1. We have added a Gift Upgrades feature that allows you to gift an account upgrade to another member, just in time for the holiday season. You can see the gift option when going to the Account Upgrades screen, or on any user profile screen.
    Dismiss Notice

darkciv

Discussion in 'Civ4 - Modpacks' started by evertebrate, May 27, 2009.

  1. HannibalBarka

    HannibalBarka We are Free

    Joined:
    May 14, 2003
    Messages:
    3,946
    Location:
    Paris, France
    I played this mod last night. I played monarch as Lenin. Some remarks:

    1. the perfect world old is not working, it gave me a huge prairie map with regular rivers like a chess table, you should maybe remove it from the zip ;-)
    2. I loved the rythm of the game
    3. I had stone near my capital so I resershed maconry to buil the pyramid, and than I discovered that I need amonism to built it ;-)
    4. I discovered CoL first and found confucianism, built the holy shrine. I than targeted Philo to get the free prophet. I did not discover Taoism (I expected that, it was discovered some centuries after IDL), but I didn't get my free prophet neither :-(
    5. Units are too cheap. I playe Epic and I knew that you lowered the cost, but that is just too much, it made building "happiness" building just senseless
    6. Needing biology to remove jungle is just not logical when you can have a map script that puts you in the middle of the jungle, you are basically dead. So really think you should move it back to IW or make mapscipts that make sure no one is going to start in the middle of Amazonia.

    I truly loved the mod and wnted to thank you for it. I'm playing again tonight a new game (I'm changing the jungle/IW thing though, I don't know how though ;-) )
     
  2. mechaerik

    mechaerik Tuturuu!

    Joined:
    Oct 28, 2008
    Messages:
    7,064
    Location:
    Los Angeles
    I think he made it so that the DarkCivPerfectWorld Script (the new one, not Old) has less jungle. That said, I agree with you and moved jungle chopping back to Metal Casting (after all, there is less jungle).
     
  3. Agent327

    Agent327 Observer

    Joined:
    Oct 28, 2006
    Messages:
    16,090
    Location:
    In orbit
    I noticed on the DL page that darkciv is updated to 3.19. (Perhaps you should change the name to 3.19 s well.) :thumbsup:
     
  4. Patch61

    Patch61 Chieftain

    Joined:
    Feb 10, 2002
    Messages:
    12
    I just found this and would love to give it a whirl, but it crashes when loading. I start Civ4, load a mod, it tells me it needs to restart, returns to the desktop, then a couple of minutes later I get a dialog box saying CIV4 has stopped.

    I have BTS 3.19 and the only additions I have are Planetfall mod and smartmap script. The mod is installed in Mods folder in Game folder under Program Files.

    Does anybody have any suggestions?

    Thanks
     
  5. Patch61

    Patch61 Chieftain

    Joined:
    Feb 10, 2002
    Messages:
    12
    Nevermind. I had the mod in the main Civ Mods folder instead of in BTS/Mods. Works now.
     
  6. evertebrate

    evertebrate Chieftain

    Joined:
    Mar 30, 2009
    Messages:
    76
    Location:
    germany
    Well hello :D

    I wasn't here for some time, had some rl issues and changes. I'm sorry, I couldn't answer all questions and requests. I know, it's propably 2 years too late but I have some updates. Yes there will be a new version of darkciv. :)
    Currently it's in testing stage, but i wanted to just say "I'm back!" :)

    Now, before I explain some of the new features I want to again explain that nothing in this mod is meant to glorify dictatorships, genocides, violence or anything. it is meant to be more of a picture of reality, to show civilization is not only about flowers and pretty music and that much of mans history has been dark and violent. I am not a fascist, communist or anything.

    Now that that is out of the way here are some of the new features and changes for the new version:

    first, I made a whole new title screen that I will attach to this post.

