JTMacc99
That's a paddlin'
- Joined
- Jan 10, 2008
- Messages
- 898
I just started my third game and chose the extra sight for scouts for the first time. HOLY MEMEMTO, this is quite a little advantage. It's not just quickly revealing the map that is useful...Use it now before the nerf hammer comes out!!
It's so very quickly revealing all of the close independent powers that makes it wildly powerful.
Right away, and I mean like before I even completed the third build in my capital after the two scouts, I located the three independent powers and nearest other civ. It made me change some early thinking towards getting more influence so I can turn as many of them as possible. Before I shut it off last night, something happened (I forget what happened, maybe a narrative choice?) that gave my scouts +1 movement and +1 sight, so I'm a scouting fool in this game.