhouse**
+2 Production
+20% Building Production
Keeps Forest Bonus
**Windmill**
+2 Production
**Forge**
+2 Production
**Stable**
+2 Production
+2 Production with Combustion
Keeps Mounted Production Bonus
**Hospital**
+2 Food
**Medical Lab**
+2 Food
Maintenance: 2Gold(Was 3)
**Market**
+1 Gold from DEER COW SHEEP BANANA WHEAT
**Stock Exchange**
Cost: 400 (was 650)
+1 Food on Floodplains
Maintenance: 1Gold(Was 2)
**Floating Gardens**
+1 Food on Floodplains
Maintenance: 0Gold (was 1)
**Granary**
+1 Food from DEER COW SHEEP BANANA WHEAT
+1 Food Oasis
**Lighthouse**
+1 Food from FISH WHALES
**Harbour**
+1 Gold from Sea
**Courthouse**
Maintenance: 3Gold(Was 5Gold)
Construction Cost: 150Hammers(Was 200)
**Colosseum**
Maintenance: 4Gold(Was 3Gold)
**Theatre**
Happiness: 5Smiles(Was 4)
**Stadium**
Happiness: 6Smiles(Was 4)
**Babylonian Walls**
Maintenance: 0Gold(Was 1Gold)
**Castle**
Defense: 10(Was 7.5)
**Maghul Fort**
Defense: 12(Was 9)
**Military Base**
Defense: 15(Was 12)
**Military Academy**
Requires Armory(Was Barracks)
**Workshop**
+2 Production
**Longhouse**
+2 Production
+20% Building Production
Keeps Forest Bonus
**Windmill**
+2 Production
**Forge**
+2 Production
**Stable**
+2 Production
+2 Production with Combustion
Keeps Mounted Production Bonus
**Hospital**
+2 Food
**Medical Lab**
+2 Food
Maintenance: 2Gold(Was 3)
**Market**
+1 Gold from DEER COW SHEEP BANANA WHEAT
**Stock Exchange**
Cost: 400 (was 650)