BuchiTaton
Emperor
- Joined
- Jul 8, 2019
- Messages
- 1,131
CIV6 have an extensive set of mechanics related to culture like Great People, Great Works, Archaeologist, Antiquity Site, Artifact, Turism, Rock Bands, Storing Buildings like Museum, etc.
Meanwhile others aspect of the game are really shallow and automated at the point of have relative low relevance. One of this one is Food, one element that was the literal reason of the rise and collapse of many civiliziations through history.
Most mineral resources are nonrenewable, so make sense for Silver or Petroleum be exploited just from their natural ocurrence. But biological resources are reproducible and spreadable (at least most of the releveant for game are domesticated, of course other still now can not be reproduced on a comercial scale included endagered species). This should have an effect on the role of food and luxuries (amenities).
- DECK OF BREEDS: Is a set of Breeds, copies of biological resources that can be placed on any suitable tile (based on climate and geology), for example horses (prairie or steppe) or bananas (jungle or savannah). The ways to gain a Breed are the next ones.
1- Find the wild form of the resource on the map, build the proper improvement (farm, platation, pasture, camp) and then you can perform the action of Selection to produce the Breed, of course this would take some turns to complete.
*Even if you do not do this the wild form of the resource would still give the base bonus like on current CIV6.
2- Many Minor Factions like current Zanzibar city state could provide you some Breeds like Coffee (Oromo), Chocolate (Olmec), Tea (Miao), Mate (Guarani) or Cola (Yoruba).
3- Trade it from other Major Civ by direct diplomatic action.
4- Stealing it with a Spy.
Now create copies of resources could sound unbalanced so in addition to the previous requeriments you would need to spend some money and/or a Great Merchant to place the Breed on its place.
This Breed also add options like:
- Events for exclusive famous luxury products like for example not just more wine but Champagne.
- The more food resources your cities have access to the more Health and the corresponding benefits.
- Decision events about disease related to livestock.
- Select the proper kind of crop or livestock for your ecosystem to reduce enviromental damage.
- More personalization and strategy, like introduce animals to your empire like camels for your deserts, llamas for your mountains, buffalos for your jungles and reindeers to your taiga.
- The most Selection of Breeds you do it could give you science bonus and eurekas to Botany, Zoology, Genetic, Evolution and Ecology.
- They could be part of a new form ot cultural Great Work the Cuisine so you can not have Italian cuisine without get Tomato before! This cuisines (or maybe dishes) could be put on Resorts for turism on in Fast Food corporations.
- Some of these resources (like pigs) could be forbiden for some religions with interesting results.
- Add more strategy to early game and the age of exploration.
Meanwhile others aspect of the game are really shallow and automated at the point of have relative low relevance. One of this one is Food, one element that was the literal reason of the rise and collapse of many civiliziations through history.
Most mineral resources are nonrenewable, so make sense for Silver or Petroleum be exploited just from their natural ocurrence. But biological resources are reproducible and spreadable (at least most of the releveant for game are domesticated, of course other still now can not be reproduced on a comercial scale included endagered species). This should have an effect on the role of food and luxuries (amenities).
- DECK OF BREEDS: Is a set of Breeds, copies of biological resources that can be placed on any suitable tile (based on climate and geology), for example horses (prairie or steppe) or bananas (jungle or savannah). The ways to gain a Breed are the next ones.
1- Find the wild form of the resource on the map, build the proper improvement (farm, platation, pasture, camp) and then you can perform the action of Selection to produce the Breed, of course this would take some turns to complete.
*Even if you do not do this the wild form of the resource would still give the base bonus like on current CIV6.
2- Many Minor Factions like current Zanzibar city state could provide you some Breeds like Coffee (Oromo), Chocolate (Olmec), Tea (Miao), Mate (Guarani) or Cola (Yoruba).
3- Trade it from other Major Civ by direct diplomatic action.
4- Stealing it with a Spy.
Now create copies of resources could sound unbalanced so in addition to the previous requeriments you would need to spend some money and/or a Great Merchant to place the Breed on its place.
This Breed also add options like:
- Events for exclusive famous luxury products like for example not just more wine but Champagne.
- The more food resources your cities have access to the more Health and the corresponding benefits.
- Decision events about disease related to livestock.
- Select the proper kind of crop or livestock for your ecosystem to reduce enviromental damage.
- More personalization and strategy, like introduce animals to your empire like camels for your deserts, llamas for your mountains, buffalos for your jungles and reindeers to your taiga.
- The most Selection of Breeds you do it could give you science bonus and eurekas to Botany, Zoology, Genetic, Evolution and Ecology.
- They could be part of a new form ot cultural Great Work the Cuisine so you can not have Italian cuisine without get Tomato before! This cuisines (or maybe dishes) could be put on Resorts for turism on in Fast Food corporations.
- Some of these resources (like pigs) could be forbiden for some religions with interesting results.
- Add more strategy to early game and the age of exploration.
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