    I changed some gameplay/balance part, that were really annoying. I don't even remeber really why I made it that way in the first version. What I mean ist, you now again only need IW to chop jungle and no wonders of the world are bound to any religion.
    Then I changed the way religious buildings work. You can now only construct religious buildings from your state religion. I added many new religions in darkciv and you could have up to 7 religions in a city, that means +7 :) and +7 :culture: from temples alone. That gave religions too much influence in the game. Why would anyone ever bother with colosseums or even leader cult instead of free religion? Also monasteries now give a flat +1 :science: instead of +10%.
    You can still only found one religion ever per civ.

    Also I added a new type of buildings. Those buildings are "evil"/oppressive, which means they count towards your diplomatic penalty with free civlizations if they are build. These buildings are as follows:

    Gallows
    +1 :)
    requires Feudalism
    obsolete with Constitution

    Secret Police (replaces Scotland Yard, can be build by Great Spy)
    +6 :espionage:
    +1 :) per 10% :espionage: rate
    requires Constitution

    Labor Camp
    +1 :food:
    +1 :hammers:
    +1 :hammers: with Slavery
    requires Fascism

    Mind Control Center (was already in darkciv)
    -10% :hammers:
    no :mad: in this city
    requires Bionics and Mass Media
    requires Constitution

    I also gave a small upgrade to the AI, so they wont always use ethnic cleansing in the same city again and again.

    So, there will propably be some more small things in the next update, but what do you think of these new features? Is there even someone interested in darkciv anymore? I would love some feedback!

    btw: I'm a she not a he ;)
     

    Attached Files:

  7. Edward The Big

    Edward The Big Bob Crane's Tripod

    Joined:
    Oct 25, 2005
    Messages:
    204
    Very much interested...Looking forward to this...
     
  8. Tycho

    Tycho AFK Forum Warrior

    Joined:
    Jul 31, 2011
    Messages:
    3,240
    A darker mod for Civ 4? This looks interesting, downloading as soon as possible. :thumbsup:
     
  9. evertebrate

    evertebrate Chieftain

    Joined:
    Mar 30, 2009
    Messages:
    76
    Location:
    germany
    So after looking over my old darkciv files, I decided to go into a different direction with the new version. this will be more of a darkciv 2.0. while in the old darkciv I wanted to make Leaders more individual by giving them new personality trait, in darkciv 2.0 you will instead play the civilization and not just one leader. The AI will evolve it's nation to be either oppressive or free, with events like wars or financial trouble may change the whole civilization in the opposite direction or consolidate the current oppressiveness.
    I have already coded a functioning system for this evolution including an AI leader change if the nation becomes more free or oppressive. At the start of a game civs will have a general direction, a very small modifier to their oppressiveness. For example America will be a little bit more free in the beginning and Germany will be a little bit more oppressive. These are only small modifiers, America may still become a dictatorship, while Germany and Russia may be democratic states.
    But it will be no more "Gandhi is my neighbor, so i have nothing to fear for the next 5000 years." India may now become a military dictatorship threatening your freedom or power.
    Vassals slowly adjust to the oppressiveness of their masters.
    Also instead of Leaderheads having traits, every civs now has a unique trait for all it's leaders.
    I also finaly removed those smiley-faces for happiness, unhappiness and unhealthyness and replaced them with more serious icons.

    I am still working on some of the code and balancing issues. I will also have to modify the Civilopedia and add some more leaders.
     
  10. mechaerik

    mechaerik Tuturuu!

    Joined:
    Oct 28, 2008
    Messages:
    7,064
    Location:
    Los Angeles
    I find some humor in the thought of Gandhi at the head of an oppressive military dictatorship. :)

    Besides, when i start next to Gandhi, i don't think i'm safe. Its always the quiet ones, so i make sure to annex him before he gets any ideas. :p

    Its good to have you back, btw. Always nice when modders return to make their mods even better.
     
  11. evertebrate

    evertebrate Chieftain

    Joined:
    Mar 30, 2009
    Messages:
    76
    Location:
    germany
    :)

    well actually, Gandhi would only be the leader of a free india. Should India not be free, Asoka will be the leader. Civs that have 3 leaders even got an extra leader for dictatorships.
    I made leadership dynamic. For example, Russia starts with Catherine, if it becomes oppressive, Stalin will become the new leader. If it would become free, then Gorbachev would take over.

