
well, to tell the truth I already played 20 completely uneventful turns
Just enjoyed those peaceful times after playing only FoR and Middle Ages for weeks....
The Save
Cz02- 2190BC
Inherited:
Ok, we have solid Tech lead, and could get lots of gp for Techs. We have no Luxuries connected. We lack Military. I want the Sphinx (unmodded Sun Tzus, but will expire at start of Industrial). I also want Angkor Wath, and since we seem to lack Incense, I also want the Circus Maximus. I want no EXP wonder (Stonehenge!), otherwise we cannot build any SCI wonders without triggering an unwanted GA.
I cancel the road to Iron, we need cheap Warriors for MP. Also, Warriors count as offensive forces, and will deterr other Civs. Change Kiev to Warrior, the Spear will take too long. St. Petersburg to Monument, needs culture expansion. Giving Moscow one more river tile doesnt change anything for growth and production, but well get Caste System in 3 instead of 4.
Enter.
Turn 1: 2150BC
Scouts scout, Workers work.
IBT: Moscow (Clan) -> Warrior
Kiev (Warrior) -> Barracks
Turn 2: 2110BC
Scouting, working.
Several AI Civs are researching Urbanisation, so I sell it around:
Urbanisation to Babylon for 60gp, to Spain for 20gp, to India for 50gp + 3gpt, to Ottomans for 60gp. The others are too poor or too backwards.
IBT:
Caste System -> Iron Working
Moscow (Warrior) -> Wiseman
Turn 3: 2070BC
Contact the backwards Egypts. Contact England, sell them Urbanisation for 50gp. Hut in Siberia gives a map.
With the MP in Moscow, I can drop Lux to 10%.
I dare to rename the cities geographically correct. St. Petersburg is now Kiev, and Kiev Kaliningrad IMHO this really helps on world maps.
IBT: Nothing
Turn 4: 2030BC
More scouting, more working.
IBT:
Moscow (Wiseman) -> Clan
Turn 5: 1990BC
Research time drops to 28 (was 33).
Scouting, working.
IBT:
Horses connected.
England wants us to leave.
Turn 6: 1950BC
Contact the broken and backwards Zulu.
25gp from a hut.
IBT:
English start Colossus
Germans show us their brandnew Chariot.
Turn 7: 1910BC
Contact Arabs, buy a Worker for Urbanisation and 30gp.
Turn 8: 1870BC
Found Astrakhan. *Hint: Wherever possible, found cities on Hill tiles, the get 2spt in the center tile*
Set to Warrior.
Contact the incredibly backwards Malinese.
Spain, India and Babylon are at tech parity.
Max Moscow for Commerce (IW at 17 now).
IBT:
Furs connected.
Turn 9: 1830BC
Maxing everything for Commerce results in IW in 14.
Arabs and Ottomans are at Tech parity, too.
IBT:
Moscow (Clan) -> Warrior
Kiev (Monument) -> Archer
Turn 10: 1790BC
Upgrade the Tribal Guard in Moscow for 20gp.
Lux to 0%
Turn 11: 1750BC
Zzzz
IBT:
Moscow (Warrior) -> Granary; culture expansion
Turn 12: 1725BC
The Vandal tribe teaches us Mathematics (currently participating in RBC12D-Vandals

), monopoly on that.
IBT:
Astrakhan (Warrior) -> Wiseman
Turn 13: 1700BC
Zzzz...notive a problem: I dont know the large map, but if its designed the same way as the huge one, well have no Gold.
IBT:
Kiev (Archer) -> prebuild for Forge
Turn 14: 1675BC
St. Petersburg founded (Warrior)
Find Gold far away in Siberia next Settler should march there.
Still have a monopoly on Mathematics.
IBT:
Spanish start Hanging Gardens
Turn 15: 1650BC
Scouting (knowledge of the map is vital for our variant), Zzzz otherwise.
Turn 16: 1625BC
The Scottish tribe gives us Writing
Turn 17: 1600BC
Everyone in the premiere league knows Mathematic, so I sell it to the Egypts for 30gp + 2gpt, and France for 20gp.
IBT:
Moscow (Granary) -> Clan
Turn 18: 1575BC
Were Score leaders for the first time (was Mongols before). We are also #1 in Power and Culture since several turns.
Spain must be reseaching Writing, they offer only 50gp (of 430); all advanced Civs know Weaving, so I trade Writing to England for Weaving and 60gp, to Ottomans for 160gp, to Babylon for 80gp, to India for 80gp (at least they turn polite), to Arabs for 30gp +2gpt.
There are 2 Sheeps in Scandinavia, we should get a Settler over there soon.
IBT:
Culture expansion in Kiev
Kaliningrad (Barracks) -> Worker
St. Petersburg (Warrior) -> Clan
Turn 19: 1550BC
Grr...there are 2 Mongol Champions next door, hope they dont make trouble.
Turn 20: 1525BC
Raise Lux to 10%, since Moscow will grow this turn.
Ill stop here, so the next player will start with 1500BC.
Gathering of Russian Soil:
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