darkciv

I played this mod last night. I played monarch as Lenin. Some remarks:

1. the perfect world old is not working, it gave me a huge prairie map with regular rivers like a chess table, you should maybe remove it from the zip ;-)
2. I loved the rythm of the game
3. I had stone near my capital so I resershed maconry to buil the pyramid, and than I discovered that I need amonism to built it ;-)
4. I discovered CoL first and found confucianism, built the holy shrine. I than targeted Philo to get the free prophet. I did not discover Taoism (I expected that, it was discovered some centuries after IDL), but I didn't get my free prophet neither :-(
5. Units are too cheap. I playe Epic and I knew that you lowered the cost, but that is just too much, it made building "happiness" building just senseless
6. Needing biology to remove jungle is just not logical when you can have a map script that puts you in the middle of the jungle, you are basically dead. So really think you should move it back to IW or make mapscipts that make sure no one is going to start in the middle of Amazonia.

I truly loved the mod and wnted to thank you for it. I'm playing again tonight a new game (I'm changing the jungle/IW thing though, I don't know how though ;-) )
 
I think he made it so that the DarkCivPerfectWorld Script (the new one, not Old) has less jungle. That said, I agree with you and moved jungle chopping back to Metal Casting (after all, there is less jungle).
 
I noticed on the DL page that darkciv is updated to 3.19. (Perhaps you should change the name to 3.19 s well.) :thumbsup:
 
I just found this and would love to give it a whirl, but it crashes when loading. I start Civ4, load a mod, it tells me it needs to restart, returns to the desktop, then a couple of minutes later I get a dialog box saying CIV4 has stopped.

I have BTS 3.19 and the only additions I have are Planetfall mod and smartmap script. The mod is installed in Mods folder in Game folder under Program Files.

Does anybody have any suggestions?

Thanks
 
Nevermind. I had the mod in the main Civ Mods folder instead of in BTS/Mods. Works now.
 
Well hello :D

I wasn't here for some time, had some rl issues and changes. I'm sorry, I couldn't answer all questions and requests. I know, it's propably 2 years too late but I have some updates. Yes there will be a new version of darkciv. :)
Currently it's in testing stage, but i wanted to just say "I'm back!" :)

Now, before I explain some of the new features I want to again explain that nothing in this mod is meant to glorify dictatorships, genocides, violence or anything. it is meant to be more of a picture of reality, to show civilization is not only about flowers and pretty music and that much of mans history has been dark and violent. I am not a fascist, communist or anything.

Now that that is out of the way here are some of the new features and changes for the new version:

first, I made a whole new title screen that I will attach to this post.

I changed some gameplay/balance part, that were really annoying. I don't even remeber really why I made it that way in the first version. What I mean ist, you now again only need IW to chop jungle and no wonders of the world are bound to any religion.
Then I changed the way religious buildings work. You can now only construct religious buildings from your state religion. I added many new religions in darkciv and you could have up to 7 religions in a city, that means +7 :) and +7 :culture: from temples alone. That gave religions too much influence in the game. Why would anyone ever bother with colosseums or even leader cult instead of free religion? Also monasteries now give a flat +1 :science: instead of +10%.
You can still only found one religion ever per civ.

Also I added a new type of buildings. Those buildings are "evil"/oppressive, which means they count towards your diplomatic penalty with free civlizations if they are build. These buildings are as follows:

Gallows
+1 :)
requires Feudalism
obsolete with Constitution

Secret Police (replaces Scotland Yard, can be build by Great Spy)
+6 :espionage:
+1 :) per 10% :espionage: rate
requires Constitution

Labor Camp
+1 :food:
+1 :hammers:
+1 :hammers: with Slavery
requires Fascism

Mind Control Center (was already in darkciv)
-10% :hammers:
no :mad: in this city
requires Bionics and Mass Media
requires Constitution

I also gave a small upgrade to the AI, so they wont always use ethnic cleansing in the same city again and again.

So, there will propably be some more small things in the next update, but what do you think of these new features? Is there even someone interested in darkciv anymore? I would love some feedback!

btw: I'm a she not a he ;)
 

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Very much interested...Looking forward to this...
 