    I have two new screenshots: One shows the new civilopedia screen for civilizations. Instead of leaderheads having traits or hated civics, now civilizations have traits and shunned civics.
    The seconds show the new status icons i made to show the oppression level of the players. Red is oppressive, light brown is free and dark brown is somewhere in between.
     

    Attached Files:

  12. mechaerik

    mechaerik Tuturuu!

    Joined:
    Oct 28, 2008
    Messages:
    7,064
    Location:
    Los Angeles
    Someone like Subhash Bose is better for a fascist India tha Asoka, but there is no art and i'm presently unable to do art stuff. :(
     
  13. Midnight-Blue766

    Midnight-Blue766 The filidh that cam frae Skye

    Joined:
    Sep 24, 2007
    Messages:
    3,449
    Location:
    Bonnie Scoltland
    But Asoka was also tolerant of other religions. Best you add in a third Indian leader, like Babur.
     
  14. evertebrate

    evertebrate Chieftain

    Joined:
    Mar 30, 2009
    Messages:
    76
    Location:
    germany
    you are both right. i would love to have three leaders for every civ, but there are not enough leaderheads available. also i am not always sure if a leader is the right one.
    and oppressive does not always mean fascist dictatorship.
    Here is a list of the current civs and their respective leaders, if you know of better leaders with leaderheads available for download perhaps you could let me know?

    Spoiler :

    America:
    oppressive: Jefferson Davis
    free: Lincoln
    middle: Washington

    Amerindia:
    free: Logan
    middle and oppressive: Sitting Bull

    Arabia:
    Saladin for all

    Aztec:
    oppressive: Montezuma
    free and middle: Atotoztli

    Babylon:
    Hammurabi for all

    Byzatinum:
    Justinian for all

    Carthage:
    Hannibal for all

    Celts:
    oppressive and middle: Brennus
    free: Boudica

    China:
    oppressive: Mao
    free and middle: Qin

    Egypt:
    oppressive and middle: Ramesses
    free: Hatshepsut

    England:
    oppressive: Elizabeth
    free: Churchill
    middle: Victoria

    Ethiopia:
    Zara Jaqob for all

    France:
    oppressive: Louis
    free: De Gaulle
    middle: Napoleon

    Germany:
    oppressive: Hitler
    free: Adenauer
    middle: Bismarck

    Greece:
    oppressive and middle: Alexander
    free: Pericles

    Holy Roman Empire:
    Charlemange for all

    Inca:
    Huayna for all

    India:
    oppressive and middle: Asoka
    free: Gandhi

    Japan:
    Tokugawa for all

    Khmer:
    oppressive: Pol Pot
    free and middle: Suryavarman

    Korea:
    oppressive: Kim Jong-Il
    free and middle: Wang Kon

    Mali:
    Mansa for all

    Maya:
    Pacal for all

    Mongol:
    oppressive: Ghengis
    free and middle: Kublai

    Netherlands:
    Willem for all

    Ottoman:
    not sure yet

    Persia:
    also not sure, for ottomans and persians i really don't know which of the leaders are more free or oppressive

    Portugal:
    Joao for all

    Rome:
    oppressive and middle: Augustus
    free: Julius

    Russia:
    oppressive: Stalin
    free: Gorbachev
    middle: Catherine

    Spain:
    oppressive: Franco
    free and middle: Isabella

    Sumeria:
    Gilgamesh for all

    Viking:
    Ragnar for all

    Zulu:
    Shaka for all


    I don't think it would be possible to find three leaders for all civs. I will just have to compromise. :undecide:
     
  15. Dumanios

    Dumanios MLG

    Joined:
    Oct 24, 2008
    Messages:
    4,875
    Leader Ideas:

    America
    Oppressive: Andrew Jackson(he committed many war crimes against Native Americans, and he was much more successful a ruler than Jefferson Davis)
    Middle: George Washington
    Free: Abraham Lincoln

