Originally posted by Andre
it just can't work....and walls aren't the issue in question here...it's to do with frontal assault, not passive defending.....BTW warriors aren't of much use or capability...it's just all too darningly RIDICULOUSLY uncertain, this, this....what?game?
Originally posted by Andre
it just can't work....and walls aren't the issue in question here...it's to do with frontal assault, not passive defending.....BTW warriors aren't of much use or capability...it's just all too darningly RIDICULOUSLY uncertain, this, this....what?game?
Originally posted by Andre
It's just the extreme unpredictability of military combat that I plainly can't stand.....
Does this mean that you lost your spearman when you used them to attack other units?Originally posted by Andre
it just can't work....and walls aren't the issue in question here...it's to do with frontal assault, not passive defending.....BTW warriors aren't of much use or capability...it's just all too darningly RIDICULOUSLY uncertain, this, this....what?game?
Originally posted by Andre
yup. And it's spearmen...all that was half a millenium before I discovered iron...even swordsmen fall to archers and defending spearmen...it all boils right down to square 1...
That would be because of the difficulty level. It can be changed in the regular editor. At Sid and Deity there is no bonus against barbarians(maybe except for the Great Wall?), at demigod 25%, at Emperor 50%, at King 100% and 200% at Regent. Below it goes up to 400% and 800% should you ever care to find that out.I just had a look at the online calculator - does anyone have any idea why the results for attacks against Barbarians are so dramatically different?
Sometimes a Pawn beats the Queen. Take for example this simple position:look at chess where a Queen always beats a Pawn for example.
Yeah, I realized that was idiotic as soon as I hit post, but left it to see if anyone would catch it. I guess the analogy still stands but should have said "whoever attacked first".Sometimes a Pawn beats the Queen.
Part of the problem is that the combat values for attack and defense in the game for more advanced units are pretty bad. I have boosted the combat values of industrial and modern units quite a bit to reflect the benefits of technology advances. Take a look at the Battle of Omdurman to see what happens when an essentially Ancient Age army attacks and Industrial Age one.Yeah, I realized that was idiotic as soon as I hit post, but left it to see if anyone would catch it. I guess the analogy still stands but should have said "whoever attacked first".
I think what @vxma proposes would be good
Also, while I realize that some complaints about the combat system reflect a basic misunderstanding of probability/game mechanics eg terrain, I wonder about the soundness of the pRNG. Further, whether it has been improved/corrected in later versions of the game. For example, I know these are anecdotal and potentially exaggerated , but reading old game stories, I see many more ridiculous upsets than I typically experience.
IMO the worst is the naval combat. I can imagine a bunch of spearmen somehow damaging a tank, but I can't see how a frigate beats a destroyer any percent of the time.
Mostly I'm pleased to jump in a 20 year old discus