Amplitude has today released the Dante update for Humankind.
The main changes include the addition of the "Dante" persona, removal of all challenges (due to being buggy), the unlocking of Boudicca, Poe, and Lucy avatars for all players, balancing changes and various fixes.
The full list, taken from https://community.amplitude-studios.com/amplitude-studios/humankind/blogs/973-dante-update-out-now :
The main changes include the addition of the "Dante" persona, removal of all challenges (due to being buggy), the unlocking of Boudicca, Poe, and Lucy avatars for all players, balancing changes and various fixes.
The full list, taken from https://community.amplitude-studios.com/amplitude-studios/humankind/blogs/973-dante-update-out-now :
CHANGES & ADDITIONS
- Added a new "Dante" AI Persona.
- Removed the Challenges and gave their rewards to all players.
- Unlocked Boudicca, Poe, and Lucy avatars for all players
- Unlocked Celtic player symbols and decorations for all players
- Added food consumption on armies.
- Army Food Consumption is taken from cities based on their size
- Nomads and Mounted Nomads do not consume food
- Scouts upgraded from neolithic tribes do not consume food
- Reduced the additional food consumption for large population cities
- Added a Stability bonus for all unit stationed on a City.
- Changed the Congress of Humankind maximum ideological effect of "Homeland" to +100% War Support gains on City occupation (instead of +100% War Score).
- Changed the Congress of Humankind first ideological effect of "World" to +15 War Support required for Formal War (instead of +10).
FIXES OF ISSUES SPOTTED BY THE COMMUNITY (THANKS!)
- Fixed an issue were an incorrect Grievance was triggered on Allies when asking for an enemy Surrender.
- Fixed an issue were the AI accepting a Surrender made the winning side appear as surrendered as well.
OTHER FIXES
- Fixed an issue were "Unknown" food consumption were displayed on Occupied Cities.
- Fixed an issue were the "Paid Wages" bonus from "Army Wages" civic was not calculated correctly.
- Fixed an issue were the "Fog" tiles didn't apply the Combat Strength bonus in all cases.
- Fixed an issue were there was no penalty when the losing side of a War had no City left.
- Fixed an issue were the AI didn't accept a Surrender request if the player's War Support reached zero.
- Fixed an issue were an incorrect pop-up notification was triggered when continuing a War you were winning.
- Fixed an issue were declaring war against a Liege as a Vassal didn't declare war against the other vassals.
- Fixed an issue were the Avatar customization buttons were locked after closing the menu without saving.