    Arabia
    Oppressive: Ibn Saud
    Middle/Free: Saladin

    Carthage(if you want to include Libya)
    Oppressive: Muammar Gadaffi
    Middle/Free: Hannibal Barca

    India
    Oppressive: Babur
    Middle: Ashoka
    Free: Mahatma Gandhi

    Persia(if you support combining it with Iran)
    Oppressive: Khomeini
    Middle: Shapur or Khosrau
    Free: Darius(the Achaemenid Empire was relatively good with human rights, especially in its time)

    Turkey(This is the Ottoman Empire)
    Oppressive: Sultan Abdul Hamid(it was in his time that the Armenian Genocide happened)
    Middle: Suleiman
    Free: Mustafa Kemal Ataturk
     
  16. evertebrate

    evertebrate Chieftain

    Joined:
    Mar 30, 2009
    Messages:
    76
    Location:
    germany
    Thanks! Those help a lot. Especially Andrew Jackson. I wasn't very satisfied with Davis in the first place, but unfortunately we don't learn much about american history and presidents in school here in Germany.
    I have already found leaderheads for all those leaders except for Babur and Abdul Hamid.
    I am also planning on adding Hirohito as oppressive leader for Japan and Akhenaten as oppressive leader for Egypt.
     
  17. Dumanios

    Dumanios MLG

    Joined:
    Oct 24, 2008
    Messages:
    4,875
    Well, this leaderhead could work for Babur.





    As for Abdul Hamid, we could use a picture like this:



    As a temporary measure.

    Also, another leaderhead thing has been added to my previous post.
     
  18. evertebrate

    evertebrate Chieftain

    Joined:
    Mar 30, 2009
    Messages:
    76
    Location:
    germany
    thanks!

    I was tinkering with some of the leaderheads I found and while I am not very good with it, I modified two leaderheads for those two leaders. It is at least a rudimentary solution.

    This is going to be Babur:


    And this is going to be Abdul Hamid II:


    What do you think?

    Also, here is an updated leader list: (sorry, i don't want Carthage to become Lybia, its just too far fetched)
    Spoiler :

    America:
    oppressive: Andrew Jackson
    free: Lincoln
    middle: Washington

    Amerindia:
    free: Logan
    middle and oppressive: Sitting Bull

    Arabia:
    oppressive: Ibn Saud
    free and middle: Saladin

    Aztec:
    oppressive: Montezuma
    free and middle: Atotoztli

    Babylon:
    Hammurabi for all

    Byzatinum:
    oppressive: Justinian
    free and middle: Pulcheria

    Carthage:
    Hannibal for all

    Celts:
    oppressive and middle: Brennus
    free: Boudica

    China:
    oppressive: Mao
    free and middle: Qin

    Egypt:
    oppressive: Akhenaten
    middle: Ramesses
    free: Hatshepsut

    England:
    oppressive: Elizabeth
    free: Churchill
    middle: Victoria

    Ethiopia:
    Zara Jaqob for all

    France:
    oppressive: Louis
    free: De Gaulle
    middle: Napoleon

    Germany:
    oppressive: Hitler
    free: Adenauer
    middle: Bismarck

    Greece:
    oppressive and middle: Alexander
    free: Pericles

    Holy Roman Empire:
    Charlemange for all

    Inca:
    Huayna for all

    India:
    oppressive: Babur
    middle: Asoka
    free: Gandhi

    Japan:
    oppressive: Hirohito
    middle and free: Tokugawa

    Khmer:
    oppressive: Pol Pot
    free and middle: Suryavarman

    Korea:
    oppressive: Kim Jong-Il
    free and middle: Wang Kon

    Mali:
    Mansa for all

    Maya:
    Pacal for all

    Mongol:
    oppressive: Ghengis
    free and middle: Kublai

    Netherlands:
    Willem for all

    Ottoman:
    oppressive: Abdul Hamid
    middle: Suleiman
    free: Atatürk

    Persia:
    oppressive: Khomeini
    middle: Khosraus
    free: Cyrus

    Portugal:
    Joao for all

    Rome:
    oppressive: Caligula
    middle: Augustus
    free: Julius

    Russia:
    oppressive: Stalin
    free: Gorbachev
    middle: Catherine

    Spain:
    oppressive: Franco
    free and middle: Isabella

    Sumeria:
    Gilgamesh for all

    Viking:
    Ragnar for all

    Zulu:
    Shaka for all
     

    Attached Files:

  19. mechaerik

    mechaerik Tuturuu!

