joefriendgood
Chieftain
- Joined
- Jan 1, 2011
- Messages
- 6
Hi All,
I have been lurking and enjoying this mod for quite some time. It is the bees knees and is a main cause of my growing Steam backlog (and those damn deals). Anyways, while playing and loving the mod I wrote down some general ideas, questions and thoughts for the future of the mod. Please keep in mind that I am in no way saying, "add this stuff now" and I know nothing in the ways of modding, so feel free to dismiss. I am simply opening it up for discussion and am willing to help out with any limited skills (especially tedious grunt work) that I possess.
Ok, on to the ideas:
1. Are the +3 per spice wonders over powered? If you can acquire one or two of these for research or gold per spice, your economy is basically set for life. Have different +x figures been attempted to lessen these wonders?
2. I just saw the AI thread, but would like to add here that is seems the AI is not making nearly as much money as I am and therefore not as much research. I haven't finished a complete game with the latest patch (nice Christmas gift by the way), but that seems to be the theme on King difficulty.
3. Should there be a reduction of water for adopting the spice civil trait? To have the increased production and longevity of spice and be able to field large cities doesn't add up to me. It seems, thematically at least, the spice civs would and I quote, "Squeeze! Squeeze! SQUEEZE!" their cities for more spice.
4. Is it possible to add more Lansraad options? I only have the Free Trade, No Nukes, Diplo Victory and Stop Wars options when I am the Chairman. Things like: No off world trade; No pillaging spice harvesters; No thinking machine techs may be researched; etc. I am sure the AI wouldn't even know what these things are so I may be wasting ink on this one.
5. One thing I thought might be fun is to add audio clips from the movie when a tech is researched. Not all of them, but spread out over the tech tree. Any advice on where those tracks would go? I would be willing to give this a shot if you think it could be fun.
6. Could the Atriedes faction get a diplo boost through either more voting power or a diplo boost with most factions since they were always portrayed as loved by the Lansraad houses?
7. One idea that could make the end game pop is stealing the concept of a doomsday counter from FFH2. I have neither the technical know-how nor the inclination for making this happen, but wanted to hear your thoughts on the issue. The counter could lead to a Thinking Machine invasion or the Honored Matres (twisted bene gesseret from the books) finding the planet or a rebellion of unloyal Fremen on the planet. The counters could be triggered by different things: researching "forbidden" techs; building too many machine units; having global happiness reach a certain limit; the number units/cities destroyed.
Wow. This was more than I intended. Love the mod and wish you guys the best of luck. I hear Civ 5 needs a new lead...
Joe
I have been lurking and enjoying this mod for quite some time. It is the bees knees and is a main cause of my growing Steam backlog (and those damn deals). Anyways, while playing and loving the mod I wrote down some general ideas, questions and thoughts for the future of the mod. Please keep in mind that I am in no way saying, "add this stuff now" and I know nothing in the ways of modding, so feel free to dismiss. I am simply opening it up for discussion and am willing to help out with any limited skills (especially tedious grunt work) that I possess.
Ok, on to the ideas:
1. Are the +3 per spice wonders over powered? If you can acquire one or two of these for research or gold per spice, your economy is basically set for life. Have different +x figures been attempted to lessen these wonders?
2. I just saw the AI thread, but would like to add here that is seems the AI is not making nearly as much money as I am and therefore not as much research. I haven't finished a complete game with the latest patch (nice Christmas gift by the way), but that seems to be the theme on King difficulty.
3. Should there be a reduction of water for adopting the spice civil trait? To have the increased production and longevity of spice and be able to field large cities doesn't add up to me. It seems, thematically at least, the spice civs would and I quote, "Squeeze! Squeeze! SQUEEZE!" their cities for more spice.
4. Is it possible to add more Lansraad options? I only have the Free Trade, No Nukes, Diplo Victory and Stop Wars options when I am the Chairman. Things like: No off world trade; No pillaging spice harvesters; No thinking machine techs may be researched; etc. I am sure the AI wouldn't even know what these things are so I may be wasting ink on this one.
5. One thing I thought might be fun is to add audio clips from the movie when a tech is researched. Not all of them, but spread out over the tech tree. Any advice on where those tracks would go? I would be willing to give this a shot if you think it could be fun.
6. Could the Atriedes faction get a diplo boost through either more voting power or a diplo boost with most factions since they were always portrayed as loved by the Lansraad houses?
7. One idea that could make the end game pop is stealing the concept of a doomsday counter from FFH2. I have neither the technical know-how nor the inclination for making this happen, but wanted to hear your thoughts on the issue. The counter could lead to a Thinking Machine invasion or the Honored Matres (twisted bene gesseret from the books) finding the planet or a rebellion of unloyal Fremen on the planet. The counters could be triggered by different things: researching "forbidden" techs; building too many machine units; having global happiness reach a certain limit; the number units/cities destroyed.
Wow. This was more than I intended. Love the mod and wish you guys the best of luck. I hear Civ 5 needs a new lead...
Joe