Close enough provided you remember to make the change. Still lightyears ahead of "change file, reload mod, start new game to test it out".
This is me right now.
Close enough provided you remember to make the change. Still lightyears ahead of "change file, reload mod, start new game to test it out".
It all looks quite excellent! A slightly delicate question for Dale, or perhaps anyone else who has experience with GameSpy: how tough will the system be on "borrowed" art such as 2D images. I'm thinking specifically of leader portraits and such (as in Fall From Heaven II and many other civ4 mods) that are gathered from various sources. My own intension is to use some of these and give full credit to artists (by name) and not modify images except for some minor cropping. I really hope that my question doesn't trigger a whole lot of discussion. I'd just like to hear from those who really know something about this so I can proceed with my plans or drop the whole idea entirely.
Versioning of your mod is all controlled by MB and all mod parameters are set within MB (for instance, setting other mod dependencies and exceptions). Yes, you can set in your mod what other mods it depends on and what other mods it doesn't work with (so the player will not be able to activate those mods if yours is activated in Civ5).
Blog: 'Twas the Night before Civ5
Just a little poem I wrote for those waiting on this cold and lonely Civ5 Eve.
While visions of nukes danced through their heads
1. We were discussing tools around, is the Mod Buddy robust enough to substitute it? Will we need to fallback to different tools or do you think the IDE is good enough?
2. You said that the Mod Buddy controls versionning of the mod, which sounds fantastic, but does it have an SVN, GIT or something built in to allow for distribute development? If not, how does the files get organized on the system? Is it easy enough to set a GIT repository and share it?
3. About the Tuner, besides debugging, which by the way is pretty fantastic and basically soothes one of my fears, you said that you can change parameters live. Is it fast integrated to the game?
4. If one does not want to use the Mod Hub, where in the workflow you can stop? Can you go all the way and just not submit it through the Hub? Do you still need a GameSpy account in this case? Does the Mod Hub help making the package?
Great news and thanks Dale.
Do y'all recall, did the Civ IV mods come out on its first day of release too?