    Joined:
    Oct 28, 2008
    Messages:
    7,064
    Location:
    Los Angeles
    For Ethiopia, I have a Menelik II leaderhead that could be used for free and middle.

    IgorS even made a shadered version of it.
     
  20. evertebrate

    evertebrate Chieftain

    Joined:
    Mar 30, 2009
    Messages:
    76
    Location:
    germany
    here is a list of the civilization traits, which will replace leader traits:

    Spoiler :

    America:
    No Anarchy
    +50% great people birth rate
    double production of Lighthouse and Courthouse

    Amerindia:
    +2 :health:/city
    Woodsman I and II for all Melee and Archery Units

    Arabia:
    +50% income from trade routes
    spread state religion into captured cities

    Aztec:
    +1 :food: on plots with 3 :food:
    +4 :culture: in nearest city when killing an enemy unit

    Babylon:
    +1 :science:/city
    +1 :) from aqueduct

    Byzatinum:
    +100% great general emergence
    double production of temple and jail

    Carthage:
    +1 :) per city
    +1 :commerce: on plots with 2 :commerce:

    Celts:
    +2 :) per city
    double production of barracks

    China:
    +100% great general emergence
    New cities start with +1 population

    Egypt:
    +50% world wonder production
    double production of forge
    +1 :) from obelisk

    England:
    Drill I and Navigation I for all naval units
    double production of market

    Ethiopia:
    -50% civic upkeep
    +2 :culture:/city

    France:
    -50% civic upkeep
    +50% great general emergence
    +25% world wonder production

    Germany:
    -25% xp needed for promotions
    +25% worker production
    double production of forge

    Greece:
    +100% great people birth rate
    double production of theatre, university

    Holy Roman Empire:
    +100% great general emergence
    +50% production of settler
    double production of castle

    Inca:
    +1 :commerce: on plots with 2 :commerce:
    double production of bank

    India:
    -25% unhappiness from city size
    double production of courthouse

    Japan:
    combat I and city garrison I for melee and gunpowder units
    double production of drydock

    Khmer:
    +1 :health:/city
    +2 :culture:/city
    double production of granary, harbor

    Korea:
    city garrison I and city garrison II for archery and gunpowder units
    +1 :commerce: on plots with 2 :commerce:

    Mali:
    No Anarchy
    double production of temple, monastery, cathedral, market

    Maya:
    +2 :)/city
    +2 :health:/city
    +25% production of worker

    Mongol:
    Morale for all mounted units
    +50% settler production

    Netherlands:
    +2 :culture:/city
    New cities start with a free Market (with Currency)

    Ottoman:
    +1 :health:/city
    -50% civic upkeep
    +50% great general emergence

    Persia:
    +50% golden age length
    +1 :)/city

    Portugal:
    +1 :health:/city
    Sentry for naval units
    double production for harbor

    Rome:
    Less resistance in captured cities
    double production for barracks, aqueduct, colosseum

    Russia:
    +1 :health:/city
    +4 :espionage:/city
    -25% civic upkeep

    Spain:
    spread state religion to newly founded cities
    extra gold from every tribal village

    Sumeria:
    +10% :culture:
    Drill I and City Garrison I for archery and gunpowder units

    Viking:
    combat I and Guerilla I for melee and gunpowder units
    +1 :commerce: on plots with 2 :commerce:

    Zulu:
    +2 health/city
    -25% xp needed for promotions


    What do you think? Any suggestions?

    I am planning to release a first beta of darkciv 2 soon :) I just need some more testing and cleaning of the files.
     

Share This Page