dd2 - "The resourceless Commander"

Good call Gengis!! Let's get this thing rolling.
 
Went ahead and started it:

Regent.
Conquest, Culture, Domination, & Space Ship on(if we wait too late a blast off or culture might be the only chance we have).
Re-spawn off.
Barbs roaming.
Continents 70% water.
All others random including opponents.

Playing turns now & will post turns & a screenshot later today!
 
Maybe I'm crazy, but i hope we can win the game once we get our UU. Hoping for a culture victory is a bit risky IMHO.
 
Duh!! I can't beleive I forgot about that!! Thats what happens when you stay up 36 hrs straight.

I'm posting my turns now:D
 
For some reason it won't let me print out a screenshot, if someone else can do this I'd apreciate it.

T1(4000)-Found Delhi. Start reserching Pottery. Delhi starts on warrior.

T2-5- :sleep:

T6(3750)- Warrior produced, start on another.

T7(3700)- Get map from friendly tribe(booo!!)

T8- :sleep:

T9(3600)- Warrior produced. Start barracks for granery pre-build.

T10- :sleep:

T12(3500)- Borders expand, everyone loves the Indians!! :D

T13-15- :sleep:

T16(3300)- Pop barbs from hut. I'm getting some really bad luck with goodie huts.

IT- Barbs suicide themselves on our now Elite warrior. Pottery finished start on WC for archers.

T17-18: :sleep:

T19- Meet Abe. Agree to not wipe out his pathetic city, give him Alph, 1gpt, & 19g for Masonry & BW.

T20- :sleep:

We have 3 luxs within our area. We have 14 gold with 0gpt. I'd recomend returning the reg warrior back to Dehli for MP duty.

For some reason it won't let me print out a screenshot, if someone else can do this I'd apreciate it(plus running it through a printshop highlighting the resources & bonuses would be nice;) )
 
Looks like a Conquest victory is about our only shot.

Andvruss its on you!! Hope you have better luck then me with the huts.


And the SAVE!!
 
Nice turns, Gengis Khan. I would suggest as follows for the next player:
  1. mm Delhi 3 turns before completing granary to grow the turn after
  2. let the warriors continue to explore, Delhi can build another warrior before settler
  3. road wheat and irrigation (we will soon want to reach the ivory)
  4. the W warrior should pop the huts and turn N soon to explore, whether there is competition in the north for all those fertile lands
    [/list=1] The following dot map shows RCP locations at distances 3 (yellow) , 4 (red), 7 (blue), 8 (green).

    dd2_3050bc.jpg


    I tend to favor the ivory/floodplain first, but may reconsider it after some thinking ....
 
Great dotmap tao! Although your ring placement is off. N/E/W/S moves count as 1 & NE/NW/SE/SW moves count as 1.5. The spot blue dot above us is 5.5(as opposed to 7).

I agree with you about about MMin to insure the maximum granery benifits & producing a warrior before a settler.

I personally think we should also go for the spot (almost) directly north(blue dot) getting us a cattle, bg, & ivory under our control.

*I hated wasting 4 worker turns on a pointless irrigated grassland we won't use for a while but having the wheat irrigated I beleive would more then make up for it in the long run.*
 
I usually settle my second city nearby to start settler production soon.

But we should send a settler south soon if we want the incense. I might even go for the incense first.

Personally, i dun usually play with large cities so I dun really value luxuries too much.

Also, are we playing min research?
 
I would go with a high tech rate(but still making a few gpt) untill we make some more contacts. Trading when you only know 2-3 civs are rediculously expensive(as you can tell from the trade I made;))
 
