What are the options for storing / retrieving option data across game loads ? I am looking for a way which does not involve any change to game saves.
Thanks.
Modding.OpenSaveData() (data specific to the current game) and Modding.OpenUserData() (data specific to the current user, available from one game to another)
Thanks.
So that would be Modding.OpenUserData(string filename, int version). Now whether that will work in a DLC... And do you have to close the file at some point to commit the writes ? Found nothing on that topic
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