Dan Quayle.... again?!

bpops

Chieftain
Joined
Dec 5, 2005
Messages
9
Ok, so first off, no laughing :lol:

ok, so. I love civilization. I played a decent amount of Civ 3 in 2001. But kind of got into other games and never picked it back up. When I saw civ 4 in stores, I couldn't resist. I've been absolutely loving it. However, I suck at it. that's right, Suck with a capital S.

I've only gotten through around 5 or so games, so I suppose it takes some time. But I'm only playing on the second difficulty level (forget what its called), I get a rating of Dan Quayle at the end of every game!
my last score was a little over 2,000.:mad:

anyone got any goodlinks of newbie strategy guides and things to watch out for? or just tell me your own ideas!
 
It seems you have three options:

Suicide :suicide:
Give up :wavey:
become president of the USA :cry:

I'd recommend the first!
 
The biggest modifier of your final score is how long it took you to get there. That means that if you finish with a Time Victory, you're never going to get higher than Dan Quayle, no matter how good your empire is (at least, I haven't been able to).

Conquering the world early seems to be the best way to get a high score.
 
bpops:
I'm primarily a Prince player myself. I win most of the time, but I don't score all that well, either.

A couple tips...

1. Play the tutorial. You've played five or so games already, so I doubt this is necessary, but I've always found it helpful to at least fool with the tutorial a little bit in new games. Especially in RTS games.

2. There are a few fundamental differences between CivIII and CivIV so you can't rely too heavily on your experiences with CivIII to drive your strategy in CivIV. The two biggest differences are the subject of my next two points.

3. Expand carefully. In CivIV each city has its own City Maintenance cost. This cost is a function of how far your city is from your capital and the total number of cities in your empire. This is a significant difference from the 'corruption' model of CivIII, wherein your further flung cities usually displayed a drastic production/commerce lag. Because of these City Maintenance costs, it is easy to go broke early in the game if you hold too many cities. When warring early in the game be mindful of what cities you capture and what cities you keep. If the city you conquered is on a good piece of land with some resources around it, keep it. Otherwise, burn it. As you progress technologically, Courthouses and financial buildings can help offset the City Maintenance costs. A good rule of thumb is to be able to run your science slider between 70% and 100% for the whole game. If you dip much below that, you probably have too many cities without the requisite infrastructure (Courthouses).

4. Beware the Stack of Doom. The predominant strategy in CivIII was to build up a massive stack of the latest military unit, combine them with artillery, and take over the enemy. In CivIV the combat system is totally revamped. If a siege weapon attacks a stack, it can damage several units in the stack. So if your opponent has siege weapons, don't concentrate your military in very large stacks. Furthermore, use combined arms. Every military unit has some strengths and weaknesses. For example, the axeman gets a 50% bonus against melee units, and the archer gets a city defense bonus. Therefore, it is important to bring several unit types to war.

5. Focus your research. Pick some specific techs you want to obtain, and make beelines for them. For example, if I'm playing a terra map, it might be a good idea to beeline to optics for the Caravels and then to Astronomy for the Galleons so that you can find and colonize the New World. Depending on what kind of game you plan on playing there are usually large tracts of the tech tree that can go mostly ignored for much of the game. Research what you need and trade to fill in the holes.

6. Get a Holy City by either founding a religion on your own or by capturing another Civ's holy city. Then spread that religion, through missionaries, like wildfire. Combine that with temples and monasteries to produce a significant boost to your economy. Use a Great Prophet to build a shrine in your Holy City because a religion's shrine collects gold from every city in which that religion is practiced.

7. Specialize your cities. In general, I like to have two military production cities, one financial city, one cultural city and one Great Person city. National wonders, workers and land help determine which city should specialize in what. For example, cities with surrounding forests and hills should be military production cities. Cities with a lot of grasslands and such make as Financial/Great Person cities. Cultural cities should be between the two.

8. Use your workers to emphasize the city specialization. For military production cities, mine hills, create lumbermills and watermills, try to leave forests alone, and farm minimally. For financial/Great Person cities farm heavily and use windmills. A little bit of everything for cultural cities.

9. Use your National Wonders to further city specialize. You can only build two National Wonders in each city. In my military cities, I like one to have Heroic Epic and West Point, and the other to have Ironworks and Red Cross. For financial, I like to put Wall Street in a Holy City with a shrine. Your cultural city should have the Globe Theatre, and your Great Person city should have the National Epic.

