szabolcs85
Chieftain
- Joined
- Sep 3, 2007
- Messages
- 6
Please. I'm begging you and I'm sure I'm not the only one.
For the love of everything that is good, holy, sacred and honorable on this world. Don't implement this "only one unit per hex" mechanism. The hexagons are fine, but this idea of only allowing one unit per hexagon is simply awful. Many Civ veterans are going to hate and loathe it. Or am I the only one who does?
Don't change the combat system from Civ 4. Each unit only having one basic number for an attack/defense value, the promotions and the rock-paper-scissors mechanism was good. The only thing many people did not like was the artillery bombardment system. And the air combat could have used some improvements, but that was all. But don't change something that was good.
On the other hand, while it should not be changed, it should definitely be improved. Like, different types of units should have certain different types of attacks available. For just an example, a light cavalry unit should have either a "skirmish" type attack that doesn't damage the enemy unit too much, but improves the chance of the cavalry retreating from combat in case it suffers too much damage, an "encirclement" attack that damages all enemy units in a stack, but reduces the chances for a successful retreat, and a standard attack, and so forth.
By the way, please keep that feature that allowed us to NAME units.
And speaking of units, don't take any one that was in Civ 4 out. Don't reduce the number of units, improve it. Especially when it comes industrial/modern age units. Combat engineers with a bonus at attacking forts or cities, assault guns with a bonus against tanks but a penalty against anything else, flak tanks, attack planes, etc... So many more could have been included...
Also, please, include a good, I mean a GOOD scenario editor. One that can actually be used. Like the one that was in Civ 3. The one that came with Civ 4 was completely useless.
Furthermore, please bring back the era-specific leader graphics from Civ 3. If America is still in the Bronze Age, why do we have to see George Washington in a 18th century officer outfit? Also, please bring back the unique quotes for each leader, like it was in Civ 3.
Also, please keep the religion-system from Civ 4 and improve on it a bit to make it more realistic. Also, civilizations should naturally go for religions that they would choose in reality. European civs should naturally choose Christianity, Middle-eastern ones should choose Islam and so forth. Unless being forced otherwise, but that's a different story. And each religion should have it's own spreading rate and unique bonuses.
The Great People-mechanic was good about Civ 4, please keep that one too.
Also, please, please don't touch the "random event"-mechanic either. It was great about Civ 4. And so were the occasional quests that were offered.
The espionage-system was also good about Civ 4, just the way it was. I, and many other Civ fans would want it to remain.
Furthermore, please introduce a new mechanic for unit maintenance. I dunno, like, mobilized and combat ready units should cost more per turn than the ones that are not mobilized for war, but should be stronger.
Also, please improve the diplomacy too. It's great if a weak civilization becomes a vassal state, but in Civ 4, I was stuck with it because there was no option to just let the particular civilization go free. (Or maybe there was, but I just missed it).
It would also be great to include more European civilizations. Who cares about the insignificant Mayans when Austria-Hungary, Israel, Poland or Italy is missing? (If any person of Mayan descent is reading this, than sorry, I meant no offense)
Also, please, bring back the palace feature, and most importantly, the HIGH COUNCIL!
Civ 5 would otherwise seem such a great game... But please, think about what I wrote.
Sincerely,
Szabolcs85
For the love of everything that is good, holy, sacred and honorable on this world. Don't implement this "only one unit per hex" mechanism. The hexagons are fine, but this idea of only allowing one unit per hexagon is simply awful. Many Civ veterans are going to hate and loathe it. Or am I the only one who does?
Don't change the combat system from Civ 4. Each unit only having one basic number for an attack/defense value, the promotions and the rock-paper-scissors mechanism was good. The only thing many people did not like was the artillery bombardment system. And the air combat could have used some improvements, but that was all. But don't change something that was good.
On the other hand, while it should not be changed, it should definitely be improved. Like, different types of units should have certain different types of attacks available. For just an example, a light cavalry unit should have either a "skirmish" type attack that doesn't damage the enemy unit too much, but improves the chance of the cavalry retreating from combat in case it suffers too much damage, an "encirclement" attack that damages all enemy units in a stack, but reduces the chances for a successful retreat, and a standard attack, and so forth.
By the way, please keep that feature that allowed us to NAME units.
And speaking of units, don't take any one that was in Civ 4 out. Don't reduce the number of units, improve it. Especially when it comes industrial/modern age units. Combat engineers with a bonus at attacking forts or cities, assault guns with a bonus against tanks but a penalty against anything else, flak tanks, attack planes, etc... So many more could have been included...
Also, please, include a good, I mean a GOOD scenario editor. One that can actually be used. Like the one that was in Civ 3. The one that came with Civ 4 was completely useless.
Furthermore, please bring back the era-specific leader graphics from Civ 3. If America is still in the Bronze Age, why do we have to see George Washington in a 18th century officer outfit? Also, please bring back the unique quotes for each leader, like it was in Civ 3.
Also, please keep the religion-system from Civ 4 and improve on it a bit to make it more realistic. Also, civilizations should naturally go for religions that they would choose in reality. European civs should naturally choose Christianity, Middle-eastern ones should choose Islam and so forth. Unless being forced otherwise, but that's a different story. And each religion should have it's own spreading rate and unique bonuses.
The Great People-mechanic was good about Civ 4, please keep that one too.
Also, please, please don't touch the "random event"-mechanic either. It was great about Civ 4. And so were the occasional quests that were offered.
The espionage-system was also good about Civ 4, just the way it was. I, and many other Civ fans would want it to remain.
Furthermore, please introduce a new mechanic for unit maintenance. I dunno, like, mobilized and combat ready units should cost more per turn than the ones that are not mobilized for war, but should be stronger.
Also, please improve the diplomacy too. It's great if a weak civilization becomes a vassal state, but in Civ 4, I was stuck with it because there was no option to just let the particular civilization go free. (Or maybe there was, but I just missed it).
It would also be great to include more European civilizations. Who cares about the insignificant Mayans when Austria-Hungary, Israel, Poland or Italy is missing? (If any person of Mayan descent is reading this, than sorry, I meant no offense)
Also, please, bring back the palace feature, and most importantly, the HIGH COUNCIL!
Civ 5 would otherwise seem such a great game... But please, think about what I wrote.
Sincerely,
Szabolcs85