Originally posted by Gengis Khan
... your ring placement is off. N/E/W/S moves count as 1 & NE/NW/SE/SW moves count as 1.5. The spot blue dot above us is 5.5(as opposed to 7).
Sorry. No. Just the opposite; N/E/W/S moves count as 1.5 etc.
I personally think we should also go for the spot (almost) directly north(blue dot) getting us a cattle, bg, & ivory under our control.
Ivory we get from N-N-E, plus floodplain. This would be my first choice for building a settler/worker pump. The blue dot can wait.
I hated wasting 4 worker turns on a pointless irrigated grassland we won't use for a while but having the wheat irrigated I beleive would more then make up for it in the long run.
I totally agree.
Originally posted by gormdragan
But we should send a settler south soon if we want the incense. I might even go for the incense first.
No need to hurry. As you see in the dotmap, we can always grab at least one of the incense, even if the Americans settle first.
Personally, i dun usually play with large cities so I dun really value luxuries too much.
In this game, we desperatly need large productive cities to crank out elephants.
Also, are we playing min research?
I would strongly advise against it for now. With 70% water, we might be alone w America and cannot get good trades for tech. Also on regent it is easy to be the research pace setter. It would be very(!) good to get chivalry before the AIs, bexcause we cannot upgrade horsemen but must build from scratch. Thus it also makes little sense to accumulate great wealth.

A lot depends on the layout of the world/our continent and we shlould know more as exploration proceeds.
 
I agree, science speed will be critical. RCP is also a good idea, since we're really going to need to crank out military units quickly. We will have a very small window of opportunity.
 
Originally posted by tao
Sorry. No. Just the opposite; N/E/W/S moves count as 1.5 etc.

You sure? I thought I read the opposite*shrug*. I'll deffinatly take your word for it cause I don't ever use RCP. I consider it somewhat exploitive & I don't like turning the game into a math equation, but in this game we'll need every advantage we can get. It'll also be nice to compare the actual corruption benifits vs my normal city placement.
 
Very nice..... can't wait to play

Also, I really have to get used to researching.

Haven't done anything but min research for sometime now.
 
That cattle is kind of far away for an early city. I would say let's go with Tao's ivory/FP site to the north. Then for city number 2 we ought to try for the incense down by Abe. Expand towards the other civs.

That jungle is going to be a killer. We're going to need a lot of workers.

We need to think about a worker factory in addition to a settler factory. Maybe down by the red dot near the game tile.
 
Andvruss??
 
Originally posted by andvruss
I'm ineterested in joining, but I might have to skip a couple turns, or mabye even drop out if things get too hectic at school in 3 weeks....

Sounds like andvruss might be tied up with class. :( Eric if you're around, why don't you grab the game.
 
Sorry for the delay. It has been hectic here, but I managed to squeeze in these turns.

I lost the whole text becuase of a busy server. Delhi basically built granary, then a settler, starting another settler. I popped mysticism. WC in 6 turns with 0gpt. Settler heads to the cattle north.



Save
 
Originally posted by andvruss
I lost the whole text becuase of a busy server. Delhi basically built granary, then a settler, starting another settler. I popped mysticism. WC in 6 turns with 0gpt. Settler heads to the cattle north.
When posting, I
  • type it in a text file and paste it in the form, or
  • copy it to the clipboard in order to prevent loss
On the game:
  1. very bad: we don't work the irrigated wheat: this would speed our settler by one turn
  2. very bad: we don't even work the forrest game; one more shield is much more important than 1 more gold from the mined grasland
  3. I would have squeezed in a warrior before the settler, but that is debatable
  4. researching a first level tech like warrior code is very bad, it can be trade for easily; we should go for iron working or polytheism
  5. the cow is nice, but I would have chosen the flood plains because of the higher food potential for setting up a worker/settler factory
    [/list=1]Edit/add: I re-played andvruss' turns the way I would have done it with the following differences:
    1. mm Delhi to grow the turn AFTER the granary is finished
    2. build warrior before settler
      [/list=1] The result is as follows:
      • Delhi has warrior for mp and against barbs
      • Delhi is pop 5, will fall back to 4 w settler finished next turn
      IMHO this is a much better situation for the future. Please keep in mind, that the early turns are crucial for achieving victory fast. :D

      An idea on strategy: we might make the cattle city go for the Great Library. On monarch, it is easily doable and we don't need any research beyond chivalry.

      Edit/correction: bad idea, because it is in ring 2 and will have far too much corruption.:(
 
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