10. Pick a victory condition to aim for and play to it. They all require fairly significant planning. For domination/conquest, build your military early and often, and use it to overwhelm your enemies as early as possible. For cultural victory, try to map out what three cities you want to focus on culture and build wonders and use great artists to increase their cultural value. Towards the end of the game, quit producing buildings and units in these cities and produce culture instead. For the diplomatic victory, foster strong relations with a few Civs (this will mean trading, often at a loss, and also giving help when it's requested), and get Mass Media first so you can build the UN. For the Space Race victory, get aluminum, build laboratories, and beeline to the Space Elevator. Doing all three of these things allows you to produce your Spaceship Components much faster than your opposition.

11. Play to the strengths of your Leader. If your leader is Isabella, she starts with Mysticism, and it might be a good idea to go for Polytheism to found Hinduism. If your leader is Caesar, it might be a good idea to try to get Iron Working early to hook up iron and produce Praetorians. If your leader is Bismarck, you might not need to research Animal Husbandry at the very outset of the game because of the Expansive Trait.

12. Play to the map type. If your map type is Great Plains, it might be a good idea to get Horseback Riding and some horses so you can create mounted units. If you're playing a Pangaea map, you might not need to worry so much about getting Optics and Astronomy. But on Terra maps, it is crucial to pick up Optics and Astronomy early, if possible.

Those are my big-picture tips...other more minor tips could be...

13. I like to pick up Bronze Working fairly early. Bronze Working allows you to chop forests for a production bonus. This helps immensely, especially in the early game to produce settlers. Get a worker, send him to a forest, set your city to produce a settler, and chop the forest. Using this process to create Settlers will help you produce them much more quickly.

14. Use your civics to your advanatage. If you are going for domination/conquest victory, you might want to run a Police State, Vassalage and Theocracy for the quick military unit builds, decrease in war weariness, and additional experience points for units.

15. You don't need every wonder. Tailor your Wonder building attempts to your victory type. Domination/Conquest? Go for Pentagon. Diplomatic? UN.

16. Build/promote your military to best counter the enemy. If the enemy will be coming with mounted units, build spearmen. If he's coming with Swordsmen, build Axemen. If he has tanks, build gunships.

17. Use artillery effectively. Most cities have a cultural defense bonus that is displayed as a percentage near the city name. Use artillery to bombard that number close to 0, and if there is a large stack in the city, use your artillery directly to attack it. This will cause collateral damage among some of the units in the stack. Your artillery unit will most likely die in the attempt, but it's worth it. Just keep cranking out artillery units. After bombarding defense close to 0 and attacking with a couple artillery units, it usually isn't to hard to take the city with a direct assault.

18. During the course of gameplay, you will see the computer make several suggestions on where to settle, how to improve the land around a city, and what to research. Do NOT be afraid to ignore the computer. Think about why the computer is making this suggestion, and if you don't agree with the reasoning, go your own way.

If you do even some of these things, you will be able to beat Warlord with ease.

Hope that helps a little.
-MM
 
One suggestion is just what you are doing. come to this forum and get in and read a lot of the posts in the stratagy & tips section. You can pick up a lot of little tidbits this way. Also, as previously stated, you really need to just pick one victory condition and really go for that one. If you start a game not knowing which way you want to win, trust me, you won't. Godd luck and Happy Civing!!!!!!
 
Yeah, me too--my first couple of games weren't a pretty sight. You have to unlearn alot of Civ III stuff. Most important: Mindless early expansion into any square you can put a city just doesn't work. Too expensive, and cities without infrastructure just aren't any good in this game. Also important: Decide very early on what type of victory you are aiming for. In fact, think about it before you start the game, and pick a leader according to his/her traits that will facilitate that type of victory. (Of course, you may have to change your plans depending on your location on the map and the disposition of your neighborhing civs.)

Playing on the second-easiest level, I would say the easiest victories to achieve would be:

1) Space race. Make sure you have a good science city--river locations are good. If you keep your science up to at least 80%, you can probably do this without ever even trading techs with the AI.

2) Diplomatic. This is one of the hardest at higher levels, but at low levels, you can pull off a win. Make a beeline for the UN wonder, and be really nice to everyone...