A darker mod for Civ 4? This looks interesting, downloading as soon as possible. :thumbsup:
 
So after looking over my old darkciv files, I decided to go into a different direction with the new version. this will be more of a darkciv 2.0. while in the old darkciv I wanted to make Leaders more individual by giving them new personality trait, in darkciv 2.0 you will instead play the civilization and not just one leader. The AI will evolve it's nation to be either oppressive or free, with events like wars or financial trouble may change the whole civilization in the opposite direction or consolidate the current oppressiveness.
I have already coded a functioning system for this evolution including an AI leader change if the nation becomes more free or oppressive. At the start of a game civs will have a general direction, a very small modifier to their oppressiveness. For example America will be a little bit more free in the beginning and Germany will be a little bit more oppressive. These are only small modifiers, America may still become a dictatorship, while Germany and Russia may be democratic states.
But it will be no more "Gandhi is my neighbor, so i have nothing to fear for the next 5000 years." India may now become a military dictatorship threatening your freedom or power.
Vassals slowly adjust to the oppressiveness of their masters.
Also instead of Leaderheads having traits, every civs now has a unique trait for all it's leaders.
I also finaly removed those smiley-faces for happiness, unhappiness and unhealthyness and replaced them with more serious icons.

I am still working on some of the code and balancing issues. I will also have to modify the Civilopedia and add some more leaders.
 
I find some humor in the thought of Gandhi at the head of an oppressive military dictatorship. :)

Besides, when i start next to Gandhi, i don't think i'm safe. Its always the quiet ones, so i make sure to annex him before he gets any ideas. :p

Its good to have you back, btw. Always nice when modders return to make their mods even better.
 
I find some humor in the thought of Gandhi at the head of an oppressive military dictatorship. :)

:)

well actually, Gandhi would only be the leader of a free india. Should India not be free, Asoka will be the leader. Civs that have 3 leaders even got an extra leader for dictatorships.
I made leadership dynamic. For example, Russia starts with Catherine, if it becomes oppressive, Stalin will become the new leader. If it would become free, then Gorbachev would take over.

I have two new screenshots: One shows the new civilopedia screen for civilizations. Instead of leaderheads having traits or hated civics, now civilizations have traits and shunned civics.
The seconds show the new status icons i made to show the oppression level of the players. Red is oppressive, light brown is free and dark brown is somewhere in between.
 

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Someone like Subhash Bose is better for a fascist India tha Asoka, but there is no art and i'm presently unable to do art stuff. :(
 
:)

well actually, Gandhi would only be the leader of a free india. Should India not be free, Asoka will be the leader. Civs that have 3 leaders even got an extra leader for dictatorships.
I made leadership dynamic. For example, Russia starts with Catherine, if it becomes oppressive, Stalin will become the new leader. If it would become free, then Gorbachev would take over.

But Asoka was also tolerant of other religions. Best you add in a third Indian leader, like Babur.
 
you are both right. i would love to have three leaders for every civ, but there are not enough leaderheads available. also i am not always sure if a leader is the right one.
and oppressive does not always mean fascist dictatorship.
Here is a list of the current civs and their respective leaders, if you know of better leaders with leaderheads available for download perhaps you could let me know?

Spoiler :

