Trigan Emperor
Prince
- Joined
- Apr 11, 2015
- Messages
- 438
Throughout the Civilization series, my games have tended to end up with nearly all the Wonders I build being located in the capital city.
This is only natural, since Wonder-building is a race against time with the other civs, and the capital city tends to be the best-developed city, with the highest production rate.
Building Wonders directly on tiles on the map is one one limiting factor in Civ VI, for space reasons, as are the building requirements many Wonders have, such as by a river, on a hill, on a desert tile etc.
I was trying to think of other ways to try and spread Wonders around one's cities a little more.
What about if building a Wonder in a city added a percentage production penalty to building the next Wonder in that city? And what if it also reduced the production time for building a Wonder in all of one's other cities?
One could rationalize it along the lines of people in the city with the Wonder built saying, "We already have x number of Wonders, why do we need to build another?"
While the city without the Wonder thinks, "Hey, that city has a Wonder, we want one too!"
If it was felt that this system might penalize capital cities too much against building later-era Wonders, the penalty could potentially be reset at the start of each era, or semi-reset, with 50% of penalty removed.
Anyway, that's an idea I just had. Anyone else have any ideas that could work? Or, indeed, if this is an issue worth addressing at all?
This is only natural, since Wonder-building is a race against time with the other civs, and the capital city tends to be the best-developed city, with the highest production rate.
Building Wonders directly on tiles on the map is one one limiting factor in Civ VI, for space reasons, as are the building requirements many Wonders have, such as by a river, on a hill, on a desert tile etc.
I was trying to think of other ways to try and spread Wonders around one's cities a little more.
What about if building a Wonder in a city added a percentage production penalty to building the next Wonder in that city? And what if it also reduced the production time for building a Wonder in all of one's other cities?
One could rationalize it along the lines of people in the city with the Wonder built saying, "We already have x number of Wonders, why do we need to build another?"
While the city without the Wonder thinks, "Hey, that city has a Wonder, we want one too!"
If it was felt that this system might penalize capital cities too much against building later-era Wonders, the penalty could potentially be reset at the start of each era, or semi-reset, with 50% of penalty removed.
Anyway, that's an idea I just had. Anyone else have any ideas that could work? Or, indeed, if this is an issue worth addressing at all?
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