After reading post #2 again and again, I realized, you already had given the hint there. Sorry.Caesium said:Hi Dale.
I integrated your MAD into my mod, but since that I get every turn an information about MAD targets and sound. Is there a possibility to switch off the information and the sound, or to make them triggerable?
...
iNumCities = GET_PLAYER((PlayerTypes)iRandPlayer).getNumCities();
pCity = GET_PLAYER((PlayerTypes)iRandPlayer).getCity(rand() % iNumCities);
if(canNuke(pCity->plot()))
{
...
Hrnac said:Dale,
I managed to figure out what was happening. In your instructions you list this variable as iDCMBombRange. After examining your xml files in your mod, I discovered that this variable was being declared as bDCMBombRange.
A few quick edits and my stand alone bombard mod loaded properly.
-Hrnac
Dale said:Are you giving your catapults both tags? They need:
<bDCMBombard>1</bDCMBombard> to receive the normal bombard mission
<iDCMBombRange>1</iDCMBombRange> to be able to bomb the next tile.
Dale, what about that error, will there be a patch or an update?MatzeHH said:Hi!
I found a bug in your Mad Nukes code:
In CvUnit.cpp, CvUnit::doTurn():
The game stops at the call of pCity->plot().Code:... iNumCities = GET_PLAYER((PlayerTypes)iRandPlayer).getNumCities(); pCity = GET_PLAYER((PlayerTypes)iRandPlayer).getCity(rand() % iNumCities); if(canNuke(pCity->plot())) { ...
This is because GET_PLAYER((PlayerTypes)iRandPlayer).getCity(rand() % iNumCities)doesn't return a proper city. pCity has the adress 000000000x0.
Matze
Hrnac said:I finally got the bombard code working. The solution to my problems was to move the bombard interface code to the end of the interface xml file.
-Hrnac


MaxRiga said:Hi Dale
also, is it possible to take away recon option for cruises and cruises nukes ?![]()
that's cool !I did that in my version of Dale's mod which I merged in with my flying mod. I also removed he rebase mission since I didn't like missiles flying out to my SSBNs to rearm.

As for what they are, I'll leave the surprise till later. 
Besides, I'm not going through your entire units XML file just to change that. 1. You know it better than me and can find the relevant units quicker than me, and 2. I don't actually have the time right now to do it. Sorry, but that's the facts. 