America:
oppressive: Jefferson Davis
free: Lincoln
middle: Washington

Amerindia:
free: Logan
middle and oppressive: Sitting Bull

Arabia:
Saladin for all

Aztec:
oppressive: Montezuma
free and middle: Atotoztli

Babylon:
Hammurabi for all

Byzatinum:
Justinian for all

Carthage:
Hannibal for all

Celts:
oppressive and middle: Brennus
free: Boudica

China:
oppressive: Mao
free and middle: Qin

Egypt:
oppressive and middle: Ramesses
free: Hatshepsut

England:
oppressive: Elizabeth
free: Churchill
middle: Victoria

Ethiopia:
Zara Jaqob for all

France:
oppressive: Louis
free: De Gaulle
middle: Napoleon

Germany:
oppressive: Hitler
free: Adenauer
middle: Bismarck

Greece:
oppressive and middle: Alexander
free: Pericles

Holy Roman Empire:
Charlemange for all

Inca:
Huayna for all

India:
oppressive and middle: Asoka
free: Gandhi

Japan:
Tokugawa for all

Khmer:
oppressive: Pol Pot
free and middle: Suryavarman

Korea:
oppressive: Kim Jong-Il
free and middle: Wang Kon

Mali:
Mansa for all

Maya:
Pacal for all

Mongol:
oppressive: Ghengis
free and middle: Kublai

Netherlands:
Willem for all

Ottoman:
not sure yet

Persia:
also not sure, for ottomans and persians i really don't know which of the leaders are more free or oppressive

Portugal:
Joao for all

Rome:
oppressive and middle: Augustus
free: Julius

Russia:
oppressive: Stalin
free: Gorbachev
middle: Catherine

Spain:
oppressive: Franco
free and middle: Isabella

Sumeria:
Gilgamesh for all

Viking:
Ragnar for all

Zulu:
Shaka for all


I don't think it would be possible to find three leaders for all civs. I will just have to compromise. :undecide:
 
Leader Ideas:

America
Oppressive: Andrew Jackson(he committed many war crimes against Native Americans, and he was much more successful a ruler than Jefferson Davis)
Middle: George Washington
Free: Abraham Lincoln

Arabia
Oppressive: Ibn Saud
Middle/Free: Saladin

Carthage(if you want to include Libya)
Oppressive: Muammar Gadaffi
Middle/Free: Hannibal Barca

India
Oppressive: Babur
Middle: Ashoka
Free: Mahatma Gandhi

Persia(if you support combining it with Iran)
Oppressive: Khomeini
Middle: Shapur or Khosrau
Free: Darius(the Achaemenid Empire was relatively good with human rights, especially in its time)

Turkey(This is the Ottoman Empire)
Oppressive: Sultan Abdul Hamid(it was in his time that the Armenian Genocide happened)
Middle: Suleiman
Free: Mustafa Kemal Ataturk
 
Thanks! Those help a lot. Especially Andrew Jackson. I wasn't very satisfied with Davis in the first place, but unfortunately we don't learn much about american history and presidents in school here in Germany.
I have already found leaderheads for all those leaders except for Babur and Abdul Hamid.
I am also planning on adding Hirohito as oppressive leader for Japan and Akhenaten as oppressive leader for Egypt.
 
Well, this leaderhead could work for Babur.

220px-Babur.jpg


turk2_1_StU_thumb.jpg


As for Abdul Hamid, we could use a picture like this:

150px-Ahamid.jpg


As a temporary measure.

Also, another leaderhead thing has been added to my previous post.
 
thanks!

I was tinkering with some of the leaderheads I found and while I am not very good with it, I modified two leaderheads for those two leaders. It is at least a rudimentary solution.

This is going to be Babur:
attachment.php


And this is going to be Abdul Hamid II:
attachment.php


What do you think?

Also, here is an updated leader list: (sorry, i don't want Carthage to become Lybia, its just too far fetched)
Spoiler :

