Wildpony...I think most players don't play humans in this part of CFC. Is a totally different game when playing against a human instead of the ai. When playing the ai you know how they play. When playing a human it's a big guess which strategy they play.
99% of the things on this forum (beside the multiplayer part) is about playing against the ai. But you can always discuss some things about a vs human game...but it's probably wise to mention that. Otherwise the readers think it's about the "standard" game.
True enough Magic Gorter, the human enemy and the ai enemy play very different games. And you're right that the default conversation here seems to be concerning the cpu opponent. A good thing for me to really keep in mind when i am posting. Now with that said,
throughout my posts i have made many comments differentiating between the ai enemy and the human enemy. I am a little bit surprised that nobody seems to be picking up on this and then there are "debates" that never needed to take place

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In this very thread, here are some of my quotes:
"HOwever.... in the real world, we need an element of military, sometimes more, other times less.
Usually vs. the ai, it is needed on a very limited basis."
"Typically, depending upon the need, i would build anywhere from 1-5 barracks for every 10 cities.
Vs. ai, probably much closer to 1, unless ready to wipe them out. In a good land war vs. a strong human, probably closer to 3 or 4 or 5 for every 10 cities.".
"Of course there are exceptions to the rule. Some games (
vs. strong human opponents more than anything) u need more barracks than your low food/low trade cities can provide... so u build more as u see fit. In the attached tiny map game
vs. a human opponent with the Sun Tzu wonder, i have 51 cities with 20 barracks."
In the following comments, all from this very thread also, i am not differentiating because i feel it is a strong concept whether playing vs. humans or vs. ai. .
"My preference for choosing cities in which to build barracks would be based upon how well or poorly suited a city is for building settlers or for super trade later. Low food and/or Low trade cities for me make the most appropriate barrack locations. High food cities can crank out settler, settler, settler, then when the time comes to climb to size 3 for a celebration, no problem exists. In high trade cities, i would not build barracks because i'd rather these locations specialize in caravan building when the time comes (and settler building until then). Basically, if i build a barracks, i want that city to Specialize in building Veteran Military all game long (or until gunpowder) and nothing else... not diverting itself into settlers or into caravans later. And upon gunpowder if i didn't have my Sun Tzu wonder, i'd probably choose to re-barrack the same cities since they were already chosen for their appropriateness to that task."
"If foreign trade is unreachable, self trade can definately be beneficial. If i am forced to trade with myself, i make a point of building island cities so i can avoid same continent trades. I haven't reviewed the formulae recently, but i am nearly certain trades to separate continents are double in value. As well, the 3 trade routes are nice, great even , but i believe the most powerful impact from trade comes in the form of the "initial" bonuses allowing for a tech per turn and wealth beyond your wildest dreams.

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In other threads including most notibly discussing the merits of "Pre Navigation Lighthouse Domination", in the "Worst Wonder" thread,
i was very deliberate in stating that Lighthouse is not needed to dominate the ai, that that their domination can easily be accomplished without it, but that vs. humans, Lighthouse can mean the difference between life and death.
But what i didn't realize is that most players in this forum do not play multi player at all

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That leads to an honest question. How can it be that players who are obviously very strong choose to play vs. the ai knowing they can dominate them every game, when they could instead have exhilarating, sensational games
vs eachother where the outcome is not pre-determined? I'm just sincerely trying to understand the reasons behind the choice because for me it is quite unfathomable. Would you say that most players in this forum have played human games and yet prefer the ai enemy, or that they've never played vs. humans and so don't realize what it's like?
I see a lot of players posting in here with such a great grasp of the game and think to myself, " i'd really love to play him. We could give eachother such a game!!

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But alas, they want to face the ai instead.. an enemy widely reknowned for how weak it is

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