I kinda makes me laugh to see most everyone here get their hate on for this scenario, and how I kinda like it. Dont leave after reading that, I had some fun last night I gotta share first!
I had to put the kids to bed, and afterwards I installed BtS, looked at the clock and thought 'well im not going to have enough time to get into a full game, lets just play a short scenario'. Thats what brought me to Defence, it was more a time issue. Fast forward 4 hours and after a quick first game that ended violently on level 2, I made it to level 12 ( I think thats the level where the raiders attack ).
Quick dislikes: theres only 1 map, and the only change on it is the growth of forests/jungles which only change bottlenecks on the map slightly.
Quick likes: if you stack 2
6 units together, they both become
5.
Ok Ive only played this for a bit, but my initial thoughts are:
-have fewer, more powerful units. the timer keeps you from using them all later in the game.
-dont stack units deeper than 2-3
-keep a couple trebs in the back, but in the middle of the map, from there they can almost reach anything that tries to get to yer cities
-scouts are powerful, especially in the beginning when animals are everywhere, and their movement is high to pop huts
-the enemy will find a spot, even if its 1 tile wide, to slips passed you in you fog of war (evil bastards)
-archers/cats etc. can bombard OR attack (at first I though they could only bombard) duh.
Bugs:
I wondering if the scouts bonus of 100% against animals is working, when you mouse over a wolf of the exact same
it says you have a 50% chance to win/lose ... ummm riiiight.
The animation of a troop DEFENDING an attack is VERY choppy, like messed up, and even the attacking animation is a lil wierd as they stand there and stare eachother down for a second or 2 before they fight.
Also, (see screenshots).
So I started my second game determined to live a bit longer than level 2. I made it thru level 11 by the skin of my teeth, stopping a spider from taking my last city 2 tiles away from it, but of course that set the stage for level 12 and after a valient attempt, my troops were overrun. The time limit per turn prolly had something to do with it, but thats ok, it was still fun as hell. Believe it or not.
Now for some screenshots, this was at the end of level 10 I believe, my wiked forest warrior went absolutely crazy, I put him on the best tile (for defence) in the game and watched him go... for about 15 minutes! He wasnt even fortified and was able to slay 60 zombies... SIXTY! six zero! Like I said, when you stack units together, all units are weakened, and the AI is usually really good about not stacking anything passed 2-4 units, but this was like a final wave of zombie, like a boss in other games. So what
are zombies when you stack 50 of them together (10 in a second stack)? are they 0
or 1
I dunno, but my FW killed em all, claiming 60xp all for himself.
TADA!
This ends todays presentation, hope you enjoyed the show. Perhaps you dont hate this scenario as much as you did, or maybe you hate it even more, either way, Ive got at least a lil bragging rights for killing 60 troops by one guy... right?
"Have you killed 60 zombies yet today?"
I had to put the kids to bed, and afterwards I installed BtS, looked at the clock and thought 'well im not going to have enough time to get into a full game, lets just play a short scenario'. Thats what brought me to Defence, it was more a time issue. Fast forward 4 hours and after a quick first game that ended violently on level 2, I made it to level 12 ( I think thats the level where the raiders attack ).
Quick dislikes: theres only 1 map, and the only change on it is the growth of forests/jungles which only change bottlenecks on the map slightly.
Quick likes: if you stack 2


Ok Ive only played this for a bit, but my initial thoughts are:
-have fewer, more powerful units. the timer keeps you from using them all later in the game.
-dont stack units deeper than 2-3
-keep a couple trebs in the back, but in the middle of the map, from there they can almost reach anything that tries to get to yer cities
-scouts are powerful, especially in the beginning when animals are everywhere, and their movement is high to pop huts
-the enemy will find a spot, even if its 1 tile wide, to slips passed you in you fog of war (evil bastards)
-archers/cats etc. can bombard OR attack (at first I though they could only bombard) duh.
Bugs:
I wondering if the scouts bonus of 100% against animals is working, when you mouse over a wolf of the exact same

The animation of a troop DEFENDING an attack is VERY choppy, like messed up, and even the attacking animation is a lil wierd as they stand there and stare eachother down for a second or 2 before they fight.
Also, (see screenshots).
So I started my second game determined to live a bit longer than level 2. I made it thru level 11 by the skin of my teeth, stopping a spider from taking my last city 2 tiles away from it, but of course that set the stage for level 12 and after a valient attempt, my troops were overrun. The time limit per turn prolly had something to do with it, but thats ok, it was still fun as hell. Believe it or not.
Now for some screenshots, this was at the end of level 10 I believe, my wiked forest warrior went absolutely crazy, I put him on the best tile (for defence) in the game and watched him go... for about 15 minutes! He wasnt even fortified and was able to slay 60 zombies... SIXTY! six zero! Like I said, when you stack units together, all units are weakened, and the AI is usually really good about not stacking anything passed 2-4 units, but this was like a final wave of zombie, like a boss in other games. So what







TADA!

This ends todays presentation, hope you enjoyed the show. Perhaps you dont hate this scenario as much as you did, or maybe you hate it even more, either way, Ive got at least a lil bragging rights for killing 60 troops by one guy... right?
"Have you killed 60 zombies yet today?"