America:
oppressive: Andrew Jackson
free: Lincoln
middle: Washington

Amerindia:
free: Logan
middle and oppressive: Sitting Bull

Arabia:
oppressive: Ibn Saud
free and middle: Saladin

Aztec:
oppressive: Montezuma
free and middle: Atotoztli

Babylon:
Hammurabi for all

Byzatinum:
oppressive: Justinian
free and middle: Pulcheria

Carthage:
Hannibal for all

Celts:
oppressive and middle: Brennus
free: Boudica

China:
oppressive: Mao
free and middle: Qin

Egypt:
oppressive: Akhenaten
middle: Ramesses
free: Hatshepsut

England:
oppressive: Elizabeth
free: Churchill
middle: Victoria

Ethiopia:
Zara Jaqob for all

France:
oppressive: Louis
free: De Gaulle
middle: Napoleon

Germany:
oppressive: Hitler
free: Adenauer
middle: Bismarck

Greece:
oppressive and middle: Alexander
free: Pericles

Holy Roman Empire:
Charlemange for all

Inca:
Huayna for all

India:
oppressive: Babur
middle: Asoka
free: Gandhi

Japan:
oppressive: Hirohito
middle and free: Tokugawa

Khmer:
oppressive: Pol Pot
free and middle: Suryavarman

Korea:
oppressive: Kim Jong-Il
free and middle: Wang Kon

Mali:
Mansa for all

Maya:
Pacal for all

Mongol:
oppressive: Ghengis
free and middle: Kublai

Netherlands:
Willem for all

Ottoman:
oppressive: Abdul Hamid
middle: Suleiman
free: Atatürk

Persia:
oppressive: Khomeini
middle: Khosraus
free: Cyrus

Portugal:
Joao for all

Rome:
oppressive: Caligula
middle: Augustus
free: Julius

Russia:
oppressive: Stalin
free: Gorbachev
middle: Catherine

Spain:
oppressive: Franco
free and middle: Isabella

Sumeria:
Gilgamesh for all

Viking:
Ragnar for all

Zulu:
Shaka for all
 

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For Ethiopia, I have a Menelik II leaderhead that could be used for free and middle.

IgorS even made a shadered version of it.
 
here is a list of the civilization traits, which will replace leader traits:

Spoiler :

America:
No Anarchy
+50% great people birth rate
double production of Lighthouse and Courthouse

Amerindia:
+2 :health:/city
Woodsman I and II for all Melee and Archery Units

Arabia:
+50% income from trade routes
spread state religion into captured cities

Aztec:
+1 :food: on plots with 3 :food:
+4 :culture: in nearest city when killing an enemy unit

Babylon:
+1 :science:/city
+1 :) from aqueduct

Byzatinum:
+100% great general emergence
double production of temple and jail

Carthage:
+1 :) per city
+1 :commerce: on plots with 2 :commerce:

Celts:
+2 :) per city
double production of barracks

China:
+100% great general emergence
New cities start with +1 population

Egypt:
+50% world wonder production
double production of forge
+1 :) from obelisk

England:
Drill I and Navigation I for all naval units
double production of market

Ethiopia:
-50% civic upkeep
+2 :culture:/city

France:
-50% civic upkeep
+50% great general emergence
+25% world wonder production

Germany:
-25% xp needed for promotions
+25% worker production
double production of forge

Greece:
+100% great people birth rate
double production of theatre, university

Holy Roman Empire:
+100% great general emergence
+50% production of settler
double production of castle

Inca:
+1 :commerce: on plots with 2 :commerce:
double production of bank

India:
-25% unhappiness from city size
double production of courthouse

Japan:
combat I and city garrison I for melee and gunpowder units
double production of drydock

Khmer:
+1 :health:/city
+2 :culture:/city
double production of granary, harbor

Korea:
city garrison I and city garrison II for archery and gunpowder units
+1 :commerce: on plots with 2 :commerce:

Mali:
No Anarchy
double production of temple, monastery, cathedral, market

Maya:
+2 :)/city
+2 :health:/city
+25% production of worker

Mongol:
Morale for all mounted units
+50% settler production

Netherlands:
+2 :culture:/city
New cities start with a free Market (with Currency)

Ottoman:
+1 :health:/city
-50% civic upkeep
+50% great general emergence

Persia:
+50% golden age length
+1 :)/city

Portugal:
+1 :health:/city
Sentry for naval units
double production for harbor

Rome:
Less resistance in captured cities
double production for barracks, aqueduct, colosseum

Russia:
+1 :health:/city
+4 :espionage:/city
-25% civic upkeep

Spain:
spread state religion to newly founded cities
extra gold from every tribal village

Sumeria:
+10% :culture:
Drill I and City Garrison I for archery and gunpowder units

Viking:
combat I and Guerilla I for melee and gunpowder units
+1 :commerce: on plots with 2 :commerce:

Zulu:
+2 health/city
-25% xp needed for promotions


What do you think? Any suggestions?

I am planning to release a first beta of darkciv 2 soon :) I just need some more testing and cleaning of the files.
 
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