cz4: RaR ()==[];,;,;,;,;,;> The Hitlist

1. Can I apply for amnesty on a forum member account :scared:?
2. Could I have a one person skip? As in, a delay? One person goes, and then me?

I'm sorry, but I'll finally be done with this homework soon!
 
Preturn: I trad Monasticism for Athletics and 4 gold (polynesia) I trade Athletics for Horse Breeding and 128 gold, and then trade Monasticism and 243 gold for Mounted Archery (Siam) and then sell Mounted Archery to Polynesia for 483 gold. I make a few minor adjustments to our towns but they look good for the most part.

Our research path will be Dark ages followed by Naval Spirit. There are non-optional techs we will want (crop rotation) so we will want to keep up with the AI so we can trade for it when they get it.

I still think it is riot that all our elephants are building roads. Trampling through the under brush and stomping down a road I guess.

We need boats but don't have many strong coastal towns yet. I see we are building a shipyard. This is good.

Note: If you have a forge (and no worker housing) then you need at least 4 shields to gain an extra (your bonus is 25 percent). I do change some of the farther cities to courthouses which will give more benefit in corrupt cities than forges (which often give no benefit in these corrupt cities).

Early We can trade for Naval Spirit and Theology after researching the Dark Ages from Tibet. We can then trade for Theology from Polynesia.

We then trade Resources to Polynesia for Fundamentalism and Invention. Then finally I use our cash to buy milling and Vassalage

We have 29 gold and every known tech except for clock works. We are ahead of the Sioux and Tibet in tech.

For research the closest optional tech is now chivalry, so we start towards it by researching Warrior code in 4 turns.

Mali declares war on the Siamese.

Mid: Polynesia gets Warrior Code a turn before we do. No real suprise. I would have gone for another tech if I could have. At least it saves us a turn.
We start Feudalism next (and will probably lose that race too).

Late: Yep, Polynesia learned Feudalism in 3 turns unlike our 4. The AI is doing well this game.
Siam gets Feudalism too and we can buy it for 16 gold a turn early.

Well Siam has Crop rotation, Clockwork, and Scientific Method. I hope the rules allow us to buy Crop rotation as this is what I do (clockwork is far from any optional techs, and sci method is too expensive). One nice thing about feudalism is that it opens up more possibilities for research which means we may be able to get to a tech before the AI.

Well they also got Heraldry already. Actually the probably know other civs that are also researching. Part of the problem is that all these techs give a unit and the AI bee-lines for units first (that is why the have Bronze working and Iron Working quickly in normal games.

Notes:
Be careful about building Forges in towns with 3 or less shields. You get no benefit until you reach 4. (or build another +25% building which gives you a shield at 2 - the cheapest of which is 120 shields or so). Courthouses work better with higher corruption. You can gain a higher percentage of shields (forges give 25% of non-corrupted shields, while courthouses give maybe 10% of all shields (both corrupted and non-corrupted)).

I feel we should build some Eagle knights and then assault America. Assaulting them with only defense 1 units is bad, so we need the defense 4 to back them up. We just got Feudalism so we are building our first one.

We need to meet other civs. We have had bad luck with this: boats sinking, exploration leading to dead ends., etc and it is making it very hard to keep up in tech. We should send another galley past America I feel.

When Paramounga finishes its courthouse, I feel it should start the Forbidden Palace. We can build it now and that seems a decent town to do so. If we don't want to wait that long, then Cupisnique would also be a good choice.

I built two minor towns I forgot to note. Our home island looks full to me. We have one settler to send to American lands.

Gogf, Assuming you can play this weekend, then you are up :D Gpod Luck.
 
Nice job!

However, I have some sad news. Despite being with some of my favorite SG players, I feel that I may have to withdraw from the game. I'm terrible sorry, but I just don't have time :(. I remember how much I used to enjoy SG's, but I no longer have time. When I can play, I am rushed to play as quickly as possible, often hurting the game, having no fun, and holding the team up.

Good luck, everyone!
 
Ok, Gogf. Sorry to see you go, but it sounds like the right decision. Maybe summer vacation you can play some more.

We are down to 3. If any lurker would like to join feel free to speak up. We have space for 2 or 3 people it seems.

Greebley - Just Played
Macdandee - Up
Keiji - On Deck

Looking for more players
 
Greebley said:
If any lurker would like to join feel free to speak up. We have space for 2 or 3 people it seems.

Is this still being played with the Hitlist and dead-end tech rules?
 
