BC Horizon
Chieftain
- Joined
- Apr 11, 2004
- Messages
- 25
I have tried my hand at scenario creation in the past, with mixed results. Finally, I decided to sit down and make a quality scenario that I could be proud of. This D-Day scenario is the culmination of quite a bit of work.
For those of you wondering what I need help with, skip to the bottom.
First, I shall give you a basic synopsis:
This scenario is made on a pre-made map I found of France and Southern England. There are two civilizations only, the Germans and the Allies. This scenario can be played as either, though, if you ask me, playing as the Germans is far too easy. Thus, I recommend the allied side only.
I'm sure everyone who would download such a scenario is familiar with D-Day and WWII in general, so I see no need to explain in great detail the plot. There are many fine websites that you could peruse if you are not familiar with the subject matter.
At the beginning of the scenario, the Germans control France and the Channel Islands, the Allies, nothing but Southern England. The Allied Cities have a substantial garrison force, in addition to the American, British, and Canadian forces waiting to be put ashore on the beaches of Normandy. The Germans have an extensive fleet of U-Boats and other warships, but I have, luckily for you, placed most of them in Lorient, out of reach of the invasion force for at least the first few turns. This is not to say you do not have to watch out for the Kriegsmarine, but as the Allies move first, you have a turn to land the 1st US and 2nd British Armies and let the USAAF and RAF pound the German Fortifications. There are some US Battleships and British Cruisers to lend fire support, but be careful. Shore bombardment, as we all know, eats into your HP, and the Kriegsmarine will soon arrive. German land forces consist mainly of fortifications and blockhouses scattered throughout the French countryside, and the Wehrmacht occupying cities. There is a substantial amount of infantry (SS, Heer, and some isolated Volksturm--I know it's their home guard, but they are few and far between, so don't whine), with the bulk of the armour arriving after a few turns--most lies in the far east of France. The Luftwaffe will play a substantial role in later turns, but there was a problem with it eating into the invasion army too early in, so I took it out. The events file and natural AI building habits should replace it.
The Wonders and City improvements have changed in name only, merely because I get home too late to worry about minute details that really don't matter too much in a War Scenario. Their pictures have mostly been changed, though. That's something, at least.
For those curious, these are the units:
For the allies, we have: UK Infantry, UK Marines, Canadian Infantry, UK Airborne, US Infantry, US Airborne, US Anti-Tank Infantry, Free French Infantry, Free Polish Infantry, French Resistance, Allied AA Gun, US Flame Throwers, Allied General, US Sherman, US Jeep, US M-26, UK Churchill, UK Cromwell, British Spy, RAF Spitfire, RAF Hurricane, RAF Blenheim, RAF Lancaster, Free French Squadron, Free Polish Squadron, USAAF P-51d, USAAF P-47, USAAF P-38, USAAF B-17. UK Battleship, US Battleship.
For the Germans: Wehrmacht, SS Truppen, SS Grenadiers, German Paras, German General, SS Garrison, German AA Gun, MG-34 Truppen, MG Emplacement, German AA Gun, 5cm Gun, Volksturm, Panzer V, Panzer IV, JagdPanzer 5, Stug III, Halftrack, German Spy, ME-109, FW-190, Ju-87b Stuka, He-111, Ju-88, Kriegsmarine Battleship, U-Boot.
For both: Workers, Blockhouse, Fortificiation, Destroyer, Cruiser, Landing Craft.
I may post some screenshots later, I'm not sure. There just aren't enough hours in the day.
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Now.... I've worked pretty well through the Rules file, and the Events went pretty well. What I really need help with is making the scenario advance turn by turn, but have the dates work out well. I was hoping to have it advance day by day, right from D-Day to two weeks after.
Any assistance on how to make this possible would be greatly appreciated.
Thank you.
For those of you wondering what I need help with, skip to the bottom.
First, I shall give you a basic synopsis:
This scenario is made on a pre-made map I found of France and Southern England. There are two civilizations only, the Germans and the Allies. This scenario can be played as either, though, if you ask me, playing as the Germans is far too easy. Thus, I recommend the allied side only.
I'm sure everyone who would download such a scenario is familiar with D-Day and WWII in general, so I see no need to explain in great detail the plot. There are many fine websites that you could peruse if you are not familiar with the subject matter.
At the beginning of the scenario, the Germans control France and the Channel Islands, the Allies, nothing but Southern England. The Allied Cities have a substantial garrison force, in addition to the American, British, and Canadian forces waiting to be put ashore on the beaches of Normandy. The Germans have an extensive fleet of U-Boats and other warships, but I have, luckily for you, placed most of them in Lorient, out of reach of the invasion force for at least the first few turns. This is not to say you do not have to watch out for the Kriegsmarine, but as the Allies move first, you have a turn to land the 1st US and 2nd British Armies and let the USAAF and RAF pound the German Fortifications. There are some US Battleships and British Cruisers to lend fire support, but be careful. Shore bombardment, as we all know, eats into your HP, and the Kriegsmarine will soon arrive. German land forces consist mainly of fortifications and blockhouses scattered throughout the French countryside, and the Wehrmacht occupying cities. There is a substantial amount of infantry (SS, Heer, and some isolated Volksturm--I know it's their home guard, but they are few and far between, so don't whine), with the bulk of the armour arriving after a few turns--most lies in the far east of France. The Luftwaffe will play a substantial role in later turns, but there was a problem with it eating into the invasion army too early in, so I took it out. The events file and natural AI building habits should replace it.
The Wonders and City improvements have changed in name only, merely because I get home too late to worry about minute details that really don't matter too much in a War Scenario. Their pictures have mostly been changed, though. That's something, at least.
For those curious, these are the units:
For the allies, we have: UK Infantry, UK Marines, Canadian Infantry, UK Airborne, US Infantry, US Airborne, US Anti-Tank Infantry, Free French Infantry, Free Polish Infantry, French Resistance, Allied AA Gun, US Flame Throwers, Allied General, US Sherman, US Jeep, US M-26, UK Churchill, UK Cromwell, British Spy, RAF Spitfire, RAF Hurricane, RAF Blenheim, RAF Lancaster, Free French Squadron, Free Polish Squadron, USAAF P-51d, USAAF P-47, USAAF P-38, USAAF B-17. UK Battleship, US Battleship.
For the Germans: Wehrmacht, SS Truppen, SS Grenadiers, German Paras, German General, SS Garrison, German AA Gun, MG-34 Truppen, MG Emplacement, German AA Gun, 5cm Gun, Volksturm, Panzer V, Panzer IV, JagdPanzer 5, Stug III, Halftrack, German Spy, ME-109, FW-190, Ju-87b Stuka, He-111, Ju-88, Kriegsmarine Battleship, U-Boot.
For both: Workers, Blockhouse, Fortificiation, Destroyer, Cruiser, Landing Craft.
I may post some screenshots later, I'm not sure. There just aren't enough hours in the day.
--------------------
Now.... I've worked pretty well through the Rules file, and the Events went pretty well. What I really need help with is making the scenario advance turn by turn, but have the dates work out well. I was hoping to have it advance day by day, right from D-Day to two weeks after.
Any assistance on how to make this possible would be greatly appreciated.
Thank you.