3) Conquest. Yeah, it is hard until you figure out the new system, but if you start with one of the aggressive leaders and have a powerful unique unit that you get early (praetorians or quechuas come to mind) and the other civs are close by, you can get above a "Dan Quayle" score before you hit the renaissance.
 
thank you all for the informative responses, I'll be sure to keep all those tips in mind next time I play (hopefully will have time tonight!)

except for Xenocrates... I suppose that smilely is just asking people to talk about suicide.. hmm..
 
I don't know why this didn't occur to me before, but I just realized on this last game that I can and should chop down the forests that are not in any of my cities. For example, there is sometimes a 1-3 tile area between cities that neither city actually owns. If there is a forest, chop it: no penalty, no reason not to, unless you want it so spawn more forest. If there is a tundra area that is just not going to support a city anyway, chop any forests there. If there is an area between you and your neighbor that you think the neighbor's boundary is going to expand into, chop it now instead of letting them have it.

Keep the forests when and where you want them. The ones on the periphery are free to chop away.
 
Try for domination and conquest. Constantly destroy civilizations and take over more and more land as the game goes on, and finish it off--usually in the modern period--by taking often the domination victory by holding the world in a vice. If you do it this way, you'll usually get a very hefty score. I've only gotten a score lower than Julius Caesar ONCE when I did this, and this was because I had a poor starting location.

Getting a high score while doing the spacerace/diplomatic/cultural victory can be sometimes next to impossible. You can only get a high score if you're basically dominating the world on all fronts.

Oh, and also learn the mechanics of this game by heart, and use them to your advantage. The above posts sure have a lot of good tips. If you use these tips WHILE dominating the world, you'll score high.
 
One thing I recommend is make sure you don't "graduate" from Warlord difficulty before waging a war or two. I made it to Prince having won only space race and diplomatic victories, and having very little war experience. Because of this I went back to Warlord and Noble to learn the basics of fighting that I had missed. It is very important to learn how to properly wage a war, and also to gain experience in expanding. In one game I was in the center of a long and narrow continent, with the Romans to the right and the barbarians to the left. I conquered both of them at the same time, acquired their cities, and discovered that I had to put my research at 50% to avoid losing gold. You'll get the basics down after playing several games.
 
Just another thanks to the recent posters. I'm keeping all these things in mind. I'm defenitely learning a lot about the game. There's just so much more to learn :)

It's nice to have a friendly forum, so thanks again
 
I'm finding that city management of health and happiness are critical factors to helping your Dan Quayle rating. Do everything you can to get to the resources that cause health or happiness and to pursue the buildings so that your cities stay "green" and growing.

Once I figured that out, I started getting over size 20 on cities and still was healthy, happy and growing. Scores went up.

I also keep checking F9 to try to stay balanced with food, gold, production, soldiers, etc. with the goal of always staying ahead or at the front in the tech race.
 
Silver Marmot said:
One thing I recommend is make sure you don't "graduate" from Warlord difficulty before waging a war or two. Because of this I went back to Warlord and Noble to learn the basics of fighting that I had missed. It is very important to learn how to properly wage a war, and also to gain experience in expanding./QUOTE]

Nicely put. I made the mistake of jumping up difficulty levels too quick as well and was put in my place. Being able to wage war effectively is key on the higher levels.
 
petey said:
Conquering the world early seems to be the best way to get a high score.

my highest score (embarassingly) was a victory on settler difficulty on a small world where I wiped the other 2 civilizations by 800 B.C. got 13000 points and I think a "charlemagne" rating.
 
Geostrophic said:
my highest score (embarassingly) was a victory on settler difficulty on a small world where I wiped the other 2 civilizations by 800 B.C. got 13000 points and I think a "charlemagne" rating.

I got 40,000-50,000 with Caesar on a duel map on Noble. My opponents were Mao and Toguwaga. All i did was churn out Praetorians and charge. I won by about 80AD.
I think that an early conquest is the best way to get a high score although it usually doesn't teach you much about how to wage a war. (i was losing 20g/turn near the end of the game:crazyeye: )

edit: "Graduating" from a difficulty level is also a good idea if your getting stuck. My first win was on warlord in my second game and i thought that i was good enough for noble. 1 Aztec invasion later and i was back on warlord
 
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