I would be happy to drop the optional rules if you want to play without them. I can't fully speak for my teammates, but I really doubt they would mind playing straight up RaR. We would be happy to have you if you want to join.

The tech rule sounds good in theory, but in practice it gets really weird. The war part has been a non-war on this map.
 
Greebley said:
Ok, Gogf. Sorry to see you go, but it sounds like the right decision. Maybe summer vacation you can play some more.

We are down to 3. If any lurker would like to join feel free to speak up. We have space for 2 or 3 people it seems.

Greebley - Just Played
Macdandee - Up
Keiji - On Deck

Looking for more players

I'm away for a month during summer, but during the rest of the summer I should be free :)!
 
a triumphant... and pathetic return to the civ world...

civers: I'm f*ckin sorry for the abandoning of my sgs, but horrible RL issues caught up to me FAST! I don't want to talk about it, sorry... but I can have Civ 3 Conquests reinstalled in about a week... thank you all for keeping the game goin in my absence...

Bye Gogf :* (
 
Put me on the list, but I really need to understand how to correctly choose techs with the optional rules.
 
lurker's comment: You have to research every deadend technology available before any non-deadend techs. Or at least that's how I understood it.

Hi/bye Cizzlewalk.
 
As I (mis)understand the twister, we started with:

Tech Twister *Must follow the DEAD END tech tree list... we have to research (or trade)all possible dead end techs before taking new research paths... which have to in turn lead to other dead end techs. Even when we reach a new age, we MUST finish up the older age's dead end techs entirely before the next age research can begin!

We have also been going for toward the dead end tech that we can reach in the shortest number of turns. Have I missed anything?

It sounds much more straightforward than I have found it to be.

Got it by the way

Macdandee
 
Macdandee,
That sounds right.

I am assuming that the whole point of the variant is to explore the entire tech tree of RaR.

I suggest we simplify the rule to:

1) If we can research an optional tech, then we must do so before required ones.

2) Similarly if we can trade for an optional tech then we must do so before we trade for a required one. If we the AIs have only required techs then we can freely decide which one to go for.

----------------------------------------
The problem with trying to head for the nearest optional tech is that it gets difficult to determine which one in the complex tech tree. Not only that but the tech tree given in the middle ages is incorrect. (example: Nothing depends on crop rotation, but it looks like the do when you hit F6 and look at the tech chart).

What do you all think?

This would be the current play list:

Greebley - Just Played
Macdandee - Up
Keiji - On Deck
LKendter
Cizzlewalk ( I listed you at the end so you have time to reinstall ).
 
Greebley - Just Played
Macdandee - Up
Keiji - On Deck
LKenter <<< Mispelled - LKendter
Depending on the timing of LK79 along with XMas I may push the time limit. Hopefully I get it before 12/23.

Cizzlewalk ( I listed you at the end so you have time to reinstall ).
 
@Team
OK, the tech twister... geez... it's kind of frustrating to understand but basically it is as Macdandee wrote. First we choose the EARLIEST dead-end tech possible (if we can get it in 4 turns instead of 5, choose that one!)... if there are no more dead-end techs, then we go for the closest route to the next ones (this may sometimes vary, causing an obvious loop hole in the twister (who didn't see THAT coming :rolleyes: )). I'll leave it up to the judgement of the player who has inherited the turns to decide which route to take, but when in doubt, just ask the team.

@LK Hey, thanks for the help... we now have 2 heavy hitters on our team and so can carry on with this god awful SG ( :joke: :banana: ).
 
Apologies for the lack of detail, little short on time.

Preturn- Look things over and change just a couple things, I push for a fast forbidden palace though in Huari.

Push for shangri-la with the capital, good long lasting wonder.

Heraldry comes in, trade to Polynesia for clockwork+gold.

Get chivalry, go to engineering (heading for persepective). Meet Mali, who is far behind on tech.

Huari finishes forbidden palace, things improve dramatically productionwise.

There is a fair invasion force built up and ready to go. I am building troubadours in a few towns just so we can have at least a cheap garrison in all of our towns. I'd forgotten that the computer can amphibious assault with a lot of the early units in RaR.

Stopped after 9 turns, I'll leave it to the next person to attack (or not if you want a bigger force built up).

Have fun Keiji

Save
 
Cizzlewalk, Do you want to take over doing this again?


Greebley
Macdandee - Just Played
Keiji - Up
LKendter - On Deck
Cizzlewalk

Keiji, Are you there?

Lee, if you are free to play and Keiji doesn't grab it before you do, then I would go ahead and post an "I got it". We can swap/skip Keiji depending on when he